Super Smash Bros. Melee
Super Smash Bros. Ultimate

Princess Peach's Castle

Revision as of 21:16, August 4, 2020 by EXemplary Logic (talk | contribs) (param rename: location -> subtitle)
For the similarly-named stage in Super Smash Bros., see Peach's Castle.
Super Mario 64
Mushroom Kingdom: Princess Peach's Castle
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Princess Peach's Castle as it appears in Smash.
MarioSymbol.svg
Universe Mario
Appears in Melee
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Melee)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Princess Peach's Castle
Rainbow Cruise (when facing Peach and Mario/Luigi in Adventure Mode)
Dr. Mario (when unlocking Dr. Mario)
Ultimate Super Mario Bros. series music
Main: Ground Theme - Super Mario Bros. (Melee)
Alternate: Main Theme - Super Mario 64 (Remix)
Tournament legality
Melee Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Princess Peach's Castle (Super Smash Bros. Melee)
A returning stage from Super Smash Bros. Melee. Watch out for Banzai Bill to come flying out of nowhere and explode. There are also red, yellow, and green switches you can press to make "!" Blocks appear. Try hitting them to get items!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Announced at E3 2001, Princess Peach's Castle (ピーチ城, Peach Castle) is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate. It is the roof of the castle as seen in Super Mario 64. In Melee's All-Star Mode, this stage is played on when the player faces Peach and any of her teammates. In Melee, Dr. Mario is fought here for his unlock battle, while in Ultimate, Peach is fought here for her unlock battle.

Stage overview

 
Gameplay in Melee.

The stage itself consists of two halves separated by a tower in the center. Near the edge of both halves is a small floating stand that rises when a character stands on it. The middle tower contains two layers; the bottom layer is a narrow, rising sloped area that can be used as a foothold to reach the top layer. The only way between the two halves of the stage is to pass over the entirety of the central tower; the edges of the stage are walls that travel all the way down to the bottom blast line at water level. Although swimming was introduced since Brawl, fighters fall through the moat in the stage's Ultimate appearance rather than swimming in it.

Occasionally, switches will appear somewhere on the castle. These switches are pressure activated, and come in three different colors: red, blue, and green. When a switch is activated, some "!" Blocks and some platforms of the same color will appear somewhere on the castle, and it will also apply about a full second of freeze frames to whoever (or whatever) touched it. Two Red "!" Blocks can appear on either side of the castle roof, a sole Blue "!" Block can appear at the top of the castle, and two Green "!" Blocks can appear bunched together on the far left side of the castle, suspended in the air. If items are turned on, the blocks release items when one touches them in any manner.

 
The Banzai Bill that appears in the stage.

Every one to five minutes, a large Banzai Bill will shoot from the side of the stage in the sky. This is first signaled by the sound of a cannon firing, and then the Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle. Approximately four seconds after contact with the castle, the Banzai Bill will explode, dealing around 30-45% damage with multiple hits with the last hit dealing very large knockback, resulting in a one-hit KO if a player is caught by all the hits. Aesthetically, fabrics (like Mario's Cape or the flags on the stage) will shake when the explosion occurs. It is possible to throw or hit an opponent into the explosion. Before it explodes, the Banzai Bill itself also does light damage and soft knockback if touched.

Platform layouts

Ω form and Battlefield form

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are suspended in the air with the main platform no longer extending below the blast line. The main platform is completely flat and is the same size and shape as Final Destination and Battlefield, respectively. Switches no longer appear and Banzai Bill is absent. The main platform takes elements from Princess Peach's Castle, such as the roof being the floor and a gray brick structure as the walls. The three soft platforms of the Battlefield form are based on the soft platforms that appear when the green switch is activated in the regular form.

Hazards Off

With hazards off in Ultimate, the colored switches and Banzai Bills are absent, and the floating platforms on each side don't move when fighters stand on them.

Origin

 
Peach's Castle as it originally appeared in Super Mario 64.

Princess Peach's Castle debuted in Super Mario 64, where it acts as the game's hub area and has appeared in numerous Mario titles since. The overall design of the castle in this stage is based on its appearance in Super Mario 64; however, the very top spire has been removed and the castle itself has been scaled down. Some other elements which surround both the original castle and this version are a waterfall, some trees, a moat, and fences; however, the castle has much more water surrounding it than in Super Mario 64.

The switches and ! Blocks in this stage are based on a combination of both Super Mario World's ! Switches and ! Blocks, and the respective elements that reappear in Super Mario 64; In Super Mario World the switches are hidden in some levels and have to be pressed to make the blocks appear in other levels, while the blocks release items when hit and allow the player access to secret parts of levels. However, the yellow switches and blocks that appeared in Super Mario World are absent in the stage: only the red, green and blue switches and block appear in this stage, instead matching the three ! Switches from Super Mario 64. Unlike in Super Mario World and Super Mario 64, where the different colors contain exclusive power-ups, in Smash Bros. the blocks contain random items instead. The switches in this stage also do not have an exclamation point on them, and are much smaller than in Super Mario World and Super Mario 64.

Banzai Bills are giant versions of Bullet Bills that first appeared in Super Mario World; however, they did not explode prior to Melee's release. The Banzai Bill's design in Melee is completely original, but Ultimate changes the front half of the bullet to resemble its appearance since New Super Mario Bros.; notably, however, it retains its end part from Melee.

Tournament legality

While initially available in older Melee tournaments as a counterpick stage, the stage is currently banned. The stage's large permanent walls can allow for infinites, especially Shine infinites from Fox, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other.

Trophy

 
Princess Peach's Castle trophy in Melee.

Princess Peach's Castle Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress.

Gallery

Super Smash Bros. Melee

Super Smash Bros. Ultimate

Trivia

  • In Melee, whenever a Banzai Bill appears, the AI on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an SD. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
  • The Super Smash Blog mistakenly mentions yellow switches, which don't appear on the stage, instead of blue switches.
  • The following Assist Trophies cannot appear on this stage: Tiki, Kapp'n, Color TV-Game 15 (Due to the spire interfering with the ball), Dr. Kawashima, Ghosts and Rathalos. Additionally, Marshadow cannot be summoned here.