Mii Brawler back throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Mii Brawler throws their opponent by turning and attacking with a kick. Due to the move's low knockback, damage, and hitstun, this grab is dedicated to giving Brawler positioning in niche situations, such as when he's in the corner. The move also possesses some invincibility frames and a collateral hitbox, making it useful when there are multiple opponents to worry about, such as doubles.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 70 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-11 |
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Hitbox | 9-10 |
Turnaround | 9 |
Throw release | 11 |
Interruptible | 43 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
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