Super Smash Bros. Melee

Pichu (SSBM)/Up aerial

< Pichu (SSBM)
Revision as of 21:04, March 24, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Pichu's up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHead...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Pichu's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 4% 0   100 60 0 3.906 43 0.0 0.0 0.0             Kick
1 0 4% 0   100 60 0 2.7342 43 1.953 2.7342 -0.7812             Kick
2 0 4% 0   100 60 0 3.5154 43 3.906 5.987898 -1.995966             Kick
Mid hit
0 0 4% 0   100 60 0 3.906 43 0.0 0.0 0.0             Kick
1 0 4% 0   100 60 0 2.7342 43 1.953 2.7342 -0.7812             Kick
2 0 4% 0   100 60 0 3.5154 43 3.906 5.987898 -1.995966             Kick
Late hit
0 0 4% 0   100 60 0 3.906 43 0.0 0.0 0.0             Kick
1 0 4% 0   100 60 0 2.7342 43 1.953 2.7342 -0.7812             Kick
2 0 4% 0   100 60 0 3.5154 43 3.906 5.987898 -1.995966             Kick

Timing

Initial autocancel 1-3
Clean hit 3-5
Mid hit 6-7
Late hit 8-9
Ending autocancel 18-
Animation length 27
                                                     
                                                     

Landing lag

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel