Mushroomy Kingdom | |
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The World 1-1 (top) and World 1-2 (bottom) stages in Brawl. | |
Universe | Mario |
Appears in | Brawl SSB4 (3DS) |
Availability | Starter (Brawl and SSB4) |
Crate type | Normal |
Tracks available | In Brawl: World 1-1: Ground Theme (Super Mario Bros.) Ground Theme 2 (Super Mario Bros.) Gritzy Desert World 1-2: Underground Theme (Super Mario Bros.) Underwater Theme (Super Mario Bros.) Underground Theme (Super Mario Land) Bolded tracks must be unlocked In SSB4: Ground Theme (Super Mario Bros.) Underground Theme (Super Mario Bros.) (Alternate) |
Article on Super Mario Wiki | Mushroomy Kingdom |
Mushroomy Kingdom (いにしえっぽい王国, Ancient-ish Kingdom) is a stage in Super Smash Bros. Brawl based off levels in Super Mario Bros. This stage is a 2.5D (3D structure in a 2D perspective) replica of the original World 1-1 with enhanced graphics and a deserted look. Ruins can be seen in the background and life is absent apart from the fighters. Game director Masahiro Sakurai stated in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl. The stage returns as a familiar stage in Super Smash Bros. for Nintendo 3DS, albeit with the World 1-2 version removed; in that game, Dr. Mario is fought here when being unlocked.
Stage description
The stage scrolls to the right slowly and one can see familiar Mario landmarks like the flagpole and castle at the end of the level, but it keeps on scrolling. There are both destructible Brick Blocks, as well as the indestructible ? Blocks, which release an item when struck, similar to their Melee appearance. Blocks that contained multiple coins in Super Mario Bros. will release multiple items (up to three) if hit more than once.
Mushroomy Kingdom can also load as World 1-2, an underground stage. This stage has many Brick Blocks that need to be destroyed to pass through, and ends at the same pipe that it did in Super Mario Bros, but players must jump over it to continue fighting. Originally, this was where the first Warp Zone was situated. Its removal makes it one of the only features of the two levels that was not recreated for Brawl.
In Brawl only, during Sudden Death where items normally do not drop, players can still obtain items from ? Blocks.
Tournament legality
Due to the side-scrolling nature and ledges that can't be grabbed, this stage is banned from official tournaments. The underground level also has an unusually low ceiling, and it is possible to KO with some up throws at 0%. The underground level can additionally create caves of life.
Level selection
Mushroomy Kingdom has a randomizer script attached to it. When chosen at the Stage Selection screen, both World 1-1 and World 1-2 have a 50% chance of loading. However, it is possible to guarantee which version of the stage is used by holding down a certain button as it is selected. Following is a guide to doing this with all four controllers using the default control schemes:
World 1-1
- GameCube Controller: X or Y
- Classic Controller: X or Y
- Wii Remote & Nunchuk: C
- Wii Remote: A
World 1-2
- GameCube Controller: L or R
- Classic Controller: L or R
- Wii Remote & Nunchuk: Z
- Wii Remote: B
Origin
This stage comes from the game Super Mario Bros. The Mushroom Kingdom is where the majority of the Mario games take place. As stated before, the game director of Brawl, Masahiro Sakurai, said in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl. This explains the '-y' added to the title.
This stage is an accurate replica of the layout of Worlds 1-1 and 1-2 of Super Mario Bros. Several small changes were made to facilitate gameplay here: the Goombas, Koopa Troopas, Piranha Plants, coins, and World 1-2's Warp Zone were removed; the Warp Pipes that led to bonus rooms and the flagpole of World 1-2 were also made inaccessible. In World 1-1, the hidden 1-Up Mushroom Block was lowered by a block, and the block the flagpole stood on was removed. In World 1-2, the Brick Blocks on the ground after the pipes and at the end of the level were changed to ground blocks in the stage.
In Super Mario Bros., players can jump to hit a ? Block to get an item. These blocks release items in Brawl and Super Smash Bros. for 3DS as well, if they are jumped into from below or attacked. Originally, Mario could only break Brick Blocks by using Super Mushrooms or Fire Flowers in Super Mario Bros. In Brawl and Super Smash Bros. for 3DS, however, the player can break Brick Blocks without the use of items. At the end of the first three levels of the eight worlds, the player would have to jump on a flagpole to pull down the flag and then enter a small or large castle. In this stage in Brawl and Super Smash Bros. for 3DS, both the flagpole and the small castle are in the background, so characters can't jump on the flagpole, or go inside the castle.
Gallery
Mushroomy Kingdom in Super Smash Bros. for Nintendo 3DS
Trivia
- On the World 1-2 version of this stage, it is possible to dodge Olimar's End of Day by standing on the very top of the level for the duration of his attack.
- The stage's scrolling speed (for both versions) is such that the stage makes exactly one loop in two minutes, the default time for a timed match.
- When the black palette of Mr. Game & Watch is used on World 1-2, he appears to be dark yellow. This could possibly be a reference to the color-changing sprites in the original Super Mario Bros.
- Oddly, within the Album, the palette switches back to black.
- Instead of Space Jumping when off-screen like he does in the Subspace Emissary, Pokémon Trainer instead appears at the other side of the screen with no transition.
- If the game is paused while a Warp Star user is offscreen, the stage will zoom out completely.
- If a Poké Ball is on the edge of a block, it will continuously fall while a buzzing sound is played.
- In the game files of Super Smash Bros. for Wii U, there are unused files for this level along with 3D Land; however, the only file remaining in each directory is the item parameter file.
- There exists a glitch on the stage in Brawl. If King Dedede were to grab Bowser while standing on the stack of blocks to the left of the first invisible block of the stage scrolling cycle, and Bowser were to hit the block to solidify it and then jump backwards onto the stack of blocks to the right of the block, Bowser will rapidly flip between his aerial grab and grounded grab animation.
External links