Hitbox visualization showing Meta Knight's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.0% 0   Standard 60 90 0   5.5 top 0.0 25.2 to 20.5 0.9 to 1.4 1.2× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 60 90 0   8.0 top 0.0 15.7 2.2 1.2× 1.0× 0%               Slash   All All            
Clean hit
0 0 0 7.0% 0   Standard 60 90 0   5.5 haver 0.0 9.0 to 4.0 0.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 60 90 0   8.0 haver 0.0 -1.0 0.0 1.2× 1.0× 0%               Slash   All All            
Late hit
0 0 0 7.0% 0   Standard 60 90 0   5.5 haver 0.0 9.0 to 4.0 0.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 35 120 0   5.5 haver 0.0 -1.0 0.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Early hit 8
Clean hit 9-10
Late hit 11-14
Interruptible 35
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible