Mii Gunner (SSBU)
Mii Gunner in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Custom (Unlockable in World of Light) |
Final Smash | Full Blast |
The Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter. Mii Gunner is classified as fighter #53.
Changes from Super Smash Bros. 4
With a set weight, Mii Gunner is now a middle-heavy weight zoner type character along the lines of Samus, R.O.B. and the Belmonts. The Mii Gunner got buffs across most of their base moveset, but a mixed bag for their specials, with a few buffed and several heavily nerfed.
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Gunners have had their body proportions adjusted.
- While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance. She now has a smile on their face instead of a neutral expression, her hair appears to be longer and more detailed, and her eyes are now brown instead of black.
- The Mii Gunner's default color is now yellow instead of orange.
- The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket, boots, and gloves with white accents. They no longer wear an ammo backpack, and their arm cannon has a different appearance.
- The Mii Gunner has a new idle animation involving them standing with their arms spread.
Attributes
- Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete (down from 6).
- Mii Gunner dashes faster.
- Mii Gunner's size can no longer be customized.
- This includes a set weight of 104, on par with Link, Captain Falcon and Yoshi, making the Mii Gunner the heaviest Mii Fighter and heavier than the largest possible Mii Fighter in Smash 4.
Ground attacks
- Neutral attack:
- Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion from their arm cannon for the final hit.
- Neutral attack's explosive hits now have less of a pause, making it connect more fluidly.
- Forward tilt:
- Forward tilt has reduced startup and ending lag.
- Down tilt:
- Down tilt has reduced startup and greatly reduced ending lag.
- Forward smash:
- Forward smash has had slightly reduced startup and ending lag.
- Forward smash deals much more knockback; previously, it was one of the weakest forward smashes in the game.
- Up smash:
- Up smash has had its ending lag greatly reduced.
- Down smash:
- Down smash has had its range reduced on the first hit.
- The first hit of its down smash no longer drags opponents in behind Mii Gunner.
- This hinders the move's usability in situations it previously excelled in, such as by the ledge.
- To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.
- Dash attack
- Dash attack has more knockback, increasing its kill power.
Aerial attacks
- Neutral aerial:
- Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.
- Forward aerial:
- Forward aerial has decreased range.
- Forward aerial has significantly reduced ending lag; the Mii Gunner can now act out almost immediately after firing.
- Back aerial:
- Back aerial has less landing lag.
- Up aerial:
- Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on their back.
- The move itself has reduced startup and landing lag.
- The move's duration has been shortened. This makes it less effective at trapping opponents air dodges, but makes it less likely that the Mii Gunner lands and cuts the move short.
- Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on their back.
- Down aerial:
- Down aerial has decreased startup and landing lag.
Throws/other attacks
- The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
- All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.
- Up throw now fires two lasers instead of one.
Special Moves
- Charge Blast:
- Like Samus's Charge Shot, Charge Blast can be now charged and jump canceled while in mid-air.
- Laser Blaze:
- Grenade Launch:
- Grenade Launch can no longer be charged, and now launches a fixed distance after a brief pause, vastly reducing both its range and its flexibility for limiting approaches.
- The Mii Gunner can no longer change direction while charging the grenade.
- Flame Pillar:
- Gunner Missile
- The regular missiles from Gunner Missile travel faster.
- The increased speed lowers the missile's ability to home opponents.
- The regular missiles from Gunner Missile travel faster.
- Stealth Burst:
- Stealth Burst no longer makes the Mii Gunner helpless.
- Stealth Burst travels faster and further than its previous iteration.
- Lunar Launch:
- Lunar Launch travels a much greater distance, making it better for recovering with.
- Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
- Cannon Uppercut:
- Cannon Uppercut has been reworked into Cannon Jump Kick, which still features a launch with Mii Gunner's arm cannon but uses a kick instead of a punch to deal damage while moving up.
- Cannon Jump Kick has even worse horizontal recovery range than Cannon Uppercut.
- The 2 hits, of the explosion and the kick, are more difficult to link together.
- Arm Rocket:
- Arm Rocket can now be tilted left or right to adjust the Mii's flight angle.
- Echo Reflector:
- Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
- Bomb Drop:
- Bomb Drop can now be triggered manually.
- The bombs have a longer fuse.
- The bombs dropped are lighter and bounce more, making them much better for stage control.
- Bomb Drop can now be triggered manually.
- Absorbing Vortex:
- Much like Ness' PSI Magnet, Absorbing Vortex now produces a weak hitbox upon startup, allowing for safer use of the move in general.
- Full Blast
- The laser now has a more greenish hue.
- The laser beam is now noticeably larger in width, making it easier to hit opponents.
Role in World of Light
Although the Mii Gunner does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light.
In the mode itself, Mii Gunner can be fought on Tortimer Island.
Defeating Mii Gunner automatically adds the default Mii Gunner under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable.
Gallery
Mii Gunner taunting on Battlefield.
Mii Gunner striking Luigi with her jab on Wrecking Crew.
Mii Gunner shielding on Mario Circuit.
Character Showcase Video
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Trivia
- Despite no longer wearing the ammo backpacks, the Palutena's Guidance conversation about Mii Gunner still referenced them. This was later patched.