Mario (SSBU)
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Mario in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Mario Finale |
Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.
Changes from Super Smash Bros. 4
Mario now wears Cappy, though he does appear to throw him around in a circle in the trailer, he does not appear to use him in any attacks.
Aesthetics
- Although the primary aesthetic is nearly identical to the previous entry, Mario's overall appearance was given more detail, akin to Brawl while retaining the brighter colours of SSB4.
- Mario's standard cap has been replaced by Cappy from Super Mario Odyssey. As of now, the only known change this grants is an additional aesthetic during Super Jump Punch, where Cappy's eyes appear during the move.
- Mario seems to have two new taunts: one where he throws Cappy around in a circle, and another where he turns his back to the camera and gives a thumbs-up. It is currently unknown which of his current taunts will be replaced.
- Mario, like many other characters, has been made much more expressive in this game, to an even greater degree than its predecessor.
- Mario’s attacks, especially ones involving fire, have been given brighter, flashier particle effects.
- Mario's builder outfit from Super Mario Maker and the wedding outfit from Super Mario Odyssey are present as alternate costumes.
Ground Attacks
- Mario has a new dash attack, with him performing a sliding kick.
Aerial Attacks
- Forward aerial has an altered animation, with Mario punching downwards without flipping.
Special Moves
- The coins from the Super Jump Punch have been completely redesigned to look and sound like the regional coins found in Super Mario Odyssey’s Metro Kingdom.
- Super Jump Punch requires a longer travel distance before being able to sweetspot a ledge.
- F.L.U.D.D has an altered charging animation.
Moveset
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 0% | Insert Text Here. | ||
Forward tilt | 0% | |||
Up tilt | 0% | |||
Down tilt | 0% | |||
Dash attack | 0% | |||
Forward smash | ↗ | 0% | ||
→ | 0% | |||
↘ | 0% | |||
Up smash | ||||
Down smash | 0% | |||
Neutral aerial | 0% | |||
Forward aerial | 0% | |||
Back aerial | 0% | |||
Up aerial | 0% | |||
Down aerial | 0% | |||
Grab | — | |||
Pummel | 0% | |||
Forward throw | 0% | |||
Back throw | 0% | |||
Up throw | 0% | |||
Down throw | 0% | |||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
0% | |||
Floor attack (back) Floor getups (back) |
0% | |||
Floor attack (trip) Floor getups (trip) |
0% | |||
Edge attack Edge getups |
0% | |||
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | {{{nsdesc}}} | |
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | {{{ssdesc}}} | |
Up special | [[{{{usname}}}]] | {{{usdmg}}} | {{{usdesc}}} | |
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | {{{dsdesc}}} | |
Final Smash | [[]] | 0% |
Gallery