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Steve grab hitbox visualization.
Steve dash grab hitbox visualization.
Steve pivot grab hitbox visualization.

Overview

Grabbox Data

Uniquely from other extended grabs, the fishing hook uses collision detection and can bounce off surfaces, therefore modifying its range, though its frame data remains unchanged.

Standing Grab

ID Radius Bone Offset G A
Earliest
0 2.5 throw 0.0 -4.0 to -4.8 -2.5    
1 1.8 top 0.0 7.0 3.2 to 10.8    
2 3.6 top 0.0 7.0 5.0 to 9.0    
Early
0 2.5 throw 0.0 -4.0 to -4.8 -2.5    
Mid
0 2.5 throw 0.0 -5.0 to -4.0 -2.5    
Late
0 2.5 throw 0.0 -3.0 to -0.5 -2.5    
Latest
0 2.5 throw 0.0 -3.0 to 0.0 -2.5    

Dash Grab

ID Radius Bone Offset G A
Earliest
0 2.5 throw 0.0 -5.0 to -4.8 -2.5    
1 1.8 top 0.0 7.0 3.2 to 10.8    
2 3.6 top 0.0 7.0 5.0 to 9.0    
Early
0 2.5 throw 0.0 -5.0 to -4.8 -2.5    
Mid
0 2.5 throw 0.0 -5.0 to -4.0 -2.5    
Late
0 2.5 throw 0.0 -3.0 to -0.5 -2.5    
Latest
0 2.5 throw 0.0 -3.0 to 0.0 -2.5    

Pivot Grab

ID Radius Bone Offset G A
Earliest
0 2.5 throw 0.0 -5.0 to -4.8 2.5    
1 1.8 top 0.0 7.0 -3.2 to -10.8    
2 3.6 top 0.0 7.0 -5.0 to -9.0    
Early
0 2.5 throw 0.0 -5.0 to -4.8 2.5    
Mid
0 2.5 throw 0.0 -5.0 to -4.0 2.5    
Late
0 2.5 throw 0.0 -3.0 to -0.5 2.5    
Latest
0 2.5 throw 0.0 -3.0 to 0.0 2.5    

Timing

Standing grab

Grab 13-16, 17-21, 22-23, 24-25, 26-27
Interruptible 57
Animation length 68
                                                                                                                                       

Dash grab

Grab 16-17, 18-24, 25-26, 27-28, 29-30
Interruptible 63
Animation length 64
                                                                                                                               

Pivot grab

Grab 17-18, 19-25, 26-27, 28-29, 30-31
Interruptible 60
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible