OverviewEdit
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 8.0% | Forward | 50 | 74 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. The move still executes if used with no iron left, but the anvil does not appear.
Invincibility | 1-20 |
---|---|
Anvil generated | 5 |
Anvil searchbox | 6-14, 23-37 |
Anvil hitbox | 15-22 |
Throw release | 20 |
Interruptible | 30 |
Animation length | 38 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
Searchbox |
Anvil parametersEdit
Initial vertical speed | 1.5 |
---|---|
Gravity | 0.3 |
Falling speed | 3 |
TriviaEdit
- The inert hitbox on the anvil prior to the main hitbox is a knockback-dealing windbox. This makes it the only inert hitbox in the game capable of dealing knockback.