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All-Star Mode

Revision as of 14:03, March 31, 2021 by Alex the weeb (talk | contribs) (Don't change this. We use the default heads for these tables)
The All-Star rest area in Super Smash Bros. Melee.

All-Star Mode (オールスター), also referred to as simply All-Star, is a gameplay mode available in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4, that pits the player against every playable character in the game (other than Mii Fighters in Smash 4). The fights are separated into distinct rounds, and a rest area with a limited number of recovery items available between rounds. All-Star is replaced with All-Star Smash (under Mob Smash) in Super Smash Bros. Ultimate.

Super Smash Bros. Melee

 
 
An example of the Icons displayed in the All-Star rest area to show the next opponent

All-Star Mode made its debut in Super Smash Bros. Melee, as an unlockable 1-player mode which puts the player up against every fighter in the game. It is automatically unlocked upon unlocking every fighter.

All-Star Mode has 13 stages. The number of opponents per stage increases as the player advances: one opponent per stage for Stages 1 to 4, two per stage for Stages 5 to 8, three per stage for Stages 9 to 12, and a team of 25 Mr. Game & Watch for Stage 13. The opponents are selected at random from the entire roster, excluding Mr. Game and Watch (who is always fought last), so that each character is fought once. Each opponent (except Mr. Game & Watch) wears one of their first three alternate costumes, unless the player is wearing one of those three costumes, in which case that character can wear their default costume (but not the costume the player is wearing); Mr. Game & Watch will always wear his default costume, unless the player uses Mr. Game & Watch in his default costume, in which case they will wear the red costume.

The player's percentage does not revert to 0% between battles. Instead, the All-Star Rest Area contains three Heart Containers, which the player can use to restore health between stages. Once one of these Heart Containers is consumed, it does not return for the rest of the mode. These Heart Containers, unlike normal ones, recover 999% damage (as they did in Smash 64) instead of only 100% damage. Due to a glitch, however, entering the portal while damage is being healed will prevent the damage from healing any further, leaving it at the same amount of damage as when the portal was entered.

Other than the Heart Containers in the Rest Area, recovery items (such as food, Maxim Tomatoes, and eggs) do not appear at all in the mode. However, Ness's PSI Magnet and Mr. Game & Watch's Judgment 7 (which can drop a Food item) can still be used to recover health.

As a reward, the player can also collect random trophies that appear after every three battles; trophies that have not been collected are prioritized. Upon clearing All-Star Mode, the player unlocks both Battlefield (the first time only) and a trophy of the character they used that can only be obtained this way or by playing 300 Vs. matches with that character; for all characters except Mr. Game & Watch, this trophy depicts them in a non-default costume.

Each stage is fought on the home stage of the first opponent in the group; for example, if the opponents were Luigi, Pikachu, and Ice Climbers, the stage would be Mushroom Kingdom. No character has Big Blue nor past stages as their home stage for All-Star Mode, so these stages are never fought on in this mode. For some fighters, particularly fighters with a home stage set outside their universe, the stage will have a specially selected track which cannot normally play on the stage; for example, Pichu's stage is set as Fourside, but "Battle Theme" plays. However, Ganondorf, who is fought on Brinstar Depths, uses the default theme for that stage, despite it not being from his universe.

Stages used
First fighter Stage Music
  Dr. Mario Mushroom Kingdom II "Dr. Mario"
  Mario Rainbow Cruise "Rainbow Cruise"
  Luigi Mushroom Kingdom "Mushroom Kingdom"
  Bowser Yoshi's Island "Super Mario Bros. 3"
  Peach Princess Peach's Castle "Princess Peach's Castle"
  Yoshi Yoshi's Story "Yoshi's Story"
  Donkey Kong Kongo Jungle "Kongo Jungle"
  Captain Falcon Mute City "Mute City"
  Ganondorf Brinstar Depths "Brinstar Depths"
  Falco Venom "Venom"
  Fox Corneria "Corneria"
  Ness Onett "Mother"
  Ice Climbers Icicle Mountain "Icicle Mountain"
  Kirby Green Greens "Green Greens"
  Samus Brinstar "Brinstar"
  Zelda/  Sheik Temple "Temple"
  Link Great Bay "Great Bay"
  Young Link Jungle Japes "Saria's Song"
  Pichu Fourside "Battle Theme"
  Pikachu Pokémon Stadium "Pokémon Stadium"
  Jigglypuff Poké Floats "Poké Floats"
  Mewtwo Battlefield "Poké Floats"
  Mr. Game & Watch Flat Zone "Flat Zone"
  Marth Fountain of Dreams "Fire Emblem"
  Roy Final Destination "Fire Emblem"

Bold denotes a track that does not play on that stage in Versus Mode. Italic denotes a stage which is unlockable, regardless if the stage is unlocked or not, the first opponent will always be fought there as their home stage in All-Star mode.

Super Smash Bros. Brawl

All-Star Mode returns in Brawl, and is mostly unchanged from Melee. The player still gets 3 Heart Containers, as well as random trophies (which, unlike in Melee, do not appear as a question mark if the game is paused), and they fight through every fighter in the game. The player still only has 1 stock, and they do not regain health between matches without a Heart Container (although after using one, the player can now enter the teleporter without having to wait for their health to fully recover).

In addition to Ness and Mr. Game & Watch, Lucas and Peach can heal themselves without a Heart Container by using PSI Magnet and Peach Blossom respectively. Furthermore, fighters can be healed via the microgames in WarioWare, Inc.

The order in which the opponents are fought is based on the Japanese release date of the first game in the fighter's/fighters' universe, with fighters from older series being fought first. As such, the player will always fight Mr. Game & Watch first and Olimar last, with Olimar's difficulty ramped up. In effect, this means that stages for Kid Icarus, Ice Climber, and Pikmin will be easier than Mario, The Legend of Zelda, and Pokémon, due to the latter three universes having multiple opponents.

Up to two enemies can appear on the stage at once; when a series has more than two characters, a new fighter will appear a few seconds after the player KOs one of the opponents. On stages with multiple opponents, the order of the opponents is random.

To defeat Pokémon Trainer, the player must defeat Squirtle, Ivysaur and Charizard; once one is defeated, the Trainer will send out the next one. For Metroid and The Legend of Zelda, the player will battle one of Zelda or Sheik and one of Samus or Zero Suit Samus, selected at random.

Each fighter is fought on one of their home stages (randomly selected if there are multiple). Super Smash Bros. universe stages (such as Battlefield and Final Destination) and Past Stages are not used as home stages for any fighter. Unlike Melee, Unlockable stages can only appear if they have been unlocked. Mario Bros. is used as R.O.B.'s home stage and does not appear as a Mario home stage; if Mario Bros. has not yet been unlocked, Delfino Plaza is used instead.

At the end of All-Star Mode, the player can unlock their fighter’s Final Smash trophy. Completing the mode in co-op unlocks both characters' Final Smash trophies together. However, the high score (along with the Final Smash trophies unlocked in co-op) is tracked into a unique reserved slot, as opposed to a specific fighter. Additionally, co-op play does not count towards completing All-Star-related challenges.

When the player finishes All-Star Mode with a fighter, they will enter Character Roll Call.

The order in which universes are fought is listed below:

All-Star Mode Order
Series Fighters Stages Debut date of series (Japan)
Game & Watch   Mr. Game & Watch Flat Zone 2 April 28, 1980
Super Mario Bros.   Mario
  Luigi
  Peach
  Bowser
Delfino Plaza[note 1]
Luigi's Mansion
Mario Circuit
Mushroomy Kingdom
July 9, 1981
Donkey Kong   Donkey Kong
  Diddy Kong
75m
Rumble Falls
Ice Climber   Ice Climbers Summit January 30, 1985
R.O.B.   R.O.B. Mario Bros. (Delfino Plaza instead if Mario Bros. is not unlocked) July 26, 1985
The Legend of Zelda   Link
  Zelda or   Sheik
  Ganondorf
  Toon Link
Bridge of Eldin
Pirate Ship
February 21, 1986
Metroid   Samus or   Zero Suit Samus Frigate Orpheon
Norfair
August 6, 1986
Kid Icarus   Pit Skyworld December 19, 1986
Metal Gear   Snake Shadow Moses Island July 13, 1987
EarthBound (Mother)   Ness
  Lucas
New Pork City July 27, 1989[note 2]
Fire Emblem   Marth
  Ike
Castle Siege April 20, 1990
Yoshi   Yoshi Yoshi's Island November 21, 1990
F-Zero   Captain Falcon Port Town Aero Dive
Sonic the Hedgehog   Sonic Green Hill Zone July 26, 1991
Kirby   Kirby
  King Dedede
  Meta Knight
Halberd April 27, 1992
Star Fox   Wolf
  Fox
  Falco
Lylat Cruise February 21, 1993
WarioWare   Wario WarioWare, Inc. January 21, 1994[note 3]
Pokémon   Pikachu
  Jigglypuff
  Pokémon Trainer[note 4]
  Lucario
Pokémon Stadium 2
Spear Pillar
February 27, 1996
Pikmin   Olimar (two Olimars in 2-player mode) Distant Planet October 26, 2001

Italics denote unlockable stages that the player is not guaranteed to have upon unlocking the mode.

  1. ^ If Mario Bros. has not been unlocked, Delfino Plaza is instead used when fighting R.O.B.
  2. ^ No fighters in Brawl are featured in the 1989 game, EarthBound Beginnings/Mother. The first game in the series which has characters featured as fighters in Brawl is EarthBound/Mother 2, released on August 27, 1994.
  3. ^ Wario's first appearance was actually in the game, Super Mario Land 2: 6 Golden Coins, which released on October 21, 1992; however, according to Masahiro Sakurai on the Super Smash Bros. Brawl website, this is based on his first main role in Wario Land: Super Mario Land 3.[1]
  4. ^ Pokémon Trainer uses all three of his Pokémon (  Squirtle,   Ivysaur, and   Charizard) individually.

As a reward for completing this mode, the player will earn a trophy of their fighter using their Final Smash. Additionally, the player will see an interesting congratulatory picture that plays according to what their fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.

Co-op mode

In Brawl, All-Star Mode has a co-op mode that is played with two players. In co-op mode, the rest area has six Heart Containers instead of three; the new three Heart Containers appear underneath the platforms the normal three are on. If either player is KO'd, both players are sent to the continue screen. The opponents are the same as single player until the last battle, where the players face two Olimars instead of one (a possible nod to Louie from Pikmin 2).

Playing All-Star Mode with two players allows them to receive two Final Smash trophies at the same time. However, co-op play does not count towards the Challenges for All-Star Mode. The co-op high score and Final Smash trophies are not attached to either fighter, instead they both appear in its own reserved slot.

Super Smash Bros. 4

 
The All-Star Rest Area in Super Smash Bros. for Wii U

Unlike previous installments, All-Star mode is playable from the start of the game. However, the mode is incomplete at first, as players cannot fight against fighters or on stages they have not yet unlocked. Once all unlockable fighters have been unlocked, it is referred to as the "True All-Star Mode", which is required for many of the rewards from the Challenges in Super Smash Bros. for Wii U. Downloadable fighters and stages will also be added to the mode if the player obtains them, but their presence or absence will not affect any of the challenges, and if the player deletes the DLC data, they will be removed from the mode until they are re-downloaded.

Continues are not available, so getting KO'd or running out of time results in an immediate game over, in a similar manner to Brawl's Boss Battles Mode. However, gold, Global Smash Power, and any other rewards earned during the run are retained.

The order in which different characters are fought is now based on a fighter’s personal first appearance in Japan (all characters debuted first in Japan with the exception of Diddy Kong, Sonic, and Zero Suit Samus, while Greninja debuted on the same day worldwide). In Super Smash Bros. for Nintendo 3DS, the order of opponents starts with the oldest fighters (1980) and progresses to the newest ones (2013 or 2015, depending on whether Corrin has been downloaded); in Super Smash Bros. for Wii U, the order is reversed, with the newest fighters fought first and the oldest ones fought last. Mii Fighters are absent from this All-Star Mode.

Up to three enemies can appear at a time (two if played on co-op in Super Smash Bros. for Nintendo 3DS), with four to nine opponents per stage with a five-minute time limit. Stages are chosen randomly from some of the home stages of that era's fighters (this includes stages that are not yet unlocked; stages from a universe with fighters that are all unlockable/downloadable will not be selected until the respective fighter have been obtained, for example Flat Zone 2 will not be selected in the Super Smash Bros. for Nintendo 3DS version of All-Star mode until Mr. Game & Watch has been unlocked), but overly large stages such as Palutena's Temple, The Great Cave Offensive, and 75m are never picked. Wii U stages will use their 8-Player Smash variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below.

Ten fighters with special alternate costumes can wear these costumes in All-Star Mode:

  • Little Mac can wear his wireframe costume.
  • Wario can wear his classic overalls costume.
  • Cloud can wear his Advent Children costume.
  • Bayonetta can wear her original Bayonetta costume.
  • Villager, Wii Fit Trainer, Robin, and Corrin can be either male or female.
  • Both Alph and the Koopalings can take the place of their original characters, Olimar and Bowser Jr., respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut in Pikmin 3 comes 12 years after Olimar's in Pikmin, and the Koopalings' debut in Super Mario Bros. 3 predates Bowser Jr.'s debut in Super Mario Sunshine by 14 years.

The recovery items available in the Rest Area are one Special Heart Container (healing 999%), a Maxim Tomato (healing 50%), a Fairy Bottle (healing 100%, but only if the player's damage is 100% or greater), and, if all fighters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the Rest Area (e.g. carrying the Fairy Bottle normally, or Pocketing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the Rest Area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such as Judge) and self-healing moves (such as Sun Salutation) will not have any effect on the player's damage. Chomp cannot boost the effectiveness of healing items in the Rest Area.

Rather than the knockback handicaps used in previous games, in SSB4, damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks from projectiles and other articles and props—such as Charizard's Flare Blitz, Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track in Mute City). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player otherwise until approximately 200%. In this mode, opponents cannot be Star KO'd or Screen KO'd.

The player is unable to use any customizations, so with the exception of Mii Fighters, fighters can only use their default special moves.

In Solo mode, when the player finishes All-Star Mode, the credits will roll and they will earn their fighter’s "(Alt.)" trophy (in Super Smash Bros. for Nintendo 3DS) or a Final Smash trophy (in Super Smash Bros. for Wii U). In Super Smash Bros. for Wii U, "(Alt.)" trophies are instead randomly obtained from the Trophy Shop after beating Classic Mode or All-Star Mode with that fighter. Completing the mode in co-op unlocks both characters' respective trophies.

All-Star Mode Order (Super Smash Bros. for Nintendo 3DS)
Level
Years of Appearances
Fighters Stages
Level 1
1980-1984
  Mr. Game & Watch (April 28, 1980)
  Pac-Man (May 22, 1980)
  Mario (July 9, 1981)
  Donkey Kong (July 9, 1981)
  Luigi (July 14, 1983)
  Little Mac (December 1983)
Boxing Ring
Flat Zone 2
Jungle Japes
Level 2
1984-1986[note 1]
  Duck Hunt (April 21, 1984)
  R.O.B. (July 26, 1985)
  Peach (September 13, 1985)
  Bowser (September 13, 1985)
  Link (February 21, 1986)
  Zelda (February 21, 1986)
  Samus (August 6, 1986)
Brinstar
Duck Hunt[note 2]
Gerudo Valley
Golden Plains
Hyrule Castle (64)
Mushroomy Kingdom
Peach's Castle (64)
Level 3
1986-1990
  Pit (December 19, 1986)
  Palutena (December 19, 1986)
  Ryu (August 30, 1987)
  Mega Man (December 17, 1987)
  Marth (April 20, 1990)
  Dr. Mario (July 27, 1990)
  Yoshi (November 21, 1990)
  Captain Falcon (November 21, 1990)
Mute City
Reset Bomb Forest
Suzaku Castle
Wily Castle
Yoshi's Island
Level 4
1991-1993
  Sonic (July 26, 1991)
  Kirby (April 27, 1992)
  King Dedede (April 27, 1992)
  Wario (October 21, 1992)
  Fox (February 21, 1993)
  Falco (February 21, 1993)
  Meta Knight (March 23, 1993)
Corneria
Dream Land
Dream Land (64)
Green Hill Zone[note 3]
WarioWare, Inc.[note 4]
Level 5
1994-1998
  Ness (August 27, 1994)
  Diddy Kong (November 26, 1994)
  Mewtwo (February 27, 1996)
  Pikachu (February 27, 1996)
  Charizard (February 27, 1996)
  Jigglypuff (February 27, 1996)
  Cloud (January 31, 1997)
  Sheik (November 21, 1998)
  Ganondorf (November 21, 1998)
Magicant[note 5]
Spirit Train
Unova Pokémon League
Midgar
Level 6
2001-2006
  Villager (April 14, 2001)
  Olimar (October 26, 2001)
  Roy (March 29, 2002)
  Bowser Jr. (July 19, 2002)
  Toon Link (December 13, 2002)
  Zero Suit Samus (May 27, 2004)
  Ike (April 20, 2005)
  Lucas (April 20, 2006)
  Lucario (September 28, 2006)
3D Land
Distant Planet
Tortimer Island[note 6]
Level 7
2007-2015[note 7]
  Rosalina & Luma (November 1, 2007)
  Wii Fit Trainer (December 1, 2007)
  Bayonetta (October 29, 2009)
  Shulk (June 10, 2010)
  Dark Pit (March 22, 2012)
  Robin (April 19, 2012)
  Lucina (April 19, 2012)
  Greninja (October 12, 2013)
  Corrin (June 25, 2015)
Arena Ferox
Gaur Plain
Prism Tower
Rainbow Road
Umbra Clock Tower


All-Star Mode Order (Super Smash Bros. for Wii U)
Level
Years of Appearances
Fighters Stages
Level 1
2015-2007[note 8]
  Corrin (June 25, 2015)
  Greninja (October 12, 2013)
  Lucina (April 19, 2012)
  Robin (April 19, 2012)
  Dark Pit (March 22, 2012)
  Shulk (June 10, 2010)
  Bayonetta (October 29, 2009)
  Wii Fit Trainer (December 1, 2007)
  Rosalina & Luma (November 1, 2007)
Coliseum
Gaur Plain
Kalos Pokémon League
Mario Galaxy
Skyworld
Wii Fit Studio
Umbra Clock Tower
Level 2
2006-2001
  Lucario (September 28, 2006)
  Lucas (April 20, 2006)
  Ike (April 20, 2005)
  Zero Suit Samus (May 27, 2004)
  Toon Link (December 13, 2002)
  Bowser Jr. (July 19, 2002)
  Roy (March 29, 2002)
  Olimar (October 26, 2001)
  Villager (April 14, 2001)
Castle Siege
Garden of Hope
Mario Circuit
Pirate Ship
Pyrosphere
Smashville
Town and City
Level 3
1998-1994
  Ganondorf (November 21, 1998)
  Sheik (November 21, 1998)
  Cloud (January 31, 1997)
  Jigglypuff (February 27, 1996)
  Charizard (February 27, 1996)
  Pikachu (February 27, 1996)
  Mewtwo (February 27, 1996)
  Diddy Kong (November 26, 1994)
  Ness (August 27, 1994)
Bridge of Eldin
Kongo Jungle 64
Onett
Pokémon Stadium 2
Midgar
Level 4
1993-1991
  Meta Knight (March 23, 1993)
  Falco (February 21, 1993)
  Fox (February 21, 1993)
  Wario (October 21, 1992)
  King Dedede (April 27, 1992)
  Kirby (April 27, 1992)
  Sonic (July 26, 1991)
Dream Land (64)
Gamer
Halberd
Lylat Cruise
Orbital Gate Assault
Windy Hill Zone
Level 5
1990-1986
  Captain Falcon (November 21, 1990)
  Yoshi (November 21, 1990)
  Dr. Mario (July 27, 1990)
  Marth (April 20, 1990)
  Mega Man (December 17, 1987)
  Ryu (August 30, 1987)
  Palutena (December 19, 1986)
  Pit (December 19, 1986)
Port Town Aero Dive
Suzaku Castle
Wily Castle
Woolly World
Yoshi's Island
Level 6
1986-1984[note 9]
  Samus (August 6, 1986)
  Zelda (February 21, 1986)
  Link (February 21, 1986)
  Bowser (September 13, 1985)
  Peach (September 13, 1985)
  R.O.B. (July 26, 1985
  Duck Hunt (April 21, 1984)
Duck Hunt[note 2]
Hyrule Castle (64)
Mario Circuit (Brawl)
Mushroom Kingdom U
Norfair
Peach's Castle (64)
Skyloft
Wrecking Crew
Level 7
1984-1980
  Little Mac (December 1983)
  Luigi (July 14, 1983)
  Donkey Kong (July 9, 1981)
  Mario (July 9, 1981)
  Pac-Man (May 22, 1980)
  Mr. Game & Watch (April 28, 1980)
Delfino Plaza
Flat Zone X
Luigi's Mansion
Pac-Land

Italics denote unlockable content. Bold italics denote downloadable content.

  1. ^ 1985-1986 if Duck Hunt has not been unlocked
  2. ^ a b Dog and ducks do not appear.
  3. ^ Checkpoint lampposts do not appear.
  4. ^ Microgames do not occur.
  5. ^ Flying Men do not appear.
  6. ^ Fruits do not grow.
  7. ^ 2007-2013 if Corrin has not been downloaded
  8. ^ 2013-2007 if Corrin has not been downloaded
  9. ^ 1986-1985 if Duck Hunt has not been unlocked

Damage multipliers

  This article or section may require additional technical data.
The editor who added this tag elaborates: Do these numbers scale based on how many opponents are unlocked?
You can discuss this issue on the talk page or edit this page to improve it.
Stage Player damage to enemies Enemy damage to player
2007-2015/2013 2.6x
2001-2006 2.6x
1994-1998 2.655x
1991-1993 2.8x
1986-1990 2.4x
1984/1985-1986 2.8x
1980-1984 2.8x

Update history

  1.0.2

  • 8-Player Smash stage variants added in this update are now used in All-Star Mode.

  1.1.1

Super Smash Bros. Ultimate

All-Star no longer exists in the same format in Super Smash Bros. Ultimate. Instead, it is succeeded by All-Star Smash, a sub-mode of Mob Smash (formerly Multi-Man Smash). The player fights all unlocked and downloaded fighters (except Mii Fighters), with opponents appearing endlessly. Like the other sub-modes of Mob Smash, the battle is fought on any Battlefield form of the player's choice. No items will spawn.

The opponents appear from oldest to newest based on their first appearance within their home series in Japan (for example, Roy's placement is based upon the release date of Fire Emblem: The Binding Blade rather than his earlier appearance in Super Smash Bros. Melee). When all the fighters have been defeated, the cycle repeats, looping back to the oldest fighters. Opponents will use their default costume unless the player is using that fighter’s default costume.

All-Star in Ultimate is similar to the final Co-Op event matches in Super Smash Bros. Brawl and Super Smash Bros. for Wii U (Co-Op Event 21: The True All-Star Battle and The Ultimate Battle, respectively) and fought in a similar order to All-Star Mode from Super Smash Bros. for Nintendo 3DS. However, Mario and Donkey Kong, Yoshi and Captain Falcon, and all Generation I Pokémon are fought in a different order.

All-Star Smash Order
Order Fighter Debut game (Japan) Debut date (Japan)
1   Mr. Game & Watch Ball April 28, 1980
2   Pac-Man Pac-Man May 22, 1980
3   Donkey Kong Donkey Kong July 9, 1981
4   Mario
5   Luigi Mario Bros. July 14, 1983
6   Little Mac Punch-Out!! December 1983
7   Duck Hunt Duck Hunt April 21, 1984
8   Ice Climbers Ice Climber January 30, 1985
9   R.O.B. Stack-Up July 26, 1985
10   Piranha Plant Super Mario Bros. September 13, 1985
11   Peach
12   Bowser
13   Link The Legend of Zelda February 21, 1986
14   Zelda
15   Samus Metroid August 6, 1986
16   Ridley
17   Simon Castlevania September 26, 1986
18   Pit Kid Icarus December 19, 1986
19   Palutena
20   Snake Metal Gear July 13, 1987
21   Ryu Street Fighter August 30, 1987
22   Ken
23   Mega Man Mega Man December 17, 1987
24   Hero Dragon Quest III[note 1] February 10, 1988
25   Daisy Super Mario Land April 21, 1989
26   Marth Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990
27   Dr. Mario Dr. Mario July 27, 1990
28   Captain Falcon F-Zero November 21, 1990
29   Yoshi Super Mario World
30   Sonic Sonic the Hedgehog July 26, 1991
31   Terry Fatal Fury: King of Fighters November 25, 1991
32   Kirby Kirby's Dream Land April 27, 1992
33   King Dedede
34   Wario Super Mario Land 2: 6 Golden Coins October 21, 1992
35   Fox Star Fox February 21, 1993
36   Falco
37   Meta Knight Kirby's Adventure March 23, 1993
38   Richter Castlevania: Rondo of Blood October 29, 1993
39   Ness EarthBound August 27, 1994
40   Diddy Kong Donkey Kong Country November 26, 1994
41   King K. Rool
42   Pokémon Trainer[note 2] Pokémon Red and Green Versions February 27, 1996
43   Pikachu
44   Jigglypuff
45   Mewtwo
46   Cloud Final Fantasy VII January 31, 1997
47   Sephiroth
48   Wolf Star Fox 64 April 27, 1997
49   Young Link The Legend of Zelda: Ocarina of Time November 21, 1998
50   Sheik
51   Ganondorf
52   Banjo & Kazooie Banjo-Kazooie December 6, 1998[note 3]
53   Pichu Pokémon Gold and Silver Versions November 21, 1999
54   Villager Doubutsu no Mori April 14, 2001
55   Olimar[note 4] Pikmin October 26, 2001
56   Roy Fire Emblem: The Binding Blade March 29, 2002
57   Bowser Jr.[note 5] Super Mario Sunshine July 19, 2002
58   Toon Link The Legend of Zelda: The Wind Waker December 13, 2002
59   Zero Suit Samus Metroid: Zero Mission May 27, 2004
60   Ike Fire Emblem: Path of Radiance April 20, 2005
61   Dark Samus Metroid Prime 2: Echoes May 26, 2005[note 6]
62   Lucas Mother 3 April 20, 2006
63   Lucario Pokémon Diamond and Pearl Versions September 28, 2006
64   Rosalina & Luma Super Mario Galaxy November 1, 2007
65   Wii Fit Trainer Wii Fit December 1, 2007
66   Bayonetta Bayonetta October 29, 2009
67   Shulk Xenoblade Chronicles June 10, 2010
68   Steve[note 7] Minecraft November 18, 2011[note 8]
69   Dark Pit Kid Icarus: Uprising March 22, 2012
70   Robin Fire Emblem Awakening April 19, 2012
71   Chrom
72   Lucina
73   Isabelle Animal Crossing: New Leaf November 8, 2012
74   Greninja Pokémon X and Y October 12, 2013
75   Inkling Splatoon May 28, 2015
76   Corrin Fire Emblem Fates June 25, 2015
77   Joker Persona 5 September 15, 2016
78   Incineroar Pokémon Sun and Moon November 18, 2016
79   Min Min ARMS June 16, 2017
80   Pyra/  Mythra Xenoblade Chronicles 2 December 1, 2017
81   Byleth Fire Emblem: Three Houses July 26, 2019

Fighters in italics denote starter characters. Bold italics denote downloadable characters.

  1. ^ Despite the Luminary being the default costume, Hero’s placement is based on Erdrick’s debut in Dragon Quest III (titled Dragon Warrior III in North America for its initial release). Prior to Version 8.0.0, Hero’s placement was based on the Luminary’s debut in Dragon Quest XI: Echoes of an Elusive Age (July 28, 2017), which put him as the second to last fighter to be fought before Byleth.
  2. ^ The trainer does not appear in the background.   Squirtle is always fought first.   Ivysaur is fought in the first cycle repeat and   Charizard is fought in the second cycle repeat, then the pattern switches back to Squirtle.
  3. ^ This is based on the later Japanese release. If Banjo & Kazooie’s placement was based on the initial release of Banjo-Kazooie (June 29, 1998 in North America), then they would be placed between Wolf and Young Link.
  4. ^ If four players each play as Olimar and no one chooses Alph, Alph will be the fighter, which results in him being misplaced in release date order (July 13, 2013, corresponding to Pikmin 3, which would put him between Isabelle and Greninja).
  5. ^ If any player uses Bowser Jr. instead of a Koopaling, a Koopaling will be the fighter which results in them being misplaced in release date order (October 23, 1988, corresponding to Super Mario Bros. 3, which would put them between Hero and Daisy).
  6. ^ This is based on the later Japanese release. If Dark Samus’ placement was based on the initial release of Metroid Prime 2: Echoes (November 15, 2004 in North America), then she would be placed between Zero Suit Samus and Ike.
  7. ^ If one player uses Steve's default costume, Alex will be the fighter instead, which results in her being misplaced in release date order (added to Minecraft in version 1.8 - The Bountiful Update on September 2, 2014, which would put her between Greninja and Inkling).
  8. ^ This is based on the official release date of version 1.0.0 of Minecraft: Java Edition. The game's first public release, in its very early "classic" form, was on May 17, 2009.

Rewards

In Super Smash Bros. Melee

  • Clearing All-Star mode with any character will result in unlocking the Battlefield stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (continues can be used).
  • Clearing All-Star mode without using continues gives the player the Wario trophy.
  • Clearing All-Star mode with all characters gives the player the Meowth trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Smash" trophy of the character used (each character's All-Star trophy depicts them in an alternate costume, except Mr. Game & Watch). These are distinct from the "Smash" trophies earned in Adventure Mode. Both Zelda and Sheik's All-Star trophies are obtained simultaneously.

In Super Smash Bros. Brawl

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights music.
  • Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player the Birdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy. Zelda/Sheik and Samus/Zero Suit Samus's Final Smash trophies are separate and must be obtained in multiple playthroughs.
  • Clearing All-Star mode without using continues gives the player the Pichu trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Final Smash" trophy of the character used.

In Super Smash Bros. for Nintendo 3DS

  • Clearing All-Star mode with any fighter will give the player an alternate trophy of the fighter in a different pose, and, with the exception of Pac-Man and Bowser Jr., in a different costume (similar to Melee) to the default trophy earned in Classic Mode.
  • Clearing All-Star mode on Easy or harder will give the player a trophy of Epona.
  • Clearing All-Star mode on Normal or harder will give the player a trophy of Medusa, Queen of the Underworld.
  • Clearing All-Star mode on Hard will give the player a trophy of Nintendoji.
  • Clearing All-Star mode with fifteen different characters will unlock the All-Star Rest Area music.
  • Clearing All-Star mode with all characters will unlock the Regal Crown headgear.

In Super Smash Bros. for Wii U

  • Clearing All-Star mode with any fighter gives a trophy of the character's Final Smash like in Brawl.
  • Clearing All-Star mode for the first time unlocks Victini as a Poké Ball Pokémon.
  • Clearing All-Star mode on normal or hard difficulty gives the Hyper Smasher Brawn Badge equipment.
  • Clearing All-Star mode on normal difficulty gives the player the chance to battle Dark Pit. Beating him will unlock him.
  • Clearing All-Star mode on hard difficulty with 8 or more characters gives the Caloric Immortal Protection Badge equipment.
  • Clearing All-Star mode on hard difficulty with all characters gives the Saki Amamiya trophy.
  • Clearing Solo All-Star mode on normal or hard difficulty while playing as Lucario unlocks Meloetta as a Poké Ball Pokémon.
  • Clearing true All-Star mode on hard difficulty gives the Perfect-Shield Helper Brawn Badge equipment.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Jigglypuff gives the Koffing trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true All-Star mode on normal or hard difficulty without the use of healing items gives 15,000G.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode as Zero Suit Samus, without the use of healing items, gives the Gunship trophy.
  • Clearing true Solo All-Star mode on hard as Ike gives the Black Knight trophy.
  • Clearing true Solo All-Star mode on hard as Duck Hunt gives the Samus (Dark Suit) trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Shulk gives the Mechonis trophy.
  • Clearing true Solo All-Star mode on normal or hard as Captain Falcon, without the use of healing items, gives the Deathborn trophy.

In Super Smash Bros. Ultimate

  • KOing 3 opponents gives 1000 Spirit Points.
  • KOing an opponent with a Meteor Smash gives a Medium Snack.
  • Damaging 3 opponents using a taunt as Luigi gives the Mario (Wedding) spirit.

Origin

File:Kirby version of All-Star..png
The Arena in Kirby Super Star and Ultra.

All-Star Mode in the Smash Bros. games is inspired by the Arena subgame in Kirby Super Star and its remake, and the Boss Endurance in other Kirby games. Like the Arena and Boss Endurance, the selected fighter has to battle and defeat every other fighter in the game, similar to how Kirby has to defeat every boss in his games.

The main difference is that instead of Maxim Tomatoes to refill a health bar, the player collects Heart Containers from The Legend of Zelda to empty their damage meter. The rest area in All-Star is also very similar in appearance to the Arena, as well as the music that plays in Melee's version being a remix of the rest area. Additionally, instead of a Warp Star used to teleport to the boss battle, the fighter goes into a vortex to compete in the battle.

Rest Area music

In Melee

All-Star mode is heavily based on Kirby Super Star's The Arena. In Melee, the music comes from The Great Cave Offensive's save cottages in Kirby Super Star (which, in turn, is based on the Float Islands music from Kirby's Dream Land and Kirby Super Star). Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights.

In Brawl

In Brawl, the music is a light, relaxed remix of Brawl's main theme.

In Smash 4

In Smash 4, the music is a light remix of the main theme.

Names in other languages

Language Name Meaning
  Japanese オールスター All-Star
  French (PAL) Mode All-Star
  French (NTSC) Étoiles Stars
  German All-Star
  Spanish (PAL) Leyendas de la lucha  
Modo All-Star  
Legends of the fight
All-Star Mode
  Spanish (NTSC) Modo Estrellas Stars Mode
  Italian Modalità All-Star All-Star Mode
  Russian Все-Звёздный режим All-Star Mode

Trivia

  • In Super Smash Bros. Brawl, the Pokémon Trainer uses a revival platform as an opponent in All-Star Mode, because the player must KO all three of Pokémon Trainer's Pokémon. He is the only character in the entire series to do so.
  • The Mii Fighters are the only playable fighters in any Super Smash Bros. game to be absent from All-Star Mode.
  • Super Smash Bros. for Wii U is the only game where the teleporter to the next battle is on a platform instead of the main ground.
  • Due to All-Star Mode being available from the start in Super Smash Bros. for Wii U, it is the only game in which an unlockable character can normally be unlocked by completing All-Star Mode (that being Dark Pit).
    • However, in Melee, if Erase Data is used to erase hidden characters after unlocking All-Star Mode, it is possible to unlock some characters via All-Star Mode.
  • In the English version of the Super Smash Bros. Direct, Masahiro Sakurai was mistranslated as saying that Assist Trophies would "figure into All-Star mode" in some fashion in Super Smash Bros. 4. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
  • The only stages that have never appeared in All-Star for any installment are Planet Zebes, Sector Z, Pictochat, PAC-MAZE, Jungle Hijinxs, and Miiverse.
  • The Hero from Dragon Quest was the only fighter who is placed in order based on their iteration rather than the character's debut. Prior to Version 8.0.0, his placement was based on the release date of Dragon Quest XI: Echoes of an Elusive Age (July 28, 2017) rather than the release date of the original Dragon Quest (May 27, 1986). Starting from Version 8.0.0, his placement is now based on the release date of Dragon Quest III (February 10, 1988).
    • Conversely, other fighters with an iteration different from their debut, such as Link, are placed in order based on the character's debut.
    • Although not by name, All-Star Smash was the only in-game occurrence where the Luminary’s debut is counted as Dragon Quest XI rather than Dragon Quest XI S prior to Version 8.0.0.
    • This also makes Hero the only character to have their All-Star placement based on an alternate costume character’s debut rather than the default (as Olimar and Bowser Jr. use their debuts for their placements rather than those of Alph and the Koopalings), as well as the only character to change his All-Star placement through an update.
  • Yoshi and Captain Falcon are the only unrelated characters with the same release date.

See also

References

  1. ^ Masahiro Sakurai (2nd April, 2008). All-Star (text). Smash Bros. DOJO!!. Retrieved on 1st August 2014. “Wario's placement in All-Star mode”