Super Smash Bros. 4

Zelda (SSB4)

Revision as of 12:19, April 1, 2015 by Toadstool106 (talk | contribs) (Deleted false info)
This article is about Zelda's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Zelda.
Navi
in Super Smash Bros. 4
Princess Zelda
Symbol.svg
Universe none
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. 4. She was announced on December 26, 2013, the date on which The Legend of Zelda: A Link Between Worlds was released in Japan.

Her voice actress is Jun Mizusawa, who voiced her in Melee, Brawl, Ocarina of Time, and Twilight Princess.

Zelda is a light weight,floaty, tall fighter with a slew of ko moves

Changes from Brawl

Zelda has recieved a mix of buffs and nerfs going into SSB4. Her forward and up smashes now have increased SDI multipliers (with the latter being crippled far more than the former), and her KOing ability was toned down (though she's still a strong character), such as her up tilt completely losing all its KO potential, and the base knockback of her Lightning Kicks reduced. Instead, she recieved Farore's Wind being a strong kill move while being very risky. At mid percents as early as 40%, it can kill by comboing into itself which we call it The Elevator. Her moves also have less range overall. Zelda, however, receives an effective albeit short ranged projectile in Phantom Slash, and her down throw becoming more effective for follow ups and her ground speed and air speed has been improved. Her up tilt, though it only improves her combo potential slightly, is better for her follow-ups and juggling at very low percentage. However, she also lost her ability to transform into Sheik.

Aesthetics

Albeit with general graphical updates, Zelda did not get any notable appearance changes. She still sports her design from Brawl, which itself was based of her appearance in The Legend of Zelda: Twilight Princess.

Attributes

  •   Zelda can no longer Transform into Sheik, with the latter becoming her own separate character.
  •   Zelda has a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.
  •   Zelda's up taunt has a different animation.
  •   Zelda walks and dashes faster.
  •   Zelda has higher air speed.

Ground attacks

  •   Jab now connects reliably and starts combos.
  •   Dash attack now has a sweetspot with very good horizontal knockback.
  •   Forward tilt, down smash, and up smash have less range.
  •   Forward tilt no longer sends opponents backwards, improving its K.O. potential but removing its combo potential with her back Lightning Kick.
  •   Forward tilt has new visual effects to match its slash effect.
  •   Up and down tilts deal less damage.
  •   Up tilt has drastically lower knockback, no longer K.O.ing until 200%.
  •   Up tilt is now faster. It can also juggle and follow up at very low percentage.
  •   Forward smash and up smash have increased SDI multipliers, significantly reducing the former's already poor utility and completely removing the latter's comboing ability by juggling with it.
  •   Up smash is weaker, KOing opponents at about 120% when uncharged.
  •   Down smash is slightly weaker and lost the intangibility on her leg.

Aerial attacks

  •   Neutral aerial has a smaller hitbox.
  •   Both Lightning Kicks (forward and back aerial) base knockback have been reduced. They also have significantly longer landing lag.
  •   Due to a change in the Lightning Kick's hitbox placement, they are now much easier to land.
  •   Both Lightning Kicks have different animations.
  •   Up aerial deals less knockback than in Brawl.
  •   Down aerial's sweetspot has a bigger hitbox and can now land on grounded opponents.

Throws/other attacks

  •   Down throw now has fire graphics added to its magic graphics, similarly to Ness's down throw.
  •   Down throw now send opponents at a 100° angle, giving it more follow-up options.
  •   The removal of hitstun cancelling allows her to set up early percent combos into her up tilt or few other follow-up options from her up throw.

Special moves

  •   Nayru's Love has significantly less ending lag.
  •   Nayru's Love no longer always swirls a trapped target to the front of Zelda. It now always repels them away for its ending, forward or backward.
  •   Nayru's Love deals less damage.
  •   Din's Fire now needs to be sweetspoted in order for it to properly kill, and its circumference was changed to a sizable sourspot, making it far more unwieldly to control. Its vertical range, horizontal range, and hitbox size have been reduced. It also must travel a set distance and time away from Zelda before it can be detonated, leaving her open. It can no longer explode adjacent to her, but must travel one explosion's length away. Overall, with these changes, Din's Fire takes more skill to use properly than Brawl's version of the move.
  •   Farore's Wind deals more damage, travels farther, has significantly less start-up lag, and is now very effective at KOing upon reappearing. it can KO heavy characters at about 60%.
  •   The re-appearance hitbox is no longer fire-based, instead having a slash effect.
  •   The re-appearance hitbox of Farore's Wind now has a sourspot that deals less damage.
  •   To replace Transform, Zelda has a new down special move called Phantom Slash, where she summons a Phantom Armor that shoots out like a projectile, before materialising and attacking. It can also block attacks, and it can be charged to summon the Phantom at farther distances; the Phantom can be reflected as well.

Moveset

  Name Damage Description
Neutral attack   2% (hits 1-3)
Forward tilt   12% (hand), 10% (arm)
Up tilt   7.2%
Down tilt   4.5%
Dash attack   12% (clean base), 9% (clean tip), 6% (late)
Forward smash   1% (hits 1-4), 13% (hit 5)
Up smash   2% (hits 1-4), 0.8% (hits 5-7), 5% (hit 8)
Down smash   12% (hit 1), 10% (hit 2)
Neutral aerial   2% (hits 1-4 back), 1% (hits 1-4 front), 3% (hit 5)
Forward aerial Lightning Kick 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 91%.
Back aerial Lightning Kick 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 87%.
Up aerial   15%
Down aerial   16% (clean), 5% (late leg), 4% (late foot)
Grab  
Pummel   3%
Forward throw   12%
Back throw   11%
Up throw   11%
Down throw   1% (hits 1-4), 2% (throw)
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
Quick Kick 7%
Neutral special Default Nayru's Love 2% (loop front), 1% (loop back), 5% (last front), 4% (last back) Creates a crystal that slashes enemies and reflects projectiles.
Custom 1 Nayru's Rejection 1% (loop), 5% (last) Weaker overall but reverses opponents and pushes them away.
Custom 2 Nayru's Passion 15% Sucks in opponents and explodes; does not reflect.
Side special Default Din's Fire A controllable projectile that explodes on release.
Custom 1 Din's Flare Faster, cannot be moved vertically, and deals the same damage regardless of how long it is held.
Custom 2 Din's Blaze Much more vertical movement and explosion size, but slower to detonate.
Up special Default Farore's Wind 6% (hit 1), 10% (ground hit 2 near), 7% (ground hit 2 far), 12% (ground hit 2 near), 8% (ground hit 2 far) Teleports in a given direction, dealing damage at both ends.
Custom 1 Farore's Squall 0% Has more range but deals no damage, simply pushing opponents away.
Custom 2 Farore's Windfall 4% (hit 1), 7% (hit 2) Can only teleport straight up, but meteors opponents on reappearance.
Down special Default Phantom Slash 6% (uncharged), 8% (charged), 3% (fully charged hit 1), 5% (fully charged hit 2) Propels a Phantom forwards that slashes enemies and blocks attacks.
Custom 1 Phantom Breaker 5% (uncharged), 7% (charged), 2% (fully charged hit 1), 4% (fully charged hit 2) Travels a set distance and deals more shield damage.
Custom 2 Phantom Strike 8% (uncharged), 10% (charged), 5% (fully charged hit 1), 7% (fully charged hit 2) Doesn't travel any distance but deals more damage.
Final Smash Light Arrow 1% (hit 1), 39% (throw) Fires a beam of light sideways that deals significant damage.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Sheik, Ganondorf, and Toon Link.


In Event Matches

Solo Events

Co-op Events

Trophies

Super Smash Bros. 4 trophy descriptions

Zelda's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Zelda
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
Zelda (Alt.)
Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

Update history

  1.0.4

  •   Up tilt damage: 6.5% → 7.2%
  •   Pivot grab z-offset: -4.0 – -18.7 → -4.0 – -15.7 (less range)

Alternate costumes

 
               

Gallery