Super Smash Bros. 4

Zelda (SSB4)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Nayru's Love.
Hitbox visualization showing Zelda's Nayru's Love.

OverviewEdit

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Update historyEdit

  1.1.5

  •   Nayru's Love has more intangibility frames: 5-12 → 5-15. This now makes it overlap with the first hitbox's first active frames, making it harder to have another attack cancel it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Loop hits
0 0 4 2% 0   Standard 12 40 0 6.0 0 0.0 8.0 -4.0 1.0x None 0%               Slash   63               0.0 8.0 4.0
1 0 4 1% 0   Standard 12 40 0 4.0 0 0.0 8.0 -10.0 1.0x None 0%               Slash   63               0.0 8.0 10.0
Final hit
0 0 0 5% 0   Standard 50 100 0 7.0 0 0.0 8.0 -4.0 1.0x None 0%               Slash   63               0.0 8.0 4.0
1 0 0 4% 0   Standard 40 100 0 5.0 0 0.0 8.0 -11.0 1.0x None 0%               Slash   63               0.0 8.0 11.0

TimingEdit

Reflection 5-43
Looping hits 13-24
Final hit 28
Intangibility 5-15
Interruptible 60
Animation length 69
Hitboxes                                                                                                                                           
Reflection                                                                                                                                           
Body                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Reflect
 
Intangible
 
Interruptible

PropertiesEdit

Reflection radius 9.4
Reflection damage 1.25x
Reflection speed 1.4x
Reflection duration 0.75x
Max reflectable damage 50