This article is about Zelda's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. 4
Princess Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
Zelda (SSB4)

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. 4. She was announced on December 26, 2013, the date on which The Legend of Zelda: A Link Between Worlds was released in Japan.

Her voice actress is Jun Mizusawa, who voiced her in Melee, Brawl, Ocarina of Time, and Twilight Princess.

Changes from Brawl

Despite being considered one of the worst characters in Brawl, Zelda has been significantly nerfed going into SSB4. Her forward and up smashes now have increased SDI multipliers (with the latter being crippled far more than the former), and her KOing ability was toned down (though she's still a strong character), such as her up tilt completely losing all its KO potential, and the base knockback of her Lightning Kicks reduced. Her moves also have less range overall. Zelda, however, also got some good buffs, such as now receiving an effective albeit short ranged projectile in Phantom Slash, and her down throw becoming more effective for follow ups and her ground speed and air speed has been improved. However, she also lost her ability to transform into Sheik.

Aesthetics

Albeit with general graphical updates, Zelda did not get any notable appearance changes. She still sports her design from Brawl, which itself was based of her appearance in The Legend of Zelda: Twilight Princess.

Attributes

  •   Zelda can no longer Transform into Sheik, with the latter becoming her own separate character.
  •   Zelda has a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.
  •   Zelda's up taunt has a different animation.
  •   Zelda walks and dashes faster.
  •   Zelda has higher air speed.

Ground attacks

  •   jJab now connects reliably and starts combos.
  •   Dash Attack now can kill
  •   Forward tilt, down smash, and up smash have less range.
  •   Forward tilt no longer sends opponents backwards, improving its K.O. potential but removing its combo potential with her back Lightning Kick.
  •   Forward tilt has new visual effects to match its slash effect.
  •   Up and down tilts deal less damage.
  •   Up tilt now is a combo starter.
  •   Up tilt has drastically lower knockback, no longer K.O.ing until 200%.
  •   Forward smash and up smash have increased SDI multipliers, significantly reducing the former's already poor utility and completely removing the latter's comboing ability by juggling with it.
  •   Up smash is weaker, KOing opponents later than 160% when uncharged.
  •   Down smash is slightly weaker and lost the intangibility on her leg.

Aerial attacks

  •   Neutral aerial has a smaller hitbox.
  •   Both Lightning Kicks (forward and back aerial) base knockback have been reduced. They also have significantly longer landing lag.
  •   Both Lightning Kicks have different animations.
  •   Up aerial deals less knockback than in Brawl.
  •   Down aerial's sweetspot has a bigger hitbox and can now land on grounded opponents.

Throws/other attacks

  •   Down throw now has fire graphics added to its magic graphics, similarly to Ness's down throw.
  •   Down throw now send opponents at a 100° angle, giving it more follow-up options.

Special moves

  •   Nayru's Love has significantly less ending lag.
  •   Nayru's Love deals less damage.
  •   Din's Fire's explosion now grows larger the longer the move is projected, and it has a more powerful sweet spot at the center of the explosion.
  •   Din's Fire's range and hitbox size has been reduced.
  •   Farore's Wind deals more damage, travels farther, has significantly less start-up lag, and is now very effective at KOing upon reappearing. it can KO heavy characters at about 60%.
  •   The re-appearance hitbox is no longer fire-based, instead having a slash effect.
  •   The re-appearance hitbox of Farore's Wind now has a sourspot that deals less damage.
  •   To replace Transform, Zelda has a new down special move called Phantom Slash, where she summons a Phantom Armor that shoots out like a projectile, before materialising and attacking. It can also block attacks, and it can be charged to summon the Phantom at farther distances; the Phantom can be reflected as well.

Moveset

  Name Damage Description
Neutral attack   2% (hits 1-3)
Forward tilt   12% (hand), 10% (arm)
Up tilt   7.2%
Down tilt   4.5%
Dash attack   12% (clean base), 9% (clean tip), 6% (late)
Forward smash   1% (hits 1-4), 13% (hit 5)
Up smash   2% (hits 1-4), 0.8% (hits 5-7), 5% (hit 8)
Down smash   12% (hit 1), 10% (hit 2)
Neutral aerial   2% (hits 1-4 back), 1% (hits 1-4 front), 3% (hit 5)
Forward aerial Lightning Kick 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 91%.
Back aerial Lightning Kick 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 87%.
Up aerial   15%
Down aerial   16% (clean), 5% (late leg), 4% (late foot)
Grab  
Pummel   3%
Forward throw   12%
Back throw   11%
Up throw   11%
Down throw   1% (hits 1-4), 2% (throw)
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
Quick Kick 7%
Neutral special Default Nayru's Love 2% (loop front), 1% (loop back), 5% (last front), 4% (last back) Creates a crystal that slashes enemies and reflects projectiles.
Custom 1 Nayru's Rejection 1% (loop), 5% (last) Weaker overall but reverses opponents and pushes them away.
Custom 2 Nayru's Passion 15% Sucks in opponents and explodes; does not reflect.
Side special Default Din's Fire A controllable projectile that explodes on release.
Custom 1 Din's Flare Faster, cannot be moved vertically, and deals the same damage regardless of how long it is held.
Custom 2 Din's Blaze Much more vertical movement and explosion size, but slower to detonate.
Up special Default Farore's Wind 6% (hit 1), 10% (ground hit 2 near), 7% (ground hit 2 far), 12% (ground hit 2 near), 8% (ground hit 2 far) Teleports in a given direction, dealing damage at both ends.
Custom 1 Farore's Squall 0% Has more range but deals no damage, simply pushing opponents away.
Custom 2 Farore's Windfall 4% (hit 1), 7% (hit 2) Can only teleport straight up, but meteors opponents on reappearance.
Down special Default Phantom Slash 6% (uncharged), 8% (charged), 3% (fully charged hit 1), 5% (fully charged hit 2) Propels a Phantom forwards that slashes enemies and blocks attacks.
Custom 1 Phantom Breaker 5% (uncharged), 7% (charged), 2% (fully charged hit 1), 4% (fully charged hit 2) Travels a set distance and deals more shield damage.
Custom 2 Phantom Strike 8% (uncharged), 10% (charged), 5% (fully charged hit 1), 7% (fully charged hit 2) Doesn't travel any distance but deals more damage.
Final Smash Light Arrow 1% (hit 1), 39% (throw) Fires a beam of light sideways that deals significant damage.

In Event Matches

Solo Events

Co-op Events

Trophies

Super Smash Bros. 4 trophy descriptions

Zelda's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Zelda
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
Zelda (Alt.)
Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

Update history

  1.0.4

  •   Up tilt damage: 6.5% → 7.2%
  •   Pivot grab z-offset: -4.0 – -18.7 → -4.0 – -15.7 (less range)

Alternate costumes

 
               

Gallery