Mii Brawler (SSBU)
Mii Brawler in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Custom (Unlockable in World of Light) |
Final Smash | Omega Blitz |
“ | An expert in physical combat, capable of delivering powerful blows. | ” |
—The Brawler's Ultimate description |
The Mii Brawler (Mii格闘タイプ, Mii Hand-to-Hand Fighting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018 along with the other Mii Fighter types, Swordfighter, and Gunner. Mii Brawler is classified as fighter #51.
Changes from Super Smash Bros. 4
The Mii Brawler has been the most extensively modified of the Mii Fighters, especially in terms of custom moves. With height and weight now being fixed, the Mii Brawler now has set attributes: he is now a lightweight fast faller with high mobility and effective close combat abilities, making his playstyle along the lines of other high-risk, combo-oriented "footsies" fighters like Little Mac or Squirtle.
In terms of move changes, the Mii Brawler's standard moveset has not been altered significantly, apart from some ease-of-life changes like forward tilt losing its sourspot, and forward aerial connecting better. However, his special moves have been buffed in many ways: like the other Mii Fighters, many of the Brawler's special moves now have newfound KO potential, giving him an abundance of powerful moveset choices and eliminating one of his former weaknesses. Additionally, the Brawler's default special moves, previously notorious for their extremely situational use, have been given significantly more utility, allowing him to function just as effectively without altered special moves.
Finally, the Brawler is the only Mii Fighter to have has access to entirely new special moves: each directional input (neutral, side, up, down) has a single new addition that replaces one previous special move: Ultimate Uppercut was replaced by Flashing Mach Punch, a powerful multi-hit move, Headache Maker was replaced by Suplex, a damaging command grab, Piston Punch was replaced by Thrust Uppercut, a variant with more recovery potential and combo ability but less KO power, and Foot Flurry was replaced by Counter Throw, a unique counterattack with low cooldown, short counter frames, and a retaliating hit in the form of a grab. Each give the Brawler a new option to handle different situations.
However, the Mii Brawler has a newfound weakness in his fixed proportions: he is now lighter than the lightest possible Mii Fighter in Smash 4, and his falling speed is now the fourth highest in the game, making him easy to combo yet easy to KO, a trait shared with fighters like Fox. Additionally, some of the Brawler's moves have been nerfed regardless, most notably with down throw and Burning Dropkick, and he retain his former weaknesses from Smash 4, such as poor range, slightly below average frame data for a fighter of his playstyle, and passable recovery.
Overall, the changes to the Mii Brawler significantly outweigh his nerfs, although his viability compared to the cast and, more significantly, the legality of custom moves in tournaments, are still yet to be seen.
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Brawlers have had their body proportions adjusted.
- While still based off the "Guest C" Mii, the default Mii Brawler has an altered appearance. His hair is longer, and he now sports a stern expression instead of a neutral one as he did in Smash 4.
- The default outfits for the Mii Brawler has significantly more detail, featuring a stylized shirt with extra rubber padding on his forearms and shins.
Attributes
- Like all characters, the Mii Brawler's jumpsquat animation now takes three frames to complete (down from 5).
- As with all Mii Fighters, the Mii Brawler now has fixed proportions and attributes:
- Mii Brawler walks much faster (1.15 → 1.26).
- Mii Brawler dashes much faster (1.72 → 1.92).
- Mii Brawler has a slower air speed (1.2 → 1.15).
- Mii Brawler has a significantly higher falling speed (1.7 → 1.92) and fast fall speed (2.72 → 3.072), going from the 12th fastest to the 4th fastest and categorizing them as a fast faller. This makes it easier for the Brawler to land, but much easier to combo.
- The Mii Brawler now has a set weight of 94, down from 100 in Smash 4. This makes his weight on par with Ness, Lucas and Inkling, and makes him the lightest Mii Fighter.
- The Mii Brawler is now lighter than the smallest possible Mii Fighter in Smash 4. With the inclusion of his extremely high falling speed, this hinders his survivability since he is still easy to combo.
Ground attacks
- Neutral attack:
- Neutral infinite connects significantly better due to the changes to neutral infinites dragging opponents to the ground.
- Apart from the final hit, neutral attack's hits deal less damage (hit 1: 3% → 1.7%, hit 2: 2% → 1%, looping hits: 1% → 0.5%).
- Forward tilt:
- All angles of forward tilt no longer have a sourspot at the Mii Brawler's leg.
- Forward smash:
- Forward smash now leaves an electrical trail on the Mii Brawler's fist, and the Mii Brawler no longer flexes during his ending animation; instead, he pumps his arms downwards.
- Mii Brawler now steps forward when using forward smash, giving it more range.
Aerial attacks
- All aerials have less landing lag.
- Neutral aerial:
- Neutral aerial no longer autocancels from a short hop.
- Forward aerial:
- Forward aerial has a new animation: the Mii Brawler now does two alternating kicks inwards, instead of a spin kick.
- Forward aerial deals more damage (hit 1: 4% → 5%, hit 2: 5% → 6%).
- Forward aerial has less of a delay between each hit, making it connect better.
- Forward aerial's faster hits mean it is now more difficult to use the first hit to initiate combos by landing.
- Back aerial:
- Back aerial deals more damage (10% → 12%).
- Down aerial:
- Down aerial now autocancels from a full hop and double jump fast fall, instead of only at the peak of a full hop.
Throws/other attacks
- Pummel deals less damage (3.25% → 1.2%) but is much faster.
- Forward throw KOs earlier, though it is still weak (190% → 160% at the edge of Final Destination).
- Back throw deals more damage (hit 1: 2% → 4%).
- Back throw has a more fluid animation.
- Up throw deals more damage (8% → 11%).
- Down throw has more base knockback, making followups more difficult at mid percents.
Special Moves
- Shot Put:
- Shot Put has less endlag.
- Shot Put's bounces deal slightly more damage (first bounce: 11% → 11.2/11.4%, second bounce: 8 → 8.4%).
- Exploding Side Kick:
- Exploding Side Kick now causes Special Zoom when it lands.
- Reversed Exploding Side Kick deals more damage (Sweetspot: 27% → 28%, Sourspot: 25% → 26%).
- Aerial reversed Exploding Side Kick deals more damage (Sweetspot: 22.95% → 23.8%, Sourspot: 21.25% → 22.1%).
- The kick can be reversed much later, just before the kick comes out. Coupled with the new dodge mechanics, this makes the move better for punishing a dodge.
- Onslaught:
- Onslaught has a different animation, with the Brawler also attacking the opponent with his fists, before finishing with a upward kick.
- Grounded Onslaught's second to last hit is now a meteor smash that drags opponents to the ground. This allows the entire move to connect more consistently at higher percents.
- Onslaught deals more total damage (10% → 16%) and deals much more knockback, now being capable of KOing at around 100%.
- Onslaught has a new mechanic: depending on how much damage the Brawler has accumulated, Onslaught will increase in damage. After each use of Onslaught at this period (whether it hits or not), the damage boost received will "reset", going back to doing its base damage. This prevents abuse of the power increase.
- Purple sparkles briefly appear on the Mii Brawler's shoes when Onslaught gains its damage boost.
- Burning Dropkick:
- Burning Dropkick can no longer be charged. The Mii Brawler now leaps forward and launches a fixed distance diagonally downwards after a brief pause. It has vastly reduced distance and can now miss entirely if started right next to an opponent, significantly reducing its recovery range, reliability, and utility for mindgames.
- Burning Dropkick deals more damage compared to the previous uncharged version (10% → 13%).
- Burning Dropkick's landing lag can be reduced by using it at the peak of a full hop.
- Soaring Axe Kick:
- Soaring Axe Kick's animation has been sped up significantly.
- Soaring Axe Kick's first hit is now highlighted by a large blue trail that significantly increases its range.
- Soaring Axe Kick's descending hit is much stronger, now being a capable KO option. It also has more base knockback, making sacrificial KOs more effective, though it still KOs the Brawler first at 0%.
- Soaring Axe Kick gains slightly more height and can now sweetspot the ledge halfway through the ascending hit; previously it could only do so right before the Brawler descended. This significantly improves its safety, as it was notoriously easy to intercept in Smash 4.
- The descending part of the move now has to be initiated manually, similar to Cloud's Climhazzard. This eliminates the descending portion when recovering, which previously caused self destructs.
- Helicopter Kick:
- Helicopter Kick travels significantly higher when used on the ground.
- Helicopter Kick has significantly lower knockback, making it less effective for KOing.
- Head-On Assault:
- Head-On Assault now has a different ending animation; the Brawler simply stands back up again.
- The descending hit no longer buries opponents. Instead, it deals diagonal knockback that can KO at 112%. This removes bury followups, but significantly improves its utility as an attack.
- Head-On Assault's headbutt is now a corkscrewing attack that deals multiple hits very quickly. Each hit deals 1%, and a ground-starting attack can hit at least 3 times.
- The descending hits deal less overall damage if started on the ground (8% → 4%).
- Due to the multiple hits, Head-On Assault deals more damage if it lands on an aerial opponent, and it will always KO the opponent first if it is used for a sacrificial KO.
- Feint Jump:
- Feint Jump's kick now surrounds itself in a blue aura instead of purple.
- The kick attack used during Feint Jump sends the Brawler flying at a more downward angle. While this reduces its recovery potential, it allows the Brawler to hit ground enemies more consistently.
- When landing on an opponent during the descent of the flip, the Brawler will now automatically perform a meteor smashing kick that deals 7%.
- Omega Blitz:
- Omega Blitz now has the Brawler stay in one place while throwing a barrage of punches and kicks after dragging the opponent upward, the initial attack is now an upwards-arcing heel kick, and the Final Smash finishes with a downward punch rather than a chop.
New special moves:
The Mii Brawler has received four new special moves, each replacing one former special move from each category.
- Flashing Mach Punch:
- This neutral special move replaces Ultimate Uppercut. It is a multi-hitting series of five fast punches from a single hand, that extends to a total of 22 consecutive punches if any initial hits connect. The final hit deals good vertical knockback and can KO at around 115%.
- Flashing Mach Punch deals less total damage than a fully-charged grounded Ultimate Uppercut (22% → 15.8%), but more than an uncharged version (8% → 15.8%).
- Flashing Mach Punch doesn't leave the Mii Brawler helpless, and the first midair use causes him to stall.
- Flashing Mach Punch has KO potential anytime it lands and has the same power on the ground and in the air, whereas Ultimate Uppercut needs to be fully charged and grounded to have KO potential.
- Flashing Mach Punch offers invincibility for the duration of the move if it connects with an opponent, making it harder to interrupt than Ultimate Uppercut.
- Flashing Mach Punch has punishable startup and ending lag. It also cannot start the looping portion if it hits a shield.
- This neutral special move replaces Ultimate Uppercut. It is a multi-hitting series of five fast punches from a single hand, that extends to a total of 22 consecutive punches if any initial hits connect. The final hit deals good vertical knockback and can KO at around 115%.
- Suplex:
- This side special command grab replaces Headache Maker. The Mii Brawler will dash forward a short distance: if it connects, the Brawler will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground.
- Suplex goes through shields, due to it being a grab.
- Suplex deals heavy damage for a grab, and does more total damage than the strongest hit of Headache Maker (13% → 18%).
- Suplex covers slightly more horizontal distance than Headache Maker, though it still travels less than Onslaught.
- Suplex has very low knockback scaling, making it ineffective for KOing but effective for damage racking.
- If used in the air, Suplex causes helplessness. It can also be used as a sacrificial KO like Headache Maker, although this always KOs the Mii Brawler first.
- This side special command grab replaces Headache Maker. The Mii Brawler will dash forward a short distance: if it connects, the Brawler will lift the opponent into the air and do a backwards suplex, slamming the opponent headfirst into the ground.
- Thrust Uppercut:
- This up special move replaces Piston Punch. Unlike the other new moves, it is similar in function to the attack it replaced. It consists of a multi-hitting uppercut, dealing five hits in total. The Mii Brawler switches their hands for the final hit.
- Thrust Uppercut travels upward with a slight diagonal trajectory, making it better for recovering than Piston Punch. It can also be angled to travel further horizontally. Coupled with its fast startup, it can easily act as a combo finisher out of an aerial.
- Thrust Uppercut deals more damage than Piston Punch (10% → 13%).
- Thrust Uppercut is much worse for KOing, only doing so at ground level after 180%.
- This up special move replaces Piston Punch. Unlike the other new moves, it is similar in function to the attack it replaced. It consists of a multi-hitting uppercut, dealing five hits in total. The Mii Brawler switches their hands for the final hit.
- Counter Throw:
- This down special counterattack replaces Foot Flurry. After being hit, the Mii Brawler will grab the opponent before throwing the victim on the ground behind him.
- Counter Throw removes an approach and aerial stalling option, but grants the Brawler a counterattack.
- Unlike other counterattacks, Counter Throw has a very short duration, but very low ending lag, allowing it to be used more flexibly.
- Counter Throw completely fails against projectiles and attacks that hit the Brawler's legs, while any sufficiently disjointed move will cause the retaliating grab to miss.
- This down special counterattack replaces Foot Flurry. After being hit, the Mii Brawler will grab the opponent before throwing the victim on the ground behind him.
On-screen appearance
- Lands with an explosion, does a flip kick, and makes a pose similar to his side taunt.
Taunts
- Up taunt: Flips, then performs a crane pose.
- Side taunt: Moves his fists in front of him in an "X" motion, before punching downwards and swinging an open hand towards his own face.
- Down taunt: Punches twice toward the screen.
Victory poses
- Punches forwards, backfists diagonally downwards, and kicks upwards while facing the screen.
- Performs his neutral infinite before ending with a final punch.
- Cartwheels twice, performs a jumping roundhouse kick, and ends with a side kick.
Idle poses
- Performs four quick fighting stances.
- Unclenches his fists and hops on the spot, as if prepared for a fight.
Role in World of Light
Although the Mii Brawler does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (Excluding Kirby) when Galeem unleashed his beams of light.
The Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. The Brawler can be fought in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom section to then join the other fighters.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. Cannot be restored if deleted.
Gallery
Mii Brawler taunting on Battlefield.
Striking Kirby mid-Stone with his Head-On Assault on Skyworld.
Mii Brawler shielding on Mario Circuit.
- BrawlerOmegaBlitzSSBU.jpg
Using Omega Blitz against King K. Rool.
- MiiBrawlerKingDededeFinalDestinationUltimateBattleStart.jpg
Fighting against King Dedede on Final Destination.
- MiiBrawlerAkiraYukiGamer.jpg
With Akira Yuki on Gamer.
Character Showcase Video
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