Super Smash Bros. Ultimate

Mii Brawler (SSBU)/Up special/Default

Hitbox visualization showing Mii Brawler's first up special, Soaring Axe Kick. Brawler's foot is smaller in game.
Hitbox visualization showing Mii Brawler's first up special, Soaring Axe Kick, when falling.
Hitbox visualization showing Mii Brawler's first up special, Soaring Axe Kick, when landing.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Ascent
0 0 0 4.0% 0   Standard 0 100 79   3.5 top 0.0 3.5 7.0 1.0× 1.3× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 0 100 79   3.5 top 0.0 3.5 16.0 1.0× 1.3× 0%               Kick   All All            
2 0 0 4.0% 0   Standard 0 100 63   3.5 top 0.0 11.0 7.0 1.0× 1.3× 0%               Kick   All All            
3 0 0 4.0% 0   Standard 0 100 63   3.5 top 0.0 11.0 16.0 1.0× 1.3× 0%               Kick   All All            
Descent
0 0 0 3.0% 0   Standard 0 100 123   6.0 top 0.0 8.5 5.1 to 5.0 2.2× 0.5× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 0 100 127   6.0 top 0.0 8.5 8.0 to 5.0 2.2× 0.5× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 0 100 135   6.0 top 0.0 8.5 10.5 to 5.0 2.2× 0.5× 0%               Kick   All All            
3 0 0 6.0% 0   Standard 125 45 0   6.0 top 0.0 6.5 8.5 to 5.0 2.2× 0.5× 0%               Kick   All All            
Early landing
0 0 0 4.0% 0   Standard 45 170 0   6.0 top 0.0 5.0 11.0 to 3.5 1.5× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 45 170 0   6.0 top 0.0 5.0 11.0 to 9.0 1.5× 1.0× 0%               Kick   All All            
Late landing
0 0 0 4.0% 0   Standard 45 170 0   6.0 top 0.0 5.0 9.0 to 4.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

AscentEdit

Hitboxes 10-15
Continuability window 28-34
Animation length 46
                                                                                           
                                                                                           

DescentEdit

Mii Brawler falls until they are hit or hit the ground.

Hitboxes 3+
     

LandingEdit

Hitboxes 1, 2
Interruptible 55
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible