Super Smash Bros. Melee

Male Wire Frame (SSBM)/Grab

< Male Wire Frame (SSBM)
Revision as of 10:49, November 11, 2024 by Mariogeek2 (talk | contribs) (Made using Crazy Hand.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Standing grab

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 0% 0   0 100 0 4.6872 47 0.0 0.0 1.5624             Kick
1 0 0% 0   0 100 0 3.906 46 0.0 0.0 0.0             Kick

Dash grab

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 0% 0   0 100 0 3.906 0 0.0 10.1556 8.5932             Kick
1 0 0% 0   0 100 0 3.906 0 0.0 10.1556 2.3436             Kick
2 0 0% 0   0 100 0 3.906 0 0.0 10.1556 -2.3436             Kick

Timing

Standing grab

Grab 6-7
Animation length 30
                                                         

Dash grab

Grab 9-11
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Grab