Meta Knight (SSBU)/Down special
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Hitbox visualizations[edit]
Type | Stationary | Moving forward | Moving back |
---|---|---|---|
Grounded | |||
Aerial |
Overview[edit]
Hitboxes[edit]
On the ground, the stationary and moving forward versions briefly put Meta Knight in the air, causing him to use the aerial hitboxes of those versions instead. As a result, the grounded hitboxes for those versions are unused under normal circumstances.
Grounded[edit]
Aerial[edit]
Timing[edit]
No attack[edit]
The move enables ledge grabs from both sides starting on frame 35. Jostling is also disabled during frames 13-28.
Warp duration | 12-28 |
---|---|
Intangibility | 12-39 |
Interruptible (grounded) | 58 |
Animation length | 63 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Intangibility |
Attack[edit]
All variants enable ledge grabs from both sides starting on frame 50. Jostling is disabled during frames 13-29 for the aerial stationary and grounded forward variants, and frames 13-35 for all others.
The moving forward attack variant causes Meta Knight to change direction relative to the one he was facing before its initiation.
Warp duration | 12-28 |
---|---|
Intangibility (stationary/back) | 12-32 |
Intangibility (moving forward) | 12-29 |
Hitboxes | 34 |
Interruptible (grounded) | 93 |
Animation length (grounded) | 102 |
Animation length (aerial) | 92 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stationary/back | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moving forward |
Helplessness landing[edit]
Interruptible | 31 |
---|---|
Animation length | 32 |
Lag time |
Hitbox |
Vulnerable |
State change |
Intangible |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.5 |
---|---|
Vertical speed multiplier on startup | 0.4 |
Warp acceleration (horizontal and vertical) | 0.5 |
Maximum horizontal warp speed | 3 |
Maximum vertical warp speed | 2 |
Warp friction | 0.13 (grounded) 0.09 (aerial) |
Period before attacking | 28 frames |
Period the move can go off edges | 8 frames |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
|