Overview
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances.
Update history
- Hitlag multiplier: 1x → 1.2x.
- Knockback growth: 145 → 148.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 4% (hit 1), 3% (hit 2), 5% (hit 3) | ? | ? | 148 | — | ? | Normal | ? |
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Hit 1 | 10-11 |
Hit 2 | 17-18 |
Hit 3 | 25-26 |
Ending autocancel | 41- |
Interruptible | 48 |
Animation length | 68 |
Landing lag
Animation length | 13 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |