Super Smash Bros. Ultimate

Steve (SSBU)/Down aerial

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Hitbox visualization showing Steve's down aerial with the hitbox relative to him.
Hitbox visualization showing Steve's down aerial with the hitbox relative to the anvil.

Overview

Update History

  9.0.1

  •   Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Steve on the anvil
0 0 0 18.0% 2.0   Standard 62 84 0   6.4 top 0.0 4.6 to 4.8 0.0 1.0× 1.0× 0%               Heavy   All All             0
1 0 0 18.0% 2.0   Standard 62 84 0   6.4 top 0.0 4.6 to 4.8 0.0 1.0× 1.0× 0%               Heavy   All All             0
Lone anvil
0 0 0 10.0% 2.0   Standard 62 78 0   6.4 top 0.0 4.6 to 4.8 0.0 0.7× 1.0× 0%               Heavy   All All             0
1 0 0 10.0% 2.0   Standard 62 78 0   6.4 top 0.0 4.6 to 4.8 0.0 0.7× 1.0× 0%               Heavy   All All             0
Landing anvil
0 0 0 8.0% 2.0   Standard 58 78 0   6.4 top 0.0 4.6 to 4.8 0.0 1.0× 1.0× 0%               Heavy   All All             0
1 0 0 0.0% 0   Standard 0 0 0   5.0 top 0.0 5.0 0.0 0.0× 1.0× 0%               None   All All             10

Timing

Hitboxes 20-
Jump cancellable 25-
Interruptible (on anvil) 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
Earliest continuable point
  
Prop event