Mii Brawler in Super Smash Bros. 4 | |
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Universe | Super Smash Bros. |
Shares character slot with | Mii Gunner Mii Swordfighter |
Availability | Starter |
Final Smash | Omega Blitz |
Tier | H (54) |
“ | Brawlers fight empty-handed, and prefer to be up close and personal. Mii Brawlers are fast and powerful. | ” |
Mii Brawlers (格闘タイプ, Hand-to-Hand Fighting Type) are one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Swordfighters and Mii Gunners.
The Mii Brawler is currently ranked 54th out of 58 characters in the current tier list. Mii Brawlers boast formidable mobility, attack speed, and damage that is further compounded by their great ground and air games, giving them a versatile combo and KOing ability. However, Mii Brawlers also possess notable weaknesses: their overall range is poor relative to the cast and they have trouble approaching without Shot Put. Their grab game is subpar, with a short ranged grab and no reliable KO throws. The Brawler's recovery is also poor, with none of their special moves providing much upward distance and most of them being easy to gimp. Lastly, the universal ban of custom moves post-EVO 2015 (as well as ban of Miis) forces them to rely on their otherwise below-average special moveset, with Shot Put being a miserable projectile in general, Soaring Axe Kick not providing a good recovery, and Head-On Assault being considered its worst move, as it cannot KO (unless used as a meteor smash), can lead to a self-destruct, and is hard to land. As such, the Mii Brawler has very poor tournament representation, despite their decently high tournament results.
Attributes
The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like Captain Falcon and Little Mac. Like the other types of Miis, their weight is average compared to other characters, however, the Mii Brawlers have the best mobility overall of the three types of Mii Fighters, possessing above average walking, dashing, and falling speeds, good jumping height and high air speed, but below average air acceleration, low traction and high gravity.
Mii Brawlers have among the best ground games in Smash 4, due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.
The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KOing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's good jumping ability, and high air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.
The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as Burning Dropkick make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.
Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already fantastic mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from rage, being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and Feint Jump can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as Foot Flurry, Piston Punch and Onslaught can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. Shot Put can slightly improve their edgeguarding abilities, and Exploding Side Kick and Ultimate Uppercut are great finishing moves with the latter being a great tool for starting or ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.
Overall, the Mii Brawler is a fleet-footed, combo-oriented powerhouse with above average ground and aerial games and outstanding KO power. While its flaws require a bit of adaptation (or customizations) to overcome, these are not enough to keep the Brawler out of the dominant forces in the metagame of SSB4. Though most tournaments currently have blanket bans on them, they are still considered to be a high-tier character by the community with custom moves on, and are considered better than both other types of Mii Fighters, though without the aid of them, as well as their abysmal tournament representation, their position without customs is said to relegate to the lower tiers.
Update history
The Mii Brawler has received a mix of buffs and nerfs in game updates so far. 1.0.6 nerfed the Brawler's damage output, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and 1.1.1, due to it increasing the utility of its moves multi-hit nature and benefitting their high hitlag.
- Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
- Back aerial deals 2% less damage: 12% → 10%.
- Piston Punch's first hit can no longer OHKO the lightest characters.
- Onslaught windbox 1: angle → 50°
- Onslaught windbox 1 knockback growth: 100 → 0
- Onslaught windbox 1 weight-based knockback: 80 → 0
- Onslaught windbox 1 element: Hit → Push
- Neutral infinite has 3 frames less of ending lag: 43 → 40.
- First hit of forward aerial damage increased by 1%: 3% → 4%.
- Ultimate Uppercut charge speed increased: 137 → 124 frames.
- Burning Dropkick base knockback increased: 76/69 → 85/78.
- Feint Jump kick deals 2% more damage: 8% → 10%.
- Aerial Foot Flurry ending lag reduced by 10.
- Up air damage decreased by 1%: 9% → 8%.
Moveset
All damage listed in the following table assumes a default Mii of perfectly average height and weight.
Name | Damage | Description | ||
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Neutral attack | 3% | Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to Little Mac's jab. The first two punches can be jab cancelled like Fox's jab, which allows the Brawler to follow up with different attacks or a throw. | ||
2% | ||||
1% (6 per loop), 2% (end) | ||||
Forward tilt | ↗ | 8.5% (body), 7.5% (leg) | A single roundhouse kick, similar to Mario's. | |
→ | 8% (body), 7% (leg) | |||
↘ | 8.3% (body), 7.3% (leg) | |||
Up tilt | 6% | Punches with an uppercut, similar to Mario's up tilt, though it does not spin the Mii around. Can juggle at low percentages. | ||
Down tilt | 8% | Sweep kick along the ground. Pops opponents into the air. | ||
Dash attack | 11% (clean), 6% (late) | Dropkicks forward, similarly to Fox's dash attack. | ||
Forward smash | 18% | A strong straight punch with high ending lag. The hitbox lasts only one frame. Can be angled. This move has a very strong sourspot, as it often launches opponents behind the Brawler. | ||
Up smash | 14% (clean), 10% (late) | A flip kick, similar to Fox's up smash. | ||
Down smash | 13% | Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback. | ||
Neutral aerial | 10% (clean), 5% (late) | A sex kick; similar to Mario's neutral aerial, though with an unusually long period of endlag after the kick. | ||
Forward aerial | 4% (hit 1), 5% (hit 2) | Two spin kicks; similar to Zero Suit Samus' forward aerial. | ||
Back aerial | 10% | A single swinging back kick. | ||
Up aerial | 8% | Swipes foot above his/her head in an arc. Low base knockback, but juggles well because of it. | ||
Down aerial | 13% (clean), 12% (late) | Swings both fists beneath himself/herself in a double axe handle, similarly to Diddy Kong's down aerial. The Mii's strongest aerial and most reliable meteor smash. | ||
Grab | — | |||
Pummel | 3.25% | Headbutts the enemy. | ||
Forward throw | 9% | Hits the enemy with a backhand. | ||
Back throw | 2% (hit 1), 5% (throw) | Kicks the enemy away behind themself. | ||
Up throw | 8% | Knocks the enemy up with a palm strike. | ||
Down throw | 2% (hit 1), 4% (throw) | Karate chops the enemy into the ground. For a down throw, this move deals a considerable amount of vertical knockback when used, allowing for mid-air follow-ups. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Gets up while kicking both sides. | ||
Floor attack (back) Floor getups (back) |
7% | Gets up while kicking both sides. | ||
Floor attack (trip) Floor getups (trip) |
5% | Gets up and kicks both sides. | ||
Edge attack Edge getups |
7% | Low karate chop as he/she gets on stage. | ||
Neutral special | Default | Shot Put | 15% (throw), 11% (bounce 1), 8% (bounce 2) | A shot is thrown into the air as an arcing projectile. |
Custom 1 | Ultimate Uppercut | 8%/5% (ground uncharged), 22%/17% (ground fully charged), 6.4%/4% (air uncharged), 15.4%/11.9% (air fully charged) | A chargeable uppercut similar to Giant Punch in function. It does not deal any extra damage unless it is fully charged, but gives the Brawler super armor while charging to compensate. | |
Custom 2 | Exploding Side Kick | 25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse) | Dashing forwards with their foot on fire, extended in a kick. Functions like the Falcon Punch, and it is even possible to reverse before unleashing the kick. The sweetspot of the attack is the foot. | |
Side special | Default | Onslaught | 1.2% (ground loop hits), 1% (air loop hits), 4% (last hit) | Charges forward with their knee and fist out. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The finishing hit is similar to Captain Falcon's Raptor Boost. |
Custom 1 | Burning Dropkick | 10%-18% | Extends both legs in front of them, charging forward to deliver a double kick while caught on fire. Is charged up similarly to the Green Missile. | |
Custom 2 | Headache Maker | 4% (startup), 13%/10% (clean), 9% (late) | Performs a mid-air split while doing a falling punch with both fists, vaguely similar to Shulk's Back Slash. Is a powerful meteor smash. | |
Up special | Default | Soaring Axe Kick | 4% (hit 1), 3% (hit 2), 4% (hit 3) | Performs an upward flip kick that is followed by a meteor-smashing axe kick. Similar to Kirby's Final Cutter. Can be used as a Sacrificial KO. |
Custom 1 | Helicopter Kick | 3% (ground hit 1), 2% (air hit 1), 2% (hits 2-5), 6% (hit 6) | A flurry of kicks while travelling diagonally upward, similar to Fox's Forward aerial. Does good damage and allows for long horizontal recovery, but lacks vertical lift. | |
Custom 2 | Piston Punch | 3% (hit 1), 1% (hits 2-7), 2% (hit 8) | Jumps upwards while performing a flurry of punches, similar to Little Mac's up special. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but little horizontal movement. | |
Down special | Default | Head-On Assault | 4% (ground leap), 8% (drop), 8% (impact) | Falls downwards at a high speed, head aimed at the ground, like Yoshi's Yoshi Bomb. This move can bury grounded opponents and meteor smash aerial ones. |
Custom 1 | Feint Jump | 10% | Flips off the ground and, when the special button is pressed again, performs a divekick while surrounded by a purple aura. Functions very similarly to Zero Suit Samus's Flip Jump. Both the jump and the kick can be reversed if the player taps in the other direction, allowing for great horizontal distance. | |
Custom 2 | Foot Flurry | 1% (ground hits 1-8), 6% (ground hit 9), 1% (air hits 1-7), 6% (air hit 8) | Extends their foot forwards and delivers a number of rapid kicks in front of them. If done in the air, the Mii will stop in midair to perform the move. The Mii won't stop in midair if Foot Flurry is used subsequent times after the first. | |
Final Smash | Omega Blitz | 5% (startup), 0.8% (hits 1-28), 15% (hit 17) | Kicks the target into the air and batters them with attacks before smashing them back downwards. Functions similarly to Great Aether. |
On-screen appearance
- Lands with an explosion, does a spin kick, then poses akin to its side taunt.
Taunts
- Up taunt: Flips, then performs a crane pose.
- Side taunt: Moving their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.
- Down taunt: Punches twice towards the screen.
Up taunt | Side taunt | Down taunt |
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File:MiiBrawlerUpTauntSSB4.jpg | File:MiiBrawlerSideTauntSSB4.jpg | File:MiiBrawlerDownTauntSSB4.jpg |
Idle poses
- Quickly performs four fighting stances.
- Unclenches their fists and moves them downward.
Crowd cheer
English | Japanese | |
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Cheer | ||
Description | Mii! | Mii-Mii-Mii! Mii-Mii-Mii! Mii-Mii-Mii-Mii-Mii-Mii-Mii! |
Pitch | Group chant | Group chant |
Victory poses
- Punches many times toward the screen, then poses.
- Does a punch and kick combo, and poses.
- Cartwheels into the foreground, does a roundhouse kick, and poses.
In competitive play
Character | Custom sets available | ||||
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Mii Brawler | 2122[1] | 1122[1] | 2132[1] | 1132[1] | 2222 |
1222 | 2232 | 1232 |
Notable players
Active
Inactive
Trophies
- Mii Brawler
- A Fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!
- Mii Brawler (Alt.)
- Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.
- Omega Blitz
- Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.
- In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there - but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.
- MiiBrawlerAllStarTrophy3DS.png
Alt. (3DS)
Alternate costumes
Base game
Vampire Outfit | Tracksuit | Standard Outfit | Mecha Suit | Protective Gear | Biker Gear | Fighter Uniform |
- The color of the costume depends on the Mii's original color from the Mii Maker.
Downloadable content
SSB T-Shirt | Cat Suit | Akira Outfit | Jacky Outfit |
Heihachi Outfit | Hoodie | King K. Rool Outfit | Flying Man Outfit |
Business Suit | Toad Outfit | Captain Falcon's Outfit | Bionic Armor |
Gallery
Mii Brawler's amiibo.
With a Mii Gunner and a Mii Swordfighter.
Two Brawlers attacking Donkey Kong.
Preparing to use Shot Put on Zero Suit Samus.
All three Mii types, along with Villager.
Two Mii Brawlers of different sizes with Mario
A Brawler attacking Pikachu with a Feint Jump.
Trivia
- The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the Mii Maker. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
- The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
- Super Mario 3D World, from the new cat transformation.
- Kid Icarus: Uprising, from the Paw Pad Orbitars.
- When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |