Zelda down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
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Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 75 | 85 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 1.5 units up and close when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-50 |
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Hitbox | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 50 |
Interruptible | 62 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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