Race to the Finish (SSBM)

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For the Super Smash Bros. version, see Race to the Finish (SSB)
File:Super smash bros melee race.gif
Map of Race to the Finish, courtesy of Nesis from GameFAQs.

Race to the Finish is a bonus game in the Classic Mode of Super Smash Bros. Melee. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give you coins based on how far you got into the area. The area is fairly linear, with no hazards until near the end, where there is a three way fork in the corridor with each way presenting a different hazard: the top way having spiked walls, the middle having lava, and the bottom having a bottom blast line and a sparse amount of platforms to get across. Each leads to a short final stretch with a single floating spiked block floating just before the final door. It can be unlocked as a playable stage in VS. Mode through various cheat devices such as the Action Replay; only the first player can touch a door, which causes the game to freeze.

Time

Each character is alloted a different amount of time to finish, the faster characters such as Fox having less time, and slower characters like Bowser more time. The "speed" of a character here is based on a combination of dash speed, falling speed, and possibly air speed.

The beginning of Race to the Finish.
Character Time (seconds)
Mario 49
Luigi 53
Dr. Mario 50
Peach 50
Bowser 52
Yoshi 42
DK 43
Link 50
Young Link 46
Zelda/Sheik* 50
Ganondorf 54
Samus 48
Kirby 53
Fox 40
Falco 44
Pikachu 44
Jigglypuff 51
Pichu 41
Mewtwo 43
Captain Falcon 39
Ness 47
Ice Climbers 54
Marth 45
Roy 46
Mr. Game & Watch 48

*Since both Zelda and Sheik get the same time, using the faster Sheik is recommended.