OverviewEdit
HitboxesEdit
DashEdit
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 4.0 | top | 0.0 | 7.0 to 8.0 | 5.0 | ||||||||||||||||||||||||||||||||||||||||||||
1 | 1.0 | top | 0.0 | 8.0 | 8.0 to 2.0 | ||||||||||||||||||||||||||||||||||||||||||||
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 6.0 | 3.5 to 2.0 | ||||||||||||||||||||||||||||||||||||||||||||
1 | 3.0 | top | 0.0 | 7.0 to 8.0 | 5.5 |
SuplexEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 0.0% | Backward | 45 | 230 | 0 | 0.0× | None |
TimingEdit
DashEdit
Windboxes | 9, 10-12 |
---|---|
Grab | 13-21 |
Interruptible (ground) | 52 |
Animation length (ground, air) | 59, 48 |
Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Air |
ThrowEdit
This strip assumes the move is being used at ground level. Mii Brawler starts falling on frame 47 and the fall keeps going until Mii Brawler receives knockback or they hit a floor. The landing hit is frame 1, and the throw is frame 11 on landing.
Heavy armor | 1-76 |
---|---|
Hit 1 | 2, 3-5 |
Rising hit | 17-25 |
Falling | 47-51 |
Landing hit | 52-53 |
Throw | 62 |
Interruptible | 88 |
Animation length | 108 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Flinchless hitbox |
Armour |
Grab |
Interruptible |
|