Captain Falcon (SSBB)/Grab
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Overview[edit]
Falcon's grab release can sometimes be followed up by a forward aerial, another grab, among other options depending on the character. This can make his grab extremely rewarding, as the foe's placement on the stage can be manipulated before having a guaranteed follow up of the player's choice.
Grabboxes[edit]
Standing grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | 7.2 | ||
1 | 4.8 | 0 | 0.0 | 10.4 | 2.4 |
Dash grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 9.6 | 8.8 | ||
1 | 4.8 | 0 | 0.0 | 9.6 | 2.4 | ||
2 | 4.8 | 0 | 0.0 | 9.6 | -2.4 |
Pivot grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | -12.0 | ||
1 | 4.5 | 0 | 0.0 | 10.4 | -7.0 | ||
1 | 4.5 | 0 | 0.0 | 10.4 | -2.5 |
Timing[edit]
Standing grab[edit]
Grab | 7-8 |
---|---|
Animation length | 29 |
Dash grab[edit]
Grab | 11-12 |
---|---|
Animation length | 39 |
Pivot grab[edit]
Grab | 16-17 |
---|---|
Animation length | 35 |
Lag time |
Grab |
|
Trivia[edit]
- There's a technical oversight in Captain Falcon's pivot grab where the two near grabboxes share the same ID. This results in the middle grabbox never appearing in game.