Super Smash Bros. Ultimate

Meta Knight (SSBU)/Forward tilt/Hit 2

< Meta Knight (SSBU)‎ | Forward tilt
Revision as of 15:47, July 13, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Meta Knight's forward tilt 2.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 20 20 0   4.0 top 0.0 7.0 to 3.0 9.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 20 20 0   3.6 top 0.0 5.0 16.5 to 9.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 2
Continuability window 7-27
Interruptible 28
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible