Super Smash Bros. Ultimate

Zelda (SSBU)/Forward throw

< Zelda (SSBU)
Revision as of 20:51, July 27, 2024 by Kiedan (talk | contribs)
Zelda forward throw hurtbox visualization
ZeldaFThrowSSBU.gif

Overview

Zelda tosses the opponent in front of her after restraining them with magic. Forward throw has very high base knockback, but very low knockback scaling. Barring incredibly niche scenarios, it is not a viable kill throw. However, it has good synergy with Phantom, being able to send off stage for a ledge trap, regardless of the percent. With correct timing and spacing, it can also combo into Phantom, which can KO quite early, especially near the ledge.

Throw Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 10.0%   Forward 100 30 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

Timing

Invincibility 1-30
Throw Release 30
Interruptible 50
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible