Super Smash Bros. Ultimate

Mii Brawler (SSBU)/Up special/Custom 2

< Mii Brawler (SSBU)‎ | Up special
Revision as of 15:39, March 8, 2022 by Zeckemyro (talk | contribs) (→‎Attack: FSM messed the animation up, this is accurate.)
Hitbox visualization showing Mii Brawler's up special 3, Thrust Uppercut.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 0.8% 0   Forward 0 100 170   3.5 top 0.0 5.5 to 12.5 3.5 0.5× 0.0× 0%               Punch   All All            
1 0 0 0.8% 0   Standard 0 100 160   5.0 top 0.0 8.0 5.0 0.5× 0.0× 0%               Punch   All All            
Hits 2-3
0 0 0 0.8% 0   Standard 0 100 80   6.0 top 0.0 13.0 to 22.0 6.0 0.5× 0.0× 0%               Punch   All All            
1 0 0 0.8% 0   Forward 0 100 90   4.0 top 0.0 21.0 to 23.0 7.0 0.5× 0.0× 0%               Punch   All All            
Hit 4
0 0 0 0.8% 0   Standard 0 100 80   6.0 top 0.0 14.0 to 22.0 6.0 0.5× 0.0× 0%               Punch   All All            
1 0 0 0.8% 0   Forward 0 100 90   4.0 top 0.0 21.0 to 23.0 7.0 0.5× 0.0× 0%               Punch   All All            
Hit 5
0 0 0 0.8% 0   Standard 0 100 50   6.0 top 0.0 14.0 to 22.0 6.0 0.8× 0.0× 0%               Punch   All All            
1 0 0 0.8% 0   Standard 0 100 90   4.0 top 0.0 21.0 to 23.0 6.0 0.8× 0.0× 0%               Punch   All All            
Hit 6
0 0 0 9.0% 0   Standard 71 74 0   8.7 top 0.0 20.0 0.0 to 6.0 1.7× 1.0× 0%               Punch   All All            

Timing

Attack

Arm intangibility 3-7
Hits 1, 2, 3, 4, 5 3-4, 6-7, 9-10, 12-13, 15
Hit 6 20-21
Animation length 54
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible