Super Smash Bros. Ultimate

Zelda (SSBU)/Forward aerial

< Zelda (SSBU)
Revision as of 00:06, July 24, 2024 by Kiedan (talk | contribs) (Fun fact)
Hitbox visualization showing Zelda's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 20.0% 0   Forward 24 95 0   2.2 top -1.0 to 1.0 4.4 11.6 1.5× 0.0× 0%               Magic   All All            
1 0 0 4.0% 0   Forward 5 80 0   4.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Forward 5 80 0   4.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 4.0% 0   Forward 5 96 0   5.0 toel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
1 0 0 4.0% 0   Forward 5 80 0   4.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Forward 5 80 0   4.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 4.0% 0   Forward 5 96 0   5.0 toel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 6
Late hit 7-10
Ending autocancel 43-
Interruptible 50
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lag

Interruptible 16
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Trivia

  • On top of the magic effect, the sweetspot has an additional unique lightning effect on hit. This is purely aesthetic and distinct from the electric attack effect the move formerly had in Melee and Brawl.