Mario (universe)
MarioTitle.png
MarioSymbol.svg
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Genre(s) Platformer
Puzzle
Racing
Sports
Party
Action-adventure
Role-playing
Console/platform of origin Arcade
First installment Donkey Kong (1981)
Latest installment Captain Toad: Treasure Tracker (2018)
Article on Super Mario Wiki Mario (universe)

The Mario universe (マリオ, Mario) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful Mario video game franchise. The Mario universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the Pokémon franchise has found even greater success when counting non-game media). The Mario universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the Super Mario games. Mario himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother Luigi, along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.

As a direct result, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are thirteen distinctive playable characters who originated from the series between Smash 64 and Ultimate: Mario, his clone Dr. Mario, Luigi, Bowser, Princess Peach (who has Toad as an attack), Daisy (who's also her clone or echo fighter), Rosalina (who uses Lumas to attack), Bowser Jr. (who has the Koopalings as alternate costumes). The Mario universe is so expansive, in fact, that Yoshi, Donkey Kong and Wario are considered stars of their own sub-universes: Yoshi from the Yoshi universe, Donkey Kong, Diddy Kong and King K. Rool from the Donkey Kong universe, and Wario from the Wario universe. The Wrecking Crew universe is also a sub-universe of the Mario universe, although no playable characters hail from it. It is the most heavily represented universe in the Super Smash Bros. series, by far, with the highest Trophy, sticker, and item count in the series, with the total amount of playable characters falling second to the Pokémon universe (eight to nine if Pokémon Trainer is counted as three separate characters).

Franchise description

 
Mario as depicted in the opening movie of Melee. Mario is always introduced first among Nintendo characters due to his mascot status.

By the beginning of 1981, Nintendo had developed a series of cabinet arcade games which were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named Radar Scope, the first game Shigeru Miyamoto ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game which he could install as a replacement into Radar Scope machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the Radar Scope hardware, and created new characters that could then be marketed and used in later games.

The finished product, Donkey Kong, became a huge success for Nintendo and moved 60,000 units by 1982. Its popularity was owed to the many differences from the maze and shooter games of the time that being the first example of a platform game with actual jumping mechanics afforded it; these included its multiple-stage structure and its visual approach to story and characterization. It is considered to be the earliest video game with a storyline that unfolded on the screen itself, with cutscenes in between levels establishing a love triangle between characters inspired by the Popeye comic. The eponymous ape Donkey Kong is the de facto villain, shown stealing away a damsel-in-distress (later given the name Pauline), and it is up to the player-character, a carpenter named "Jumpman" at the time, to save her. This was the earliest incarnation of the character that came to be known as Mario, and his design's most iconic elements were necessitated by severe pixel-based graphical limitations; he was given a mustache because that was the only way to show he had a human face, and he was depicted wearing colorful overalls to show he was wearing something more defined then a shapeless blob. Mario was given his official name in Miyamoto's modestly successful 1983 arcade follow-up Mario Bros., which also introduced Mario's palette-swapped brother Luigi, changed his occupation from carpenter to plumber, and introduced the idea of him using strong jumping abilities to fell turtle-like enemies.

 
Mario on the Mushroomy Kingdom stage in Brawl, a recreation of the famous World 1-1 from Super Mario Bros.

Over the course of the North American video game industry recession that lasted from 1983 to 1985, Nintendo released the Famicom (the Western equivalent of which was the NES), which eventually found success as a hardware platform in its own right. Miyamoto began development of a successor to Mario Bros. for the console, and the game went through many ideas before settling as a side-scrolling platformer with a very clearly defined diversity to its gameplay elements, onscreen characters, and setting. The 1985 release of Super Mario Bros. is labeled by many as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the Mushroom Kingdom, to rescue his love interest Princess Toadstool from the dragon turtle-like Bowser was timeless. The game became the best-selling title in the history of the industry, a record it held for over twenty years.

The Super Mario franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of Mario-related titles for each and every Nintendo console and handheld launched in the company's history, and as of 2013, over 200 games featuring Mario characters in some way, shape or form have been released. While many entries into the series enjoyed a high level of success, none of the subsequent Mario games necessarily had anywhere near as much influence on video game genres as Super Mario Bros. itself had, but there is one clear exception: Super Mario 64 was the core platform-based series' inaugural transition into the third dimension, released in the Americas in September 1996, with a free-roaming, non-linear design and an overarching collection aspect. A launch title for the Nintendo 64, it became the system's best-selling game and is given much of the credit for allowing the Nintendo 64 to attain the success that it had. The game set many precedents for the 3D platformer genre that would forever reappear in 3D platformers to follow, including player-character movement precisely dictated by the controller's analog joystick, a hub-based level design where each level accessible from the hub was a self-contained area containing a large variety of objectives to complete, and the first-ever "free" camera in a game with 3D environments, where the camera could be controlled independently of the character and was not rigidly fixed either to the character's position or a specific point in the level itself. Numerous other Mario platformers, particularly Super Mario Bros. 3, Super Mario World, Super Mario Galaxy and Super Mario Odyssey, are also frequently cited as some of the greatest games ever made; rather than kickstarting their respective genres as Super Mario Bros. and Super Mario 64 did, they instead garnered high praise for innovating on and refining the formulas set by the first 2D and 3D installments.

The Mario setting itself most often stars Mario, a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like Mushroom Kingdom. Mario is often accompanied by his taller and more cowardly brother Luigi, who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, Princess "Peach" Toadstool, regularly gets taken away by Mario's trouble-making arch-nemesis, Bowser, who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a Mario game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. Mario games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and Mario games sometimes satirize some conventions in video games. The Mario franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases: Donkey Kong has starred alongside a simian supporting cast of his own in various games that, for a time, were primarily handled by British company Rareware; a pet-like dinosaur companion for Mario named Yoshi was introduced in the SNES launch title Super Mario World, and has been the focus of several of his own games; and a mischievous anti-hero equivalent to Mario who debuted in Super Mario Land 2: 6 Golden Coins for the Game Boy, Wario, has starred in both his own platformers and a series of party games that deliver a more outward parody of video game trends.

The many games of Mario have explored a large variety of video game genres, and one genre the series seems to avoid making a purely Mario-centric title for is the fighting genre, a gap the series regularly fills in with its guaranteed appearances in every installment in the Super Smash Bros. crossover series:

  • 2D Platforming: The genre most closely associated with the Mario brand, which was begun by Super Mario Bros. for the NES. These are linear side-scrollers that follow the same basic formula, for the most part (the Western Super Mario Bros. 2 played very differently because it was a Mario-series conversion of an unrelated game named Yume Kōjō: Doki Doki Panic). While there was an extended period where new Mario games were no longer two-dimensional platformers, a sub-series focused on the official return to the 2D platforming formula, New Super Mario Bros., began releasing for each of the most recent Nintendo platforms, starting with the Nintendo DS in 2006. The most recent entry is the mobile game Super Mario Run.
  • 3D Platforming: The seminal Super Mario 64 paved the way for 3D Mario platformers on each of the Nintendo home consoles that followed the Nintendo 64. In some ways, these are the "biggest" Mario releases; Super Mario Sunshine for the GameCube incorporated a radical gameplay twist in the form of the F.L.U.D.D. spraying device on Mario's back; a pair of Super Mario Galaxy games on the Wii placed all of the action on tightly spherical settings; and Super Mario 3D Land for the Nintendo 3DS and Super Mario 3D World for the Wii U, both of which exchange the free-roaming world aspect for a more contained linear level design. The most recent game is Super Mario Odyssey for the Nintendo Switch, which returns to the open-world design as seen in 64 and Sunshine. Apart from 3D Land/World, these titles are themed on adventure and exploration, often thrusting Mario into unfamiliar locales; Sunshine is set on a faraway tropical island, both Galaxy games take place in outer space, and Odyssey is pitched as a "globe-trotting adventure" that takes place in various kingdoms.
  • Racing: All high-profile Mario titles in this genre belong to an officially recognized sub-series called Mario Kart. Like several other Mario releases, the first Mario game in this genre, Super Mario Kart for the SNES, is credited for essentially popularizing a new genre in the video game industry, in this case the weapon and obstacle-based kart racing sub-genre. It is an unbroken Nintendo tradition to release one Mario Kart game for each and every major Nintendo home console and handheld system. The most recent entry in the series is Mario Kart 8 Deluxe on the Nintendo Switch with a mobile game releasing this year as Mario Kart Tour.
  • Party: Yet another genre the Mario brand influenced, the first installment in the long-running Mario Party series was released for the Nintendo 64 in 1999. The most recent entry is Mario Party: The Top 100 for the Nintendo 3DS with Super Mario Party releasing for the Nintendo Switch in October 2018. In the Mario Party series, multiple players roll the dice to move characters across a board like in a board game, then compete in one of many dozens of available minigames to amass a high coin total and purchase a means of winning, typically Stars, among other things.
  • RPG: Super Mario RPG: Legend of the Seven Stars was a result of an out-of-the-ordinary partnership between Nintendo and Square, developers of Final Fantasy, grafting the Mario aesthetic and reflex-based gameplay onto a JRPG format. This was the starting point for what would become a fair number of Mario-centric JRPGs that differentiate themselves from other titles in the genre by incorporating elements of timing and reflex to some of the standard battle commands. These are some of the only Mario games that feature a heaver slant towards storytelling; additionally, almost every game introduces a diverse cast of original characters to rival that of the main Mario universe. Mario has since established two entirely separate RPG-based sub-series: Paper Mario, where all characters are presented as flat paper-thin illustrations occupying three-dimensional areas, and Mario & Luigi, which is centered on cooperative combat between Mario and Luigi. However, the Paper Mario sub-series began to swerve away from its RPG roots and into the action-adventure genre with Paper Mario: Sticker Star, which was met with a highly polarized reception for its focus on gameplay and gimmicks rather than story, exploration and traditional RPG elements. While Mario himself is present and playable in all RPG titles, he is frequently teamed up with other party members as battle partners and/or alternate playable characters, including Luigi, Peach, Bowser, and numerous original characters, such as Geno. The most recent Mario RPG entry is Mario & Luigi: Superstar Saga + Bowser's Minions with a remake of Mario & Luigi: Bowser's Inside Story releasing on the Nintendo 3DS in 2019 as Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
  • Puzzle: Dr. Mario was a Tetris-style puzzle game for NES that starred Mario in a Doctor's costume throwing pills to combat differently colored viruses. There have been some occasional puzzle games following this, but an official puzzle-based sub-series entitled Mario vs. Donkey Kong began on Game Boy Advance, which pays homage to Mario's original rivalry with Donkey Kong. The most recent release is Mini Mario & Friends: amiibo Challenge for the Nintendo Wii U and 3DS' eShop.
  • Sports: Mario has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific Mario-flavored twists. The two longest-running Mario Sports sub-series are Mario Golf and Mario Tennis, both of which are regularly developed by Camelot Software Planning. Mario Sports games have also been based on soccer, baseball, basketball, and more. The Olympic Games series have received one game per season starting in 2008, and in an unprecedented twist, marking the first ever crossover between Mario and its former "rival" franchise, Sonic the Hedgehog.

In Super Smash Bros.

Being Nintendo's biggest franchise, the Mario universe understandably outnumbers every other universe in Smash 64. It is one of two universes to have two playable characters, and is the only one to have two stages, and a boss character. Yoshi and Donkey Kong also appear as playable characters with their own stages, however they are represented as different universes.

Characters

  • Mario: Mario is the mascot of Nintendo, and the most well-known video game character in the world. He first appeared in the arcade game Donkey Kong as the main protagonist, and since then, has appeared as the main hero in the Mario franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in Smash 64, as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in Super Mario 64. An exception is his neutral special, which is his iconic Fireball attack from his sidescroller games. His up special is Super Jump Punch, a rising, multi-hitting punch based on Mario jumping and hitting a coin block. His down special is Mario Tornado, a spinning attack loosely on the Spin Jump from Super Mario World.
  • Luigi: Luigi is Mario's younger twin brother who acts as the co-star and deuteragonist of the Mario franchise. He first appeared in the arcade game Mario Bros. as a green pallete swap of Mario. Since then, he has started to gain his own personality and abilities. In Smash 64, he appears as an unlockable character. His appearance is based off of Mario Kart 64, which was his last major appearance. Luigi is a clone character of Mario, fittingly enough. However, some of his moves have unique attributes. While his neutral special is also a Fireball attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also Super Jump Punch, but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is Luigi Cyclone, a variation of Mario Tornado with only two hits and different knockback.

Boss

  • Metal Mario: A spin-off from a form Mario can take in Super Mario 64, Metal Mario makes his gaming debut as an unplayable minor boss in the 1P Game mode. He is fought in Stage 9, on his own stage, Meta Crystal. His moveset is identical to Mario's, with minor differences. Metal Mario barely flinches to ordinary attacks and is almost unaffected by throws at low percentages. In addition, he has extremely fast falling speed due to his weight. Although he is mute in this game, whenever he moves, he makes metallic sounds.

Stages

  • Peach's Castle: This stage takes place in the sky above Peach's Castle from Super Mario 64. The actual castle itself can be fully seen in the background. There are two main platforms, the top which is a long bridge that players can go through. The bottom platform has a larger block moving left and right underneath it. On the top two corners there are two floating, inward-angled platforms that move slowly up and down. There is also a floating Bumper on the top center of the stage that slowly moves left to right.
  • Mushroom Kingdom: The game's only unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original Super Mario Bros. In the middle of the stage is a long pit. Above the pit are two platforms that move up or down depending on the weight on them. On either side of the pit are suspended platforms and Warp Pipes that players can go through. Piranha Plants will occasionally come out of the pipes and can damage players. A Pow Block will randomly spawn in the air that players can interact with.

Items

  • Bob-omb: This common enemy is a walking black bomb that patrols around and explodes in many Mario games. In some games, a Bob-omb can be picked up and thrown at an opponent as a volatile projectile. In Smash 64, a Bob-omb can be picked up and thrown at to cause a big explosion. If not picked up, it will start to walk on its own until it self-destructs.
  • Fire Flower: This power-up is a semi-sentient orange flower imbued with the power of fire. In many Mario platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In Smash 64, however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
  • Green Shell: Koopa Troopas come in different colors of shells. A green-shelled Koopa is the most common Koopa found in several Mario games. It walks off the edges of platforms, and if jumped on by Mario, it recedes into its shell. The shell can either be kicked or thrown at enemies. In Smash 64, a Green Shell can be thrown at players to cause them damage.
  • Red Shell: A red-shelled Koopa is found in many Mario games. Unlike a green-shelled Koopa, a red-shelled Koopa does not walk off edges, but it can recede in its shell after being jumped on and the shell can be kicked in the same way. In Smash 64, after a Red Shell is throws, it will actively target the nearest player on the ground, damaging them in the process.
  • Starman: This power-up is found in many Mario platformers. It is a glowing yellow star with eyes that bounces around after being spawned. If Mario touches it, he will be made invincible for a short period of time, during which any enemy that touches him will be instantly defeated. In Smash 64, touching a Starman will make the player invincible for a total of 10 seconds.

Music

  • 5: A remix of the original stages music from the original Super Mario Bros.. It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
  • 13: The original 8-bit theme from the first stage of the original Super Mario Bros.. It is heard on the stage Mushroom Kingdom under normal circumstances.
  • 14: The original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros.. It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
  • 15: The victory fanfare of both Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard on the original Super Mario Bros..
  • 27: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros., and it occurs when the player picks up the Starman item during a match.

In Super Smash Bros. Melee

Melee has a lot more Mario content than before. Three new characters join Mario and Luigi as playable characters, and the Mario universe continues to have the most stages and items, along with having the most trophies. Three bosses also appear, one being considered half Mario, half Smash Bros. property. Sub-universe characters Yoshi and Donkey Kong return as well.

Characters

  • Mario: Mario returns as a starter character, now having his appearance being based off of both Super Mario 64 and Mario Kart 64. When making the transition from Smash 64 to Melee, Mario was neither strongly buffed nor strongly nerfed. This again makes him a balanced fighter without any glaring advantages or disadvantages. He can now wall jump just like in his games, and is now given a side special, which is the Cape from Super Mario World. The Cape reflects projectiles and spins characters in the opposite direction.
  • Luigi: Luigi returns as an unlockable character, whose appearance is once again based on his design in Mario Kart 64. Luigi is no longer a full on clone of Mario, but is considered a semi-clone. This is because he gained a few new neutral attacks. Luigi also gained a side special, which is Green Missile. This move can be charged, and once let go, Luigi is launched sideways like a rocket, causing damage. Luigi is notable for having the longest wavedash in the game. Overall, Luigi got a slight buff compared to his previous appearance.
  • Peach: Peach is the princess of the Mushroom Kingdom who usually gets kidnapped and must be rescued by Mario. She first appeared in Super Mario Bros., where she needed to be rescued from the evil Bowser. In Melee, Peach is a new starter character, with her appearance being based around her most recent appearance in Mario Party 3. She is a lightweight character with the unique ability to hover in the air when holding the jump button. Her neutral special is Toad, a counterattack where she pulls out Toad to reflect damage. Her side special is Peach Bomber, a horizontal attack where Peach attacks with her hip. Her up special is Peach Parasol, where Peach pulls out her parasol to slowly float down. Peach's down special is Vegetable which is based on a way to attack in Super Mario Bros. 2. Peach would pull out a turnip (occasionally an item) from the ground, and throw it at opponents.
  • Bowser: Bowser is the main antagonist of the Mario franchise who first appeared in Super Mario Bros.. Bowser constantly tries to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. In Melee, Bowser is a new starter character, whose appearance is based from Super Mario 64 and Mario Kart 64. Bowser wields great power and bulk, but is lacking in agility due to his heavy weight. His neutral special is Fire Breath, an attack taken directly from Super Mario 64 where Bowser breathes fire in front of him. His side special is Koopa Klaw, where Bowser slashes and bites his opponent. His up special is Whirling Fortress, which is loosely based on the Koopalings going in their shells and spinning sideways. Bowser's down special, Bowser Bomb, comes from Super Mario Bros. 3 where Bowser would jump up and perform a ground pound.
  • Dr. Mario: Dr. Mario is simply Mario in a doctor's uniform from the puzzle spin-off series, Dr. Mario. In it, Mario dresses up as a doctor and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. In Melee, Dr. Mario appears as a new unlockable character. He is a clone of Mario with some slightly altered specifications. In general, Dr. Mario's attacks are stronger than Mario's, but with slightly shorter reach and recovery. He has a different neutral special, Megavitamins. These are pill projectiles that act similar to Fireballs, except they do a little more damage and have a slightly longer range. His side special is Super Sheet, which is slightly slower, longer and more powerful than Mario's Cape. His up special is Super Jump Punch, just like Mario but a bit stronger. His down special is Dr. Tornado, similar to Mario's down special but it is a little stronger and deals less hits.

Bosses

  • Metal Mario: Metal Mario returns in Melee to play the same role of minor boss again. Metal Mario is encountered in the eleventh stage of the Adventure Mode. Here, Metal Mario must be fought on the stage Battlefield, after the player defeats the fifteen Fighting Wire Frames. Just like before, Metal Mario is a heavy, flinch resisting clone of Mario. The only difference from Smash 64 is that he does not resist as much knockback. One should note that the player can play as and fight against a Mario under the effect of the Metal Box.
  • Metal Luigi: Metal Luigi makes his first, and only appearance as a single character in Melee. Here, he plays the role of minor boss along with Metal Mario in the eleventh stage of the Adventure Mode. The player can only fight against Metal Luigi if Luigi has already been unlocked. Naturally, Metal Luigi is a heavy, flinch resisting clone of Luigi. Just like Metal Mario, Metal Luigi is mute and only makes metallic noises when moving. One should note that the player can play as and fight against a Luigi under the effect of the Metal Box.
  • Giga Bowser: Giga Bowser makes his gaming debut in Melee. Because he only appears in Smash Bros., and his trophy is under the Smash Bros. universe, he is considered half Mario, half Smash Bros. property. In Melee, he is the secret final boss of both the Adventure Mode, and the Event Mode. He is fought on the stage Final Destination in both instances. Although he is more than twice the size of Bowser, his moveset is almost identical to Bowser's. His attacks are considerably stronger in power, knockback, and range.

Stages

  • Mushroom Kingdom: Princess Peach's Castle: Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its Super Mario 64-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.
  • Mushroom Kingdom: Rainbow Cruise: In homage to the final stage of Super Mario 64, this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.
  • Mushroom Kingdom: The spiritual successor to the Mushroom Kingdom stage of the original Smash Bros., this Mushroom Kingdom stage is once again a homage to the original Super Mario Bros.. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of Brick Blocks than can be broken. Sometimes, "?" blocks may appear instead. Hitting one of these blocks will make an item spawn.
  • Mushroom Kingdom II: This unlockable stage functions as a throwback to Super Mario Bros. 2. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, Birdo appears as a stage obstacle shooting out eggs from her mouth. Pidgets can also appear riding on carpets that players can stand on.

Items

  • Bob-omb: Returns from Smash 64, essentially unaltered in function and purpose.
  • Fire Flower: Returns from Smash 64 essentially unaltered in function and purpose.
  • Freezie: Freezies are enemies from the original Mario Bros. that kill Mario and Luigi upon a contact. In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at opponents to encase them in a slab of ice, and they will be temporarily frozen as others attack him or her and pile on the damage without any knockback.
  • Green Shell: Returns from Smash 64, essentially unaltered in function and purpose.
  • Metal Box: An item based on the Metal Box from Super Mario 64. This would provide Mario with a Metal Cap, allowing him to change into Metal Mario, giving him much greater weight and power. In Melee, albeit without the cap; characters temporarily into a living metal model of themselves, increasing their resiliency but also their dropping weight, and making them mute.
  • Poison Mushroom: An item from Super Mario Bros.: The Lost Levels. Poison Mushrooms looked similar to Super Mushrooms, but would actually hurt Mario, instead of making him bigger. In Melee, the Poison Mushroom is an item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker and lighter.
  • Red Shell: Returns from Smash 64 essentially unaltered in function and purpose.
  • Starman: Returns from Smash 64 essentially unaltered in function and purpose.
  • Super Mushroom: An iconic power-up from the original Super Mario Bros. that carried on to almost every other Mario game. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends their life meter by one. In Melee, if a player touches one, they grow in size and increase their bulkiness and strength for a short period of time.

Enemies

  • Goombas: First appearing in Super Mario Bros., these brown creatures are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. They walk sideways and damage whoever they bump into, but are easily defeated by bouncing off their heads. They act the same way in Melee where they appear on the first stage of Adventure Mode.
  • Green Koopa Troopas: First appearing in Super Mario Bros., these turtle-like henchmen of Bowser's army who walk off ledges and retract into their shells when jumped upon, and the shell can be picked up and thrown or kicked at other enemies in many Mario games. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
  • Green Koopa Paratroopas: First appearing in Super Mario Bros., these are Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Green Koopa Troopas. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
  • Red Koopa Troopas: First appearing in Super Mario Bros., these red shelled versions Koopa Troopas do not walk off ledges, but they still retract into their shells when jumped upon, and their shells can still be used at items to throw and kick at other enemies. This is fully reflected in their appearances in Melee, where they appear on the first stage of the Adventure Mode.
  • Red Koopa Paratroopas: First appearing in Super Mario Bros., these are Red Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Red Koopa Troopas. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.

Music

  • 1: Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros, with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme.
  • 2: Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of an energized tune heard in Super Mario 64, while the second half is a remix of the underwater theme heard in Super Mario Bros. It is also used as Peach's credits theme.
  • 21: Mushroom Kingdom: A perfect preservation of the original 8-bit normal stage music heard in the original Super Mario Bros., appearing on Mushroom Kingdom as the primary track.
  • 22: Mushroom Kingdom (Finale): The original 8-bit "Hurry Up" music heard in Super Mario Bros. It is heard on the stage Mushroom Kingdom when the match's timer reached thirty seconds.
  • 23: Mushroom Kingdom II: The original 8-bit normal stage music heard in Super Mario Bros. 2, appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme.
  • 24: Mushroom Kingdom II (Finale): The original 8-bit Boss music in Super Mario Bros. 2, appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds.
  • 30: Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme.
  • 36: Dr. Mario: A synthesized remix of the Fever music track first heard in the original Dr. Mario and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme.
  • 38: Mario's Victory: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros..
  • 77: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros., and it occurs when the player picks up the Starman item in a match.

Full trophy list

 
The Mario & Yoshi trophy, a special trophy obtainable in the NTSC and PAL versions of Melee only via special events in Japan, or by hacking the game.

In Super Smash Bros. Brawl

In a maneuver both traditional and expected, Super Smash Bros. Brawl is rife with Mario-based content. In addition to every previous character from the universe (sans Dr. Mario, making Brawl the only Smash Bros. game to cut a Mario character) returning, the sub-franchise revolving around series anti-hero Wario has been recognized as its own universe for this game, as well as Diddy Kong joining Donkey Kong as the second Donkey Kong rep. Yoshi returns as well. Discounting the sub-universes, Mario is third only to Pokémon and Zelda in terms of total characters (counting the Pokémon Trainer as three separate characters and Zelda/Sheik as two) and has twice as many stages as the next most represented franchise.

Characters

Four characters from the Mario franchise are playable in Brawl, not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable Mario characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.

  • Mario: Mario, the face of gaming, was given a slight character model redesign for his appearance in Brawl as his appearance is based off his current design from the later Mario games, such as Luigi's Mansion and Super Mario Sunshine. He is also armed with F.L.U.D.D. this time around, replacing the Mario Tornado from the previous games. Like the rest of the Brawl roster, Mario has a new Final Smash. His is a massive fireball that expands as it engulfs the stage, called the Mario Finale. Mario is ranked 31st in the current tier list, his balance an impediment when others excel in many areas.
  • Luigi: Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains his Luigi Cyclone, giving him another special move unique from Mario. Like Mario, his appearance is also based off his current design from the later Mario games, such as Luigi's Mansion. Luigi's Final Smash, Negative Zone, creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 28th on the tier list, his bizarre physics both a boon and a curse.
  • Peach: Peach reappears from Melee. Her model has been updated to match her current design introduced in Mario Party 4. Her new Final Smash, Peach Blossom, involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her high Melee showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseries Mario characters.
  • Bowser: Bowser also makes a return after first appearing in Melee. His newfound Final Smash is Giga Bowser Transformation, in which he transforms himself to Giga Bowser for a short period of time to increase his power substantially. Bowser is considered the least viable of the Mario universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list.

Boss

  • Petey Piranha: A recurring character in contemporary Mario games, Petey appears in the Subspace Emissary mode as the first Boss fought. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.

Assist Trophies

The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four when Kat & Ana (from the Wario series) is counted.

  • Hammer Bro: A single member of the duo that Mario has fought since Super Mario Bros., Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
  • Lakitu and Spinies: Appearing in his original 8-bit form from Super Mario Bros., Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game. That being said, Lakitu can receive damage from opponents and be defeated prematurely.
  • Waluigi: Luigi's mischievous and villainous answer to Wario, known almost exclusively through his Mario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.

Common Enemies

  • Goomba: Appear as common enemies in the Subspace Emissary. They can be seen helping several of Bowser's minions in stealing Donkey Kong & Diddy Kong's banana hoard to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as The Great Maze, as common enemies.
  • Koopa Troopa: Appear as common enemies in the Subspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard.
  • Koopa Paratroopa: Appear as common enemies in the Subspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They are typically defeated in one or two hits.
  • Hammer Bro.: Appears as a common enemy in the Subspace Emissary mode. They also appear as Assist Trophies. They throw several hammers at foes, however, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
  • Bullet Bill: Appear as common enemies, and behave similarly to how they acted in Mario platformers, shooting across the screen to hit the player character.

Stages

In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various Mario-related games. Only the six stages with the Super Mushroom icon are listed below. For the Yoshi stages, see Yoshi's Island (SSBB) and Yoshi's Island (SSBM) (for info on the Melee stage). For the Donkey Kong stages, see 75m, Rumble Falls, and the Melee stage Jungle Japes. For the Wario stage, see WarioWare, Inc. (the only Wario stage in the whole game).

  • Delfino Plaza: Based on the main hub area from Super Mario Sunshine. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to Melee’s Mute City.
  • Luigi's Mansion: Luigi's Mansion is based on the game of the same name. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.
  • Mushroomy Kingdom: While the two previous Smash Bros. games have featured Mushroom Kingdom stages based on the original Super Mario Bros., Mushroomy Kingdom is a full recreation of World 1-1 from Super Mario Bros., apparently aged since the original Super Mario Bros. from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, World 1-2, an underground level, will load, instead of World 1-1.
  • Mario Bros.: A recreation of the classic Mario Bros. game, complete with enemies. A stage that almost completely throws the rules of Smash Bros. out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.

Items

All these items are classified within the main Mario series. For information on the Hammer and Spring items, see the Donkey Kong universe page.

  • Banana Peel: A staple "weapon" from the Mario Kart series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In Brawl when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
  • Bob-omb: The Bob-omb returns from Smash 64 and Melee, essentially unaltered as a very potent throwing weapon.
  • Fire Flower: The Fire Flower also returns from the previous Smash Bros. games without notable alteration in function or purpose. However, thanks to the new physics of Brawl, it can now be used while moving around and jumping.
  • Freezie: The Freezie returns from Melee without significant changes.
  • Golden Hammer: The Golden Hammer is an item in Brawl, originating from the game Wrecking Crew. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer's Headless Hammer, the Golden Hammer can become the Golden Squeaky Hammer, which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at the player).
  • Green Shell: The Green Shell returns from Smash 64 and Melee, essentially unchanged.
  • Hothead: A new item hailing from Super Mario World. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in its original game and in Brawl when picked up and thrown by a character. The Hothead does not harm the character that activates it.
  • Lightning Bolt: Hailing from the Mario Kart series, it does exactly what it does in the series, shrinking all characters on the stage except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
  • Metal Box: The Metal Box returns from Melee with the same basic function and purpose. It is also a mode on Special Brawl.
  • Peach: Although debuting in Brawl, it can't be considered a part of the Super Smash Bros. universe as it only comes after Peach's Final Smash, Peach Blossom. It heals 5% damage if eaten.
  • Poison Mushroom: The Poison Mushroom returns from Melee without significant changes, and also returns as a mode in Special Brawl.
  • Starman: Returns from Smash 64 and Melee essentially unaltered.
  • Super Mushroom: Returns from Melee basically unaltered in function and purpose.

Music

See List of SSBB Music (Super Mario Bros. series), and List of SSBB Music (Mario Kart series) See also Donkey Kong, WarioWare, Inc., Yoshi and Nintendo (which features some tracks originating from Mario games)

By far, the Mario series has the most music tracks in the game (not counting tracks based on musical motifs that originated in the Smash Bros. series). Only tracks from the main Mario series are listed here (even then, not all are classified in-game under the Super Mario Bros. series).

  • Delfino Plaza - Taken directly from Super Mario Sunshine, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme for the Delfino Plaza stage.
  • Title/Ending (Super Mario World) - A remix/medley of two songs from Super Mario World—the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
  • Main Theme (New Super Mario Bros.) - A completely redone version of the theme that plays on the generic overworld stages in New Super Mario Bros. accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
  • Ricco Harbor - This is the music that plays in Ricco Harbor, the second level of Super Mario Sunshine. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
  • Main Theme (Super Mario 64) - The music that plays on many levels (with several variations) from Super Mario 64, this is taken directly from the same game. It is used on the Delfino Plaza stage.
  • Luigi's Mansion Theme - A haunting orchestrated version of the main theme of Luigi's Mansion. It is the theme for the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
  • Airship Theme (Super Mario Bros. 3) - An orchestrated remix of the Airship theme from Super Mario Bros. 3. A similar remix is heard in Super Mario Galaxy. It is used on the Luigi's Mansion stage.
  • Castle/Boss Fortress (Super Mario World/SMB 3) - A techno-styled medley of the fortress music from Super Mario World as well as the boss music from Super Mario Bros. 3. It is used on the Luigi's Mansion stage.
  • Mario Circuit - A techno-styled remix of the Mario Circuit tracks' music from Super Mario Kart, starting with Mario Circuit 1. It is the theme for the Mario Circuit stage.
  • Luigi Circuit - A remix of an oft-used racetrack music from Mario Kart 64, the first being the eponymous Luigi Raceway. It is used on the Mario Circuit stage.
  • Waluigi Pinball - Completely redone, this is a version of the Waluigi Pinball racetrack music from Mario Kart DS. It is used on the Mario Circuit stage.
  • Rainbow Road - Taken directly from Mario Kart: Double Dash!!, this was the music that played on Rainbow Road, the final track in both this title as well as all other Mario Kart games excluding the retro courses featured in Mario Kart DS and Mario Kart Wii. It is used on the Mario Circuit stage.
  • Mario Tennis / Mario Golf - A medley of various songs from both Mario Golf games as well as both Mario Tennis games for the N64 and GCN. It is used on the Mario Circuit stage.
  • Ground Theme (Super Mario Bros.) - A soothing remix of the very well-known Mario theme song. It is theme for the World 1-1 variant of the Mushroomy Kingdom stage.
  • Ground Theme 2 (Super Mario Bros.) - A more upbeat remix of the same Mario theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
  • Gritzy Desert - A completely redone version of Gritzy Desert's music from the Nintendo DS RPG Mario & Luigi: Partners in Time. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
  • Underground Theme (Super Mario Bros.) - An ambiance laden remix of the popular underground theme from the original Super Mario Bros. It is the theme for the World 1-2 variant of the Mushroomy Kingdom stage.
  • Underwater Theme (Super Mario Bros.) - An eccentric song that remixes the underwater theme from Super Mario Bros.: it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used on the 1-2 variant of the Mushroomy Kingdom stage.
  • Underground Theme (Super Mario Land) - A remix of the underground theme from the Game Boy hit Super Mario Land. It is used on the 1-2 variant of the Mushroomy Kingdom stage.
  • Mario Bros. - A medley of the "stage-starting" theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original arcade game Mario Bros. It is the theme for the Mario Bros. stage.
  • Power-Up Music - Taken directly from Wrecking Crew, this was the theme that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a Golden Hammer.
  • Chill (Dr. Mario) - A remix of the "Chill" music from the popular puzzler Dr. Mario. It is used on the Flat Zone 2 stage.
  • Rainbow Cruise (Melee) - A remix of Rainbow Ride's music from Super Mario 64, taken directly from Melee. It is the theme for the Rainbow Ride stage.
  • Peach's Castle (Melee) - An arrangement of the overworld/underground theme from Super Mario Bros., taken directly from Melee. It is used on the Rainbow Ride stage.
  • Super Mario Bros. 3 (Melee) - A medley of the overworld theme and the music for Grass Land from Super Mario Bros. 3, taken directly from Melee. It is used on the Yoshi's Island (Melee) stage.
  • Dr. Mario (Melee) - A remix of the first two primary musics from Dr. Mario, taken directly from Melee. It is used on the PictoChat stage.
  • Mario Series victory theme - An orchestrated version of the "level complete" fanfare from the original Super Mario Bros.
  • snd_bgm_A11_MLRPG02 - This track was originally going to be in Brawl, but was cut for unknown reasons. It is assumed that it is a track from Mario & Luigi: Partners in Time.
  • snd_bgm_A12_MORINOKINOKO - Japanese translates Mushroom Forest, this track was also going to be in Brawl. It is assumed that this track was the theme for Toadwood Forest, also from Mario & Luigi: Partners in Time.

Trophies

Stickers

  • Toad
  • Rawk Hawk
  • Starman
  • Pianta
  • Dice Block
  • Toadette
  • Super Mushroom
  • Baby Bowser
  • Bowser Space
  • Kammy Koopa
  • Perry (Super Princess Peach)
  • 1-Up Mushroom
  • Ballyhoo & Bigtop
  • Banana
  • Barrel Train
  • Boo
  • Bow
  • Bowser
  • Bowser Coin
  • Bowser Jr.
  • Chain Chomp
  • Coin
  • Daisy
  • Donkey Kong (Mario Superstar Baseball)
  • Dry Bones
  • Female Pianta
  • Fly Guy
  • Goombella
  • Hammer Bros
  • Item Box
  • Koopa
  • Kooper
  • Lakitu
  • Lighting
  • Ludwig von Koopa
  • Luigi
  • Mario
  • Mario & Yoshi
  • Mega Rush Badge
  • Millennium Star
  • Misstar
  • Mouser
  • Noki
  • Peach
  • Peach & Daisy
  • Plum
  • Red Fire
  • R.O.B
  • Shine Sprite
  • Sidestepper
  • Snifit
  • Spiny
  • Super Mario Bros
  • Toad & Toadette
  • Toad
  • Turbo Birdo
  • Vivian
  • Waluigi
  • Wario
  • Yoshi

In Super Smash Bros. 4

As with past installments, the Mario franchise is well represented in Super Smash Bros. 4. The four primary fighters from Melee and BrawlMario, Luigi, Peach and Bowser — were confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation in Brawl, the series received newcomers in Rosalina and Bowser Jr., as well as the return of Melee fighter Dr. Mario. Even with the conclusion of DLC in February 2016, the Mario franchise still has the most playable fighters, excluding the series-related characters Donkey Kong, Diddy Kong, Yoshi, and Wario, who all return as well.

Characters

  • Mario: Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in Brawl and closely reflects his more recent appearances in the Super Mario installments. The character himself has received significant buffs in the transition from Brawl and his frequent usage in competitive play reflects this.
  • Luigi: Luigi was revealed during the Nintendo Direct of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent Mario games. Luigi's jump is now his trademark flutter jump that debuted in Super Mario Bros. 2, and his Final Smash is now the Poltergust 5000 from Luigi's Mansion: Dark Moon. Unlike the last three Super Smash Bros. games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.
  • Peach: the confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of Super Mario Bros. original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the Mario series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.
  • Bowser: Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning Mario veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.
  • Dr. Mario: originally, Dr. Mario was to be an alternate color for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from Super Smash Bros. Melee. He is the first fighter to be absent in between Smash Bros. installments, followed by the DLC fighters Mewtwo and Roy. While his moveset was recreated faithfully, the changes made to Mario between Melee and SSB4 makes Dr. Mario more distinct from the fighter he was cloned from. His Final Smash is a variation of the Mario Finale that uses giant Megavitamins, appropriately dubbed Doctor Finale.
  • Rosalina & Luma: the mysterious Rosalina debuted in 2007 as an important side character in Super Mario Galaxy. She allied with Mario to defeat Bowser, who stole the stars she had used to power her Comet Observatory. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the Lumas. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming Super Mario games and the Mario Kart series. Rosalina - accompanied with Luma — was announced for SSB4, the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by Super Mario Galaxy. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.
  • Bowser Jr.: Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title Super Mario Sunshine. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the Mario series. This is especially prevalent in the New Super Mario Bros. subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his Junior Clown Car, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in SSB4, where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of alternate colors, Bowser Jr. can be swapped with one of the seven Koopalings, who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and was officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in Smash for Nintendo 3DS, but is a starter character in Super Smash Bros. for Wii U.

Mii Fighter costumes

 
Mii Gunners wearing the Geno Set. The leftmost Mii is available for download via QR code.

Costumes

  •  Toad Outfit (Brawler): the outfit is based on Toad, a recurring Mario character that debuted in the original Super Mario Bros. The costume was released with a corresponding hat as downloadable content on September 30, 2015. The color of the vest depends on the Mii's default color. The costume changes depending on the Mii's gender, with a male being bare chested underneath the vest and the female having an undershirt.
  •  Geno Outfit (Gunner): the outfit is based on Geno, a playable ally from Super Mario RPG: Legend of the Seven Stars. He has been heavily requested to be a full playable fighter by fans since the development of Super Smash Bros. Brawl. The costume was released with a corresponding hat as downloadable content on December 16, 2015 to correspond with the release of Cloud and the Chocobo Hat. An official Mii based on Geno's likeness can be downloaded via QR code on the official site.

Hats

Items

Main article: Items

Bold italics denotes an item new to the Smash Bros. series.

 
The Pic of the Day introducing the Super Leaf as a new item.
  • Grass (container): pluckable red stalks from Super Mario Bros. 2. Upon pressing the attack button, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
  • Super Mushroom (status): a traveling red mushroom from Super Mario Bros. that causes the users to grow on contact. This increases the damage output, range, and knockback of their attacks at the expense of a bigger hurtbox.
  • Poison Mushroom (status): a traveling red mushroom from Super Mario Bros.: The Lost Levels that causes the users to shrink on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in Super Mario 3D Land.
  • Super Star (status): a bouncing, traveling star from Super Mario Bros. that grants temporary invincibility on contact.
  • Metal Box (status): a special type of block from Super Mario 64 that turns the user into their metal form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
  • Lightning (status): a bolt of electricity from Super Mario Kart. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
  • Bullet Bill (transformation): a sentient bullet item from Mario Kart DS. It spawns on stage as a small bullet that can be picked up. When "thrown", the user is transforms into a large Bullet Bill and flies across the stage.
  • Fire Bar (battering): a new battering weapon based on the spinning bars of flame from Super Mario Bros. Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
  • Golden Hammer[note 1] (battering): a rare hammer from Wrecking Crew. Like the regular Hammer, the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in Brawl. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a Wrecking Crew series, the Golden Hammer is still classified as a Mario item.
  • Fire Flower (shooting): a fiery plant from Super Mario Bros. Wielding it allows the fighter to erupt flames from its floral disk, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in the New Super Mario Bros. games.
  • Bob-omb (throwing): a sentient bomb from Super Mario Bros. 2. When it spawns, it will sit idle unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
  • Freezie (throwing): a sentient crystal of ice from Mario Bros. that freezes any opponents it is tossed at. Unlike in Brawl, it does not slide off of ledges, and it will freeze any fighters who actively attack it instead of picking it up.
  • Hothead (throwing): a sentient ball of flames from Super Mario World that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with fire or electric attacks.
  • Green Shell (throwing): the discarded shell of a Koopa Troopa from Super Mario Bros. that trails along the ground when tossed. Unlike in Brawl, its proportions more accurately reflect the modern design of the Koopas' shells. Red Shells appear in Smash Run with an identical function.
  • Banana Peel (throwing): discarded fruit skin from Super Mario Kart. Tossing it at an opponent causes them to trip. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of Diddy Kong's moveset.
  • Soccer Ball (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the Mario Strikers games.
  • POW Block (throwing): a destructive block from Mario Bros. that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the Mushroom Kingdom and Mario Bros. stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
  • Spiny Shell (throwing): a spiny, blue Koopa shell from Mario Kart 64 that homes in and strikes an opponent when tossed. Its design is based on its appearance in Mario Kart 7 and Mario Kart 8.
  • Boomerang (throwing): a blue boomerang from Super Mario 3D Land that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
  • Super Leaf (status): a tanooki leaf from Super Mario Bros. 3. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like Peach. During development, it potentially was also going to allow users to strike opponents with the tail, but this concept was scrapped. When fluttering, the floating sound effect from Super Mario 3D Land plays.

Assist Trophies

  • Hammer Bro.: an armored, turtle-like creature from Super Mario Bros. that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent Mario titles. It also appears as an enemy in Smash Run.
  • Lakitu & Spinies: Lakitu is a cloud-riding turtle from Super Mario Bros. that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in Brawl, making it more useful. They also appear as enemies in Smash Run.
  • Chain Chomp: a monster from Super Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.
  • Waluigi: Wario's mischievous partner from the Mario series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a Wario Assist Trophy. This is notable because Waluigi had never appeared in a Wario title and Wario himself was not yet confirmed for SSB4.

Smash Tour items

  • Super Mushroom (Red): a red mushroom from Super Mario Bros. The user starts battle in their giant form.
  • Poison Mushroom (Red): a red mushroom from Super Mario Bros.: The Lost Levels. The user shrinks a foe at the start of battle.
  • Super Star (Blue): a star from Super Mario Bros. It makes the user invincible and twice as fast.
  • Metal Box (Red): a special type of block from Super Mario 64. The user starts battle in their metal form.
  • Bob-omb (Red): a sentient bomb from Super Mario Bros. 2. The user starts battle with a Bob-omb in hand.
  • POW Block (Blue): a destructive block from Mario Bros. It makes all other players drop fighters.
  • Chain Chomp (Blue): a toothy, ball-and-chain being from Super Mario Bros. 3. It launches away nearby opponents.
  • Sidestepper (Red): a sewer-dwelling crab from Mario Bros. It speeds up the user's sideways dodges.
  • Boo (Red): a spectral being from Super Mario Bros. 3. The user starts battle invisible.
  • Ghosts (Luigi's Mansion) (Blue): colorful phantoms from Luigi's Mansion. They allow the user to walk through stationary opponents without triggering a battle.
  • Daisy (Baseball) (Red): the princess of Sarasaland from Super Mario Land, sporting her outfit from the Mario Baseball titles. The user automatically catches thrown items.

Enemies

Main article: Enemies

Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.

  • Kamek[note 1]: Bowser's elderly attaché in the Mario and Yoshi series. In Smash Run, Kamek behaves like the Magikoopa enemies from Super Mario World; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
  • Banzai Bill: a large, shark-mouthed bullet from Super Mario World that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in New Super Mario Bros. 2 in the 3DS version and New Super Mario Bros. U in the Wii U version. It previously appeared as a stage hazard on Melee's Princess Peach's Castle stage.

Smash Run enemies

Enemies exclusive to the 3DS version. They appear in Smash Run.

  • Goomba: an aggressive fungal being from Super Mario Bros. that charges at opponents. It can be defeated by jumping on its head. It previously appeared as an enemy in Melee's Mushroom Kingdom and Brawl's Subspace Emissary.
  • Koopa Troopa: a bipedal turtle-like creature from Super Mario Bros. that will headbutt nearby opponents. Attacking it causes it to retract into its shell, which can then be used as a projectile. It previously appeared as an enemy in Melee's Mushroom Kingdom and Brawl's Subspace Emissary. There are two variants of Koopa Troopa:
    • Green Koopa Troopa: a Koopa with a green carapace that will walk off ledges.
    • Red Koopa Troopa: a Koopa with a red carapace that does not walk off ledges.
  • Koopa Paratroopa: a winged Koopa Troopa from Super Mario Bros. that will headbutt nearby opponents. Attacking it causes its wings to fall off. It previously appeared as an enemy in Melee's Mushroom Kingdom and Brawl's Subspace Emissary. There are two variants:
    • Green Koopa Paratroopa: a Paratroopa with green carapace that hovers either horizontally or vertically in a set path.
    • Red Koopa Paratroopa: a Paratroopa with red carapace that bounces on the ground with its fluttering wings.
  • Hammer Bro.: an armored turtle-like creature from Super Mario Bros. that hops around and tosses hammers at opponents. Like in Super Mario Bros., it can shift between platforms. It also appears as an Assist Trophy and previously appeared as an enemy in Brawl's Subspace Emissary.
  • Lakitu: a cloud-riding turtle from Super Mario Bros. that drops Spiny Eggs onto opponents. It also appears as an Assist Trophy, but it uniquely is based on Lakitu's appearance from New Super Mario Bros. 2, not its in-game sprite from Super Mario Bros.
  • Spiny: a shelled creature from Super Mario Bros. covered in spines. They are dropped by Lakitu and cause damage on contact.
  • Bill Blaster: the cannon-like vessel of Bullet Bills. There are infrequent variants that will occasionally fire other enemies or items instead of Bullet Bills. Unlike in Super Mario games, Bill Blasters can be attacked and destroyed in Smash Run.
  • Bullet Bill: a sentient bullet from Super Mario Bros. launched from the Bill Blaster. Like a missile, it will often lock-on to nearby opponents and explode on contact. It also appears as a transforming item and previously appeared as an enemy in Brawl's Subspace Emissary.
  • Shy Guy: a masqueraded figure from Super Mario Bros. 2 that run towards opponents with flailing arms, causing damage on contact. Kart-driving Shy Guys also appear as hazards on the Rainbow Road, Mario Circuit, and Mario Circuit (Brawl) stages. There are four different variants in Smash Run:
    • Red Shy Guy: a Shy Guy in red robes and blue shoes. It has the strongest attacks and drops Attack stat boosts when defeated.
    • Blue Shy Guy[note 1]: a Shy Guy in cyan robes and purple shoes. It has the strongest defense and drops Defense stat boosts when defeated.
    • Yellow Shy Guy[note 1]: a Shy Guy in yellow robes and green shoes. It has the highest jump and drops Jump stat boosts when defeated.
    • Green Shy Guy[note 1]: a Shy Guy in green robes and brown shoes. It is the speediest Shy Guy and drops Speed stat boosts when defeated.
  • Chain Chomp: a metallic monster from Super Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
  • Flame Chomp: a metallic monster from Super Mario Bros. 3 that is trailed by a tail of fire. It releases the fireballs that make up its tail as projectiles. When it runs out of fireballs, the Chomp shuffles towards the nearest opponent and explodes.
  • Spike Top: a spiked, beetle-like creature from Super Mario World that scuttles along the floor, walls, and ceilings of the Smash Run arena. Its shell protects it from projectiles, and the namesake spike on its carapace protects it from downward blows.
  • Big Goomba: a large variety of Goomba from Super Mario Bros. 3. It charges towards nearby opponents like regular Goombas, but is a lot more powerful. It takes multiple jumps to defeat it. It previously appeared as an enemy in Brawl's Subspace Emissary.

Smash Tour enemies

Enemies exclusive to the Wii U version. They appear in Smash Tour. Unused data left in the game's files suggests that Petey Piranha and the Viruses from Dr. Mario were originally going to appear as bosses, but were ultimately scrapped. Models of the former were re-purposed for a collectible trophy.

  • Nabbit: a cunicular thief from New Super Mario Bros. U who travels along the Smash Tour board, picking up any item he comes across. The first player that bumps into him retrieves his whole loot.

Stages

for Nintendo 3DS

Stages exclusive to the 3DS version. According to game director Masahiro Sakurai, the unlockable Kirby stage Dream Land was originally going to be based on Super Mario Land.

  • 3D Land (starter): a scrolling stage based on various locations from Super Mario 3D Land, beginning in an area similar to World 1-1 at the base of Peach's Castle. Unlike other scrolling stages, its shifts to other stage-types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like Battlefield or traveling stages like Isle Delfino. Skewers rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant Warp Pipe that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Bowser Jr., who is also unlocked on this stage. Its Ω form is a floating platform like Final Destination.
  • Paper Mario (starter): a handcrafted stage based on locations from the Paper Mario series. Like Castle Siege, it is a transitional stage that cycles through three different phases. Each one has its own hazards, platform layouts, set order, and is based on a unique location. The three phases are:
  1. Hither Thither Hill: a grassy plain from Paper Mario: Sticker Star. A large windwill provides secondary rotating platforms. Towards the end of this phase, a large Fan Thing is erected on the left side of the stage and blows powerful gusts of wind. Paper Mario’s columnar Ω form is staged in this phase.
  2. S.S. Flavion: a seafaring vessel from Paper Mario: The Thousand-Year Door. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant Blooper from The Thousand-Year Door or is blasted into the sky by the whale from the original Paper Mario.
  3. Bowser's Sky Castle: Bowser's flying fortress from Sticker Star. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.

for Wii U

Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on Dr. Mario was planned but ultimately scrapped. Like Wily Castle and Gaur Plains, it would have included the Viruses as bosses.

  • Mario Circuit (starter): an arena staged on the titular race course from Mario Kart 8. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has anti gravity segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and Mario Motors garages. It is large enough to accommodate 8-Player Smash. This is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Bowser Jr. Its Ω form is a spacious floating platform like Final Destination. It was one of the few stages based on a Wii U-exclusive title.
  •   Mario Circuit (Brawl) (starter): an arena staged on the titular race course from the Mario Kart series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the Figure-8 Circuit from Mario Kart DS. Its assets derive from Mario Kart DS and its predecessor Mario Kart: Double Dash!! Like the other Mario Kart stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate 8-Player Smash. It is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Peach and Bowser. Its Ω form is an unused section of track risen high above the raceway.
  •   Luigi's Mansion (starter): staged in the titular haunted estate from Luigi's Mansion. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing Boos, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate 8-Player Smash. It is one of the possible stages to appear in Level 7 of All-Star Mode as a home stage for Luigi. Its Ω form is columnar and is staged on the mansion's roof.

Music

Original tracks

Arrangements and remixes unique to SSB4.

  • Super Mario Bros. Medley: a medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker. It is featured on Disc 2 of A Smashing Soundtrack.
  • Ground Theme / Undeground Theme (Super Mario Bros.): a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of A Smashing Soundtrack.
  • Super Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker.
  • Super Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
  • Super Mario World Medley: a medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on Yoshi's Island (Melee) and Super Mario Maker.
  • Fortress Boss (Super Mario World): a flamenco-influenced arrangement of "Koopaling Theme" from Super Mario World. It plays on Mushroom Kingdom U and Super Mario Maker.
  • Main Theme (Super Mario 64) (DLC): an arrangement of "Main Theme" and "Opening" from Super Mario 64. It plays on Peach's Castle (64).
  • Rosalina in the Observatory / Luma's Theme: a waltz-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from Super Mario Galaxy. It plays on Mario Galaxy.
  • Egg Planet: a medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros. It plays on Mario Galaxy. It is included on Disc 2 of A Smashing Soundtrack.
  • Super Mario 3D Land Theme / Beach Theme: an arrangement of "Main Theme" and "Sea Theme" from Super Mario 3D Land. It plays on 3D Land and Delfino Plaza. It is included on Disc 1 of A Smashing Soundtrack.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces from New Super Mario Bros. Wii. It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 2 of A Smashing Soundtrack.
  • Title (Super Mario Maker) (DLC): a remix of "Title" from Super Mario Maker. It plays on Super Mario Maker.
  • Circuit (Mario Kart 7): an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7. It plays on Mario Circuit and is included on Disc 2 of A Smashing Soundtrack.
  • Rainbow Road Medley: a medley of the "Rainbow Road" pieces from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit. It plays on Rainbow Road and Mario Circuit.
  • Cloudtop Cruise: a remix of "Cloudtop Cruise" from Mario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" from Super Mario Galaxy. It plays on Mario Circuit.
  • Luigi's Mansion Series Medley: a medley of pieces from the Luigi's Mansion games, including "Luigi's Mansion Theme" from Luigi's Mansion with "Catching Ghost" and "Mission Complete" from Luigi's Mansion: Dark Moon. It plays on Luigi's Mansion.
  • Chill (Dr. Mario) Ver. 2: an arrangement of "Chill" from Dr. Mario. It plays on 75m.
  • Mario Paint Medley: an medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". It plays on Miiverse. It is featured on Disc 2 of A Smashing Soundtrack.
  • Try, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team. It plays on Paper Mario and Woolly World. It is icnluded on Disc 1 of A Smashing Soundtrack.
  • Paper Mario Medley: a medley of pieces from the Paper Mario series, including "Overworld Theme" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and "Bowser Jr.'s Flotilla" from Sticker Star - itself an arrangement of "Airship Theme" from Super Mario Bros. 3. It plays on Paper Mario and Woolly World. It is featured in "The Future King", the reveal trailer for Bowser Jr.

Returning tracks

Arrangements and remixes from previous Smash titles.

  •  Peach's Castle Stage: an arrangement of "Ground Theme" from Super Mario Bros. It plays on Peach's Castle (64) and Super Mario Maker.
  •  Princess Peach's Castle: an arrangement of the "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros. It plays on Delfino Plaza.
  •  Ground Theme (Super Mario Bros. 3): a rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3. It plays on Yoshi's Island (Melee) and Super Mario Maker.
  •  Yoshi's Island (Melee): an arrangement of "Athletic Theme" from Super Mario World. It plays on Yoshi's Island (Melee) and Super Mario Maker.
  •  Rainbow Cruise: an arrangement of "Slider" from Super Mario 64 and "Underwater Theme" from Super Mario Bros. It plays on Smash Run and Delfino Plaza.
  •  Dr. Mario: an arrangement of "Fever" from Dr. Mario. It plays on PictoChat 2 and Flat Zone X.
  •  Mario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. "New Match" itself is an arrangement of Mozart's "Eine kleine Nachtmusik". It plays on 75m.
  •  Ground Theme (Super Mario Bros.): an arrangement of "Ground Theme" from Super Mario Bros. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker.
  •  Underground Theme (Super Mario Bros.): an arrangement of "Underground Theme" from Super Mario Bros. It plays on Mushroomy Kingdom.
  •  Underwater Theme (Super Mario Bros.): an arrangement of "Underwater Theme" from Super Mario Bros. It plays on Mushroom Kingdom U.
  •  Airship Theme (Super Mario Bros. 3): an arrangement of "Airship Theme" from Super Mario Bros. 3. It plays on Luigi's Mansion and Super Mario Maker. It is featured in the trailer "The Future King".
  •  Underground Theme (Super Mario Land): an arrangement of "Underground Theme" from Super Mario Land. It plays on Luigi's Mansion.
  •  Title / Ending (Super Mario World): a medley of pieces from Super Mario World, including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
  •  Castle / Boss Fortress (Super Mario World/SMB 3): an arrangement of "Sub Castle" from Super Mario World and "Fortress Boss" from Super Mario Bros. 3. It plays on Luigi's Mansion and Super Mario Maker.
  •  Main Theme (New Super Mario Bros.): a remix of "Ground Theme" from New Super Mario Bros. It plays on Delfino Plaza.
  •  Mario Circuit: a remix of "Mario Circuit" from Super Mario Kart. It plays on Mario Circuit (Brawl).
  •  Luigi Raceway: a remix of "Raceway" from Mario Kart 64. It plays on Mario Circuit (Brawl).
  •  Waluigi Pinball: an arrangement of "Waluigi Pinball" from Mario Kart DS. It plays on Mario Circuit (Brawl).
  •  Luigi's Mansion Theme: an arrangement of "Main Theme" from Luigi's Mansion. It plays on Luigi's Mansion.
  •  Chill (Dr. Mario): an arrangement of "Chill" from Dr. Mario. It plays on Flat Zone X.
  •  Mario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour. It plays on Mario Circuit (Brawl).

Source tracks

Compositions and arrangements directly sourced from the Mario series with no alterations.

  • Style Switch: Ground Theme (DLC): a medley of the ground themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
  • Ground Theme (Super Mario Bros.) (DLC): it plays on Super Mario Maker.
  • Ground Theme (Super Mario Bros. 2) (DLC): it plays on Peach's Castle (64) and Super Mario Maker.
  • Ground Theme (Super Mario Bros. 3) (DLC): it plays on Peach's Castle (64) and Super Mario Maker.
  • Ground Theme (Super Mario World) (DLC): it plays on Super Mario Maker.
  • Main Theme (Super Mario 64): it plays on Delfino Plaza.
  • Slide: "Slider" from Super Mario 64. It plays on Peach's Castle (64).
  • Delfino Plaza: sourced from Super Mario Sunshine. It plays on the titular stage.
  • Ricco Harbor: sourced from Super Mario Sunshine. It plays on the Delfino Plaza stage.
  • Egg Planet: sourced from Super Mario Galaxy. It plays on Mario Galaxy.
  • Gusty Garden Galaxy: "Gusty Garden" from Super Mario Galaxy. It plays on Mario Galaxy and is featured in "Comet Observatory", the reveal trailer for Rosalina & Luma.
  • Super Mario Galaxy: the eponymous credits theme of Super Mario Galaxy. It plays on Mario Galaxy.
  • Theme of SMG2: the title theme of Super Mario Galaxy 2. It plays on Mario Galaxy.
  • Sky Station: sourced from Super Mario Galaxy 2. It plays on Mario Galaxy.
  • Bowser's Galaxy Generator: sourced from Super Mario Galaxy 2. It plays on Mario Galaxy.
  • Fated Battle: sourced from Super Mario Galaxy 2. It plays on Mario Galaxy.
  • Ground Theme (New Super Mario Bros. 2): though sourced from New Super Mario Bros. 2, the piece is a remix of the same composition from New Super Mario Bros. Wii. It plays on Mushroom Kingdom U and Super Mario Maker.
  • Ground Theme (New Super Mario Bros. U): it plays on Mushroom Kingdom U and Super Mario Maker.
  • Super Bell Hill: sourced from Super Mario 3D World. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
  • The Great Tower Showdown 2: sourced from Super Mario 3D World. It plays on Mario Galaxy.
  • Champion Road: though sourced from Super Mario 3D World, the piece is an arrangement of "Gusty Garden" from Super Mario Galaxy. It plays on Mario Galaxy.
  • Rainbow Road (Mario Kart: Double Dash!!): it plays on Mario Circuit (Brawl).
  • Mushroom Gorge: sourced from Mario Kart Wii. It plays on Mario Circuit.
  • Rainbow Road (Mario Kart 7): it plays on Rainbow Road and Mario Circuit.
  • Rainbow Road (Mario Kart 8): it plays on Mario Circuit.
  • Mario Circuit (Mario Kart 8): it plays on Mario Circuit.
  • Mario Kart Stadium: sourced from Mario Kart 8. It plays on Mario Circuit.
  • On the Hunt -Gloomy Manor Ver.- (Instrumental): "On the Hunt - Gloomy Manor Version" from Luigi's Mansion: Dark Moon. It is considered an "instrumental" in SSB4 because the original piece included Charles Martinet (as Luigi) humming along with the composition. It plays on Luigi's Mansion.
  • Tough Guy Alert!: sourced from Mario & Luigi: Bowser's Inside Story. It plays on Woolly World.
  • The Grand Finale: sourced from Mario & Luigi: Bowser's Inside Story. It plays on Mario Galaxy.
  • Minigame Theme: though sourced from Mario Party 9, the piece is an arrangement of "Battle Stage" from Mario Kart: Double Dash!! It plays on Mario Circuit.

Victory fanfares

  • Victory! Mario Series: an orchestration of "Course Clear Fanfare" from Super Mario Bros.
  • Victory! Bowser and Bowser Jr.: an arrangement of "Course Clear Fanfare" from Super Mario Bros. on electric guitar.
  • Victory! Rosalina: a flourish arrangment of "Title" from Super Mario Galaxy, which also plays when Mario or Luigi obtains a Power Star in Galaxy.

Other

Several tracks from the Mario series are used in promotional material for SSB4 without appearing in either of the final games. "Peach's Castle Stolen" from Super Mario Galaxy is used in "Comet Observatory", the reveal trailer for Rosalina & Luma. "Attack of the Airships" from Galaxy and "Bowser Jr.'s Fiery Flotilla" from Super Mario Galaxy 2 are used in "The Future King", the reveal trailer for Bowser Jr. "Beware the Forest's Mushrooms" from Super Mario RPG: Legend of the Seven Stars is used in the DLC trailer "Mii Fighters Suit Up for Wave Five" during the segment focused on the Geno Outfit.

Trophies

Collectible trophies that appear in both the 3DS version and the Wii U version.

  • Mario
  • Mario (Alt.)
  • Luigi
  • Luigi (Alt.)
  • Peach
  • Peach (Alt.)
  • Bowser
  • Bowser (Alt.)
  • Dr. Mario
  • Dr. Mario (Alt.)
  • Rosalina & Luma
  • Rosalina & Luma (Alt.)
  • Bowser Jr.
  • Bowser Jr. (Alt.)
  • Larry
  • Morton
  • Wendy
  • Iggy
  • Roy
  • Lemmy
  • Ludwig
  • Toad
  • Grass
  • Super Mushroom
  • Poison Mushroom
  • Super Star
  • Metal Box
  • Lightning
  • Bullet Bill
  • Fire Bar
  • Golden Hammer[note 1]
  • Fire Flower
  • Bob-omb
  • Freezie
  • Hothead
  • Green Shell
  • Banana Peel
  • Soccer Ball
  • POW Block
  • Spiny Shell
  • Boomerang
  • Super Leaf
  • Hammer Bro.
  • Lakitu & Spinies
  • Chain Chomp
  • Waluigi
  • Banzai Bill
  • Kamek[note 1]
  • Pipes
  • Goomba
  • Koopa Troopa (Green)
  • Piranha Plant
  • Koopa Paratroopa (Red)
  • ? Block
  • 1-Up Mushroom
  • Shy Guy
  • Boo
  • Big Goomba

for Nintendo 3DS

  • Luigi (With Poltergust 3000)
  • Koopa Troopa (Red)
  • Koopa Paratroopa (Green)
  • Lakitu
  • Spiny
  • Bill Blaster
  • Blue Shy Guy[note 1]
  • Yellow Shy Guy[note 1]
  • Green Shy Guy[note 1]
  • Flame Chomp
  • Spike Top
  • P-Switch
  • Rainbow Road
  • Shy Guy + Standard Kart
  • Cheep Cheep
  • Blooper
  • Buzzy Beetle
  • Pokey
  • Tanooki Mario & Kitsune Luigi
  • Statue Mario
  • Paragoomba
  • Dry Bones
  • Thwomp
  • Wiggler
  • Baby Mario[note 1]
  • King Bob-omb
  • Professor Elvin Gadd
  • King Boo
  • Baby Peach
  • Boomerang Mario
  • Mario (With Propeller Box)
  • Mario + Standard Kart
  • Peach + Birthday Girl
  • Bowser + Standard Kart
  • Donkey Kong + Barrel Train
  • Yoshi + Egg 1
  • Wario + Bruiser
  • Lakitu + Cloud 9
  • Peach (Tennis Outfit)
  • Daisy (Tennis Outfit)
  • Mario (Gold Block)
  • Paper Mario
  • Paper Luigi
  • Paper Peach
  • Paper Bowser
  • Paper Kersti
  • Paper Wiggler
  • Paper Gooper Blooper
  • Paper Bowser (Second Form)
  • Polterpup
  • Ghosts
  • Mario Golf: World Tour

for Wii U

A trophy of the Viruses from Dr. Mario appears in the Other category.

  • Mario Finale
  • Poltergust 5000
  • Peach Blossom
  • Giga Bowser
  • Doctor Finale
  • Power Star
  • Shadow Mario Paint
  • F.L.U.D.D.
  • Nabbit
  • Toad Brigade
  • Big Urchin
  • Starship Mario
  • Shellcreepers
  • Sidesteppers
  • Fighter Fly
  • Birdo
  • Daisy
  • Baby Luigi[note 1]
  • Whomp
  • Li’l Oinks
  • Ghosts (Luigi’s Mansion)
  • Toadsworth
  • Toadette
  • Goombella
  • Mini-Yoshi
  • Peach (Baseball)
  • Daisy (Baseball)
  • Tippi
  • Fracktail
  • Flint Cragley
  • Mr. L
  • Count Bleck
  • Bee Mario
  • Boo Mario
  • Spring Mario
  • Rainbow Mario
  • Mario + Standard Bike
  • Peach + Daytripper
  • Bowser + Flame Runner
  • Toad + Quacker
  • Funky Kong + Offroader
  • Baby Daisy
  • Propeller Mario
  • Penguin Mario
  • Cloud Mario
  • Rock Mario
  • Baby Luma
  • Lubba
  • Flying Squirrel Mario
Trophy Boxes
Main article: Trophy Box
  • Mario Bros.
  • Super Mario Bros.
  • Bowser’s Minions (Bowser's Troops)
  • Super Mario Bros. 2 & 3
  • Super Mario Kart (Mario Kart)
  • Super Mario Galaxy
  • Super Mario Galaxy 2
  • Paper Mario
  • Koopalings (Bowser’s Minions)
  • New Super Mario Bros.

Masterpieces

Main article: Masterpieces
  1. ^ a b c d e f g h i j k l This character or item debuted in a game from a different universe.

In Super Smash Bros. Ultimate

  This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.

As seen in a teaser trailer featuring the Inklings from Splatoon, the Mario universe is set to return in Super Smash Bros. Ultimate.

Characters

  • Mario: Mario is set to reappear in this game. Cappy is added as a visual element in some attacks and taunts.
  • Luigi: Luigi will return as a fighter, but it is currently unknown if he’s either a starter or unlockable character.
  • Peach: Peach will return as an unlockable fighter. Toad is more present in Peach's moveset now, participating in more attacks.
  • Bowser: He will return as an unlockable fighter.
  • Dr. Mario: He is confirmed to return as an unlockable fighter and is no longer considered to be a clone.
  • Rosalina & Luma: The duo will return as an unlockable fighter.
  • Bowser Jr.: He (and the Koopalings) will return as an unlockable fighter.
  • Daisy: Daisy will make her debut as an unlockable clone fighter (of Peach), now referred to as echo fighters.

Assist Trophies

Items

Stages

Music

  • A new arrangement of "Demon King Koopa" from Super Mario Bros. 3, heard in Bowser's character showcase.
  • A new arrangement of "Delfino Plaza" from Super Mario Sunshine, heard in Bowser Jr.'s character showcase.
  • A new arrangement of "Luigi's Mansion Theme" from Luigi's Mansion, heard in Luigi's character showcase.
  • "Jump Up, Super Star!" from Super Mario Odyssey, heard in Mario's character showcase.
  • "Classic Tennis" from Mario Tennis: Ultra Smash, heard in Daisy's character showcase.
  •  "Princess Peach's Castle" heard in Peach's character showcase and on Princess Peach's Castle in the demo version.
  •  "Dr. Mario" heard in Dr. Mario's character showcase.
  •  "Mario Tennis / Golf" heard during Daisy's unveiling in the E3 Direct.
  •  "Athletic Theme / Ground Theme (New Super Mario Bros. 2)" heard during the Super Smash Bros. Ultimate Direct.
  •  "Egg Planet" heard in Rosalina & Luma's character showcase.

Games with elements from or in the Super Smash Bros. series

Mario Bros.

The first Mario game introduced Luigi. It also contributes a stage that is based on the first level. The music also appears.

  • Playable Characters:
    •  Luigi, who debuted in this game, is an unlockable character for all games other than Super Smash Bros. for Nintendo 3DS/Wii U, where he is a starter. Luigi's white costume is also reminiscent of what he wore in the NES version of this game. Additionally, his fireballs are identical to the green ones that appear in this game.
    •  Mario's green alternate costume in all Super Smash Bros. games is based on Luigi's outfit on the cover of Mario Bros. Wario also has these colors for one of his alternate costumes in Super Smash Bros. Brawl and Super Smash Bros. 4.
    •  Mario's pink alternate costume in Super Smash Bros. 4 is based on his outfit on the Japanese/Europe box art of Mario Bros. Wario also has these colors for one of his alternate costumes in Super Smash Bros. Brawl and Super Smash Bros. 4.
    •  Luigi's cyan and navy blue alternate costume in all Super Smash Bros. games is based on Mario's outfit on the box art of Mario Bros.
  • Stages:
    •  One of the levels appear as a stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate under the same name as the game, but Freezies (due to already being items), Red Fireballs, and Fighter Flies are not present.
  • Items
  • Music:
    •  Mario Bros.: An arrangement of "New Match" and "Title" from this game
  • Trophies\Stickers:
  • Miscellaneous:
    •  The Shellcreeper enemies are the predecessors to the Koopa Troopas, which play many roles in the series, as well as being a stage element in Mario Bros.
    •  Coins make their first appearance in this game as collectible bonus items.
    •  Fireballs also make a debut, though the Mario Bros. are unable to control these. They would later do so in the successor to this game, Super Mario Bros., but only the red fireballs exist.
    •  The way a character respawns in most modes is similar to how the brothers respawn in this game after losing a life (see revival platform).
    •  In Super Smash Bros. 4, the sound effect for Luigi crawling emits the same sound when running in this game.

Pinball

  • Playable Characters:
    •  Luigi's orange costume in Super Smash Bros. Brawl and Super Smash Bros. 4 is very similar to Mario's outfit on the box art of Pinball.

Wrecking Crew

Main article: Wrecking Crew (game)
  • Playable Characters:
    •  Mario's white costume in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl is a reference to Foreman Spike.
    •  Mario's green alternate costume in Super Smash Bros. Brawl and Super Smash Bros. 4 is based on his outfit on the Japanese box art of Wrecking Crew.
    •  Luigi's pink alternate costume in all Super Smash Bros. games is based on his outfit in Wrecking Crew.
  • Stages:
  • Items:
    •  The Golden Hammer and its theme appears in Super Smash Bros. Brawl and Super Smash Bros. 4.
  • Trophies:

Super Mario Bros.

Main article: Super Mario Bros.
  • Playable Characters:
    •  Mario and Luigi's Fireballs are based on their ability after touching the Fire Flower, which first appeared in this game.
    •  Mario, Luigi, and Dr. Mario's jumping animation, as well as their Super Jump Punches originate in this game.
    •  Mario's up taunt in all Smash bros. games except Ultimate has him mimicking his standing pose in this game.
    •  Bowser and Princess Peach originated in this game, and have been playable in every Super Smash Bros. game since Melee.
    •  Bowser's ability to breathe fire, along with one of his custom moves, Fire Shot, comes from this game.
    •  Toad first appeared in this game.
    •  Mario's outfit when Fire Mario is present in Super Smash Bros. Brawl and Super Smash Bros. 4 as his white costume.
    •  Luigi's white costume in Super Smash Bros. and Super Smash Bros. Melee is based on his appearance in this game.
  • Stages:
  • Assist Trophies:
    •  Hammer Bro. appears as an Assist Trophy in Super Smash Bros. Brawl and Super Smash Bros. 4
    •  Lakitu and Spinies appear as an Assist Trophy in Brawl and Smash 4, using their sprites from this game.
  • Items:
    •  The Super Mushroom, the Fire Flower, the Super Star, and the Green and Red Shells made their first initial appearances in this game, and all (with the exception of Red Shells which only appeared as items in Super Smash Bros. and Super Smash Bros. Melee) have been items in every Super Smash Bros. game.
    •  The Fire Bar appears as an item in Super Smash Bros. 4.
    •  The Bullet Bill appears as an item in Smash 4, though its functionality is more akin to its appearance in the Mario Kart series.
  • Enemies:
  • Trophies:
  • Music:
    •  Peach's Castle Stage: A remix of the "Ground Theme".
    •  Princess Peach's Castle: A remix combining the "Ground" and "Underground" themes.
    •  Ground Theme (Super Mario Bros.) (Remix): An arrangement of the "Ground Theme".
    •  Underground Theme (Super Mario Bros.): An arrangement of the "Underground Theme".
    •  Underwater Theme (Super Mario Bros.): An arrangement of the "Underwater Theme".
    •  Style Switch: Ground Theme: Features the original Ground Theme sourced from this game.
    •  Ground Theme (Super Mario Bros.) (Original): The "Ground Theme" sourced from this game.
    •  Victory! Mario Series: The victory theme of Mario, Luigi, Dr. Mario, Peach, and Bowser (Melee and Brawl only), an arrangement of the "Course Clear Fanfare" from this game.
    •  Victory! Bowser and Bowser Jr.: The victory theme of Bowser and Bowser Jr. in Smash 4, an arrangement of the "Course Clear Fanfare" from this game, played on electric guitar.
  •  The game is available as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
  •  Artwork depicting Mario and various other characters and enemies appear as a sticker in Super Smash Bros. Brawl.

Super Mario Bros.: The Lost Levels

  • Playable Characters:
    •  This game introduced differences between Mario and Luigi, where the latter could jump higher, but with less overall agility. This difference is a recurring feature in the Super Smash Bros. series.
    •  Bowser's eighth alternate coloration in Super Smash Bros. 4 and Super Smash Bros. Ultimate is based on the appearance of Blue Bowser in this game
  • Items:
    •  Introduced the Poison Mushroom, which would do damage to Mario or Luigi if they touched it; it has appeared as an item in every Smash Bros. game since Melee.
  • Music:
    •  Super Mario Bros.: The Lost Levels Medley: An orchestration medley of music from Super Mario Bros.: The Lost Levels, which includes the ending theme, underground theme, 1-Up tune, "timer warning" theme, underwater theme, invincibility theme, and the "level clear" theme.
  •  The game is available as a masterpiece in Super Smash Bros. for Wii U.

Super Mario Bros. 2

Main article: Super Mario Bros. 2
  • Playable Characters:
    •  Peach's Vegetable move is based on plucking turnips from this game.
    •  This game introduced Peach's ability to float.
    •  Luigi performs a scuttle from this game in Super Smash Bros. 4 when he jumps.
  • Stages:
  • Items:
    •  Bob-ombs appear in all the Smash Bros. games as an item.
    •  Grass is a world element in this game, and it appeared as an item in Super Smash Bros. 4.
  • Stage Elememts:
  • Enemies:
    •  Shy Guys appear as enemies in Smash Run in the colors of red, blue, yellow and green.
  • Trophies:
    •  Pokey appears as a trophy in Super Smash Bros. for Nintendo 3DS.
  • Music:
    •  Ground Theme (Super Mario Bros. 2): The "Ground Theme" sourced from this game.
    •  Mushroom Kingdom II (Finale): The boss theme sourced from this game.
  •  Snifit and Mouser appear as stickers in Super Smash Bros. Brawl.
  •  Peach appears as a sticker in Super Smash Bros. Brawl, depicting her artwork for this game.
  •  This game is available as a masterpiece in Super Smash Bros. Brawl by winning in Versus mode with Peach five times. The game starts the player with Peach, yet the player can change their character to either Mario, Luigi, or Toad once they make Peach lose all her health.
  •  Two of the random names generated in Super Smash Bros. Brawl when naming something are "BIRDO" and "WART", referencing Birdo and Wart, both who originated in Super Mario Bros. 2.

Super Mario Bros. 3

  • Playable Characters:
    •  Bowser's down special, Bowser Bomb, is based on a move he uses in this game.
    •  The music that plays when Peach performs her Final Smash, Peach Blossom, is a sped-up remix of the music that plays in Coin Heavens.
    •  Cannonballs, which first appeared in this game, serve as Bowser Jr.'s neutral special, Clown Cannon.
    •  Mario and Luigi's backward midair jump animation is based on Invincible Mario's jumps as of this game, where he performs flips when he jumps.
    •  The Koopalings made their first appearance in this game, and appear as Bowser Jr.'s alternate costumes in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
    •  Thwomp appears as one of Kirby's Stone transformations.
  • Assist Trophies:
    •  Chain Chomp appears as an Assist Trophy in Super Smash Bros. 4.
  • Items:
    • The Super Leaf power-up that debuted in this game appears in Super Smash Bros. 4 as an item.
  • Enemies:
    •  Chain Chomps, Flame Chomps, and Giant Goombas appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS.
  • Music:
    •  Ground Theme (Super Mario Bros. 3) (Remix): A rock-influenced arrangement of "Ground Theme" from this game.
    •  Airship Theme (Super Mario Bros. 3): An arrangement of " Airship Theme" from this game.
    •  Castle/Boss Fortress (Super Mario World/SMB 3): An arrangement which features "Fortress Boss" from this game.
    •  Super Mario Bros. 3 Medley: A medley of tracks from this game including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
    •  Style Switch: Ground Theme: Features "Ground Theme", sourced from this game.
    •  Ground Theme (Super Mario Bros. 3) (Original): The "Ground Theme", sourced from this game.
    •  A new arrangement of Demon King Koopa from this game, heard in Bowser's character showcase.
  • Trophies:
    •  Raccoon Mario appears as a trophy in Super Smash Bros. Melee.
    •  Boo appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. 4.
    •  Thwomp appears as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS.
    •  Chain Chomp appears as a trophy in Brawl.
    •  Flame Chomp and the P-Switch appears as trophies in Smash for 3DS.
    •  A trophy of Tanooki Mario and Kitsune Luigi and a Statue Mario trophy appear in Super Smash Bros. for Nintendo 3DS.
  •  Ludwig von Koopa appears as a sticker in Super Smash Bros. Brawl.
  •  Chain Chomp appears as a sticker in Brawl.

Super Mario Land

  • Playable Characters:
    •  Daisy first appeared in this game, and is an Echo Fighter of Peach in Super Smash Bros. Ultimate.
    •  Peach's orange costume is based on Daisy.
  • Trophies:
    •  Daisy appears as a trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4.
  • Music:
    •  Underground Theme (Super Mario Land): An arrangement of "Underground Theme" from this game.
  •  Daisy appears as a sticker in Super Smash Bros. Brawl.
  •  A Daisy Wig is available as a headgear for all Mii Fighter types.
  •  Daisy in her baseball appearance appears in Smash Tour as an item.

Dr. Mario

Main article: Dr. Mario (game)
  • Playable Characters:
    •  Dr. Mario, Mario's doctor persona, premiered in this game.
    •  Dr. Mario's neutral special, Megavitamin, originates from this game.
  • Trophies:
    •  Viruses appear as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Wii U.
  • Music:
    •  Dr. Mario: An arrangement of "Fever" from this game.
    •  Chill (Dr. Mario): An arrangement of "Chill" from this game.
  •  The Viruses also appear as a sticker in Super Smash Bros. Brawl.
  •  The Game Boy version of the game is available as a Masterpiece in Super Smash Bros. for Wii U.

Super Mario World

Main article: Super Mario World
  • Playable Characters:
    •  Yoshi, a starter character in all of the Super Smash Bros. games, premiered in this game.
    •  In Super Smash Bros. Brawl and Super Smash Bros. 4, Yoshi's Final Smash, Super Dragon, is based on powers Yoshi could obtain in Super Mario World, Red Koopa Shells allowed him to spit fire, and Blue Koopa Shells allowed him to fly.
    •  Yoshi's red, blue and yellow alternate costumes in all of the Smash Bros. games are based on those corresponding colored Yoshis in Super Mario World.
    •  The Mario Tornado and Luigi Cyclone may come from the Spin Jump in this game.
    •  The Dr. Tornado may also come from the Spin Jump in this game.
    •  Mario and Dr. Marios's side specials, Cape and Super Sheet, respectively, are based on the Cape Feather power-up in this game, which gave Mario a cape he could use to swing and damage enemies.
    •  Mechakoopa, an enemy who originated in this game, serves as Bowser Jr.'s down special move.
    •  A Grinder, an obstacle from this game, serves as Bowser Jr.'s dash attack.
    •  The Koopa Clown Car fist appeared in this game's final boss. Bowser Jr.'s modest revolves around a junior version of the Koopa Clown Car.
    •  One of Mario and Luigi's alternate costumes is based on their fire forms from the game in Brawl and SSB4.
  • Items:
    •  The Hothead enemies appear as items in Super Smash Bros. Brawl and Super Smash Bros. 4.
  • Stages:
    •  The stage Yoshi's Island, available in Melee, Brawl, Smash for Wii U, and Ultimate, is based on the levels of this game.
  • Stage Elements:
    •  Banzai Bills appear as a hazard on Princess Peach's Castle and as a background element on Yoshi's Island (Melee).
    •  Stretch Blocks, which made their debut in this game, appear in the Mushroom Kingdom U stage in Super Smash Bros. for Wii U as platforms in the Acorn Plains section. Additionally, the mountains from Acorn Plains are very similar to and likely based on the slanted mountains from this game.
  • Enemies:
  • Trophies:
    •  There is a trophy of Mario riding Yoshi in Melee, which was distributed at certain Nintendo events.
    •  The Koopa Clown Car appears as a trophy in Melee.
    •  Spike Top and Wiggler appear as trophies in Super Smash Bros. for Nintendo 3DS.
  • Music:
    •  Title/Ending (Super Mario World): A medley of tracks from this game, including "Title", "Ending", and "Credits".
    •  Castle / Boss Fortress (Super Mario World/SMB 3): An arrangement featuring "Sub Castle" from this game.
    •  Style Switch: Ground Theme: Features the "Ground Theme" sourced from this game.
    •  Ground Theme (Super Mario World): The "Ground Theme" sourced from this game.
    •  Super Mario World Medley: A medley of tracks from this game including Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
    •  Fortress Boss (Super Mario World): A flamenco-inspired arrangement of " Koopaling Theme" from this game.
  •  Blargg appears as a sticker in Super Smash Bros. Brawl.
  •  This game appears as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
  •  Bowser uses his Koopa Clown Car in the Subspace Emissary.

NES Open Tournament Golf

  • Playable Characters
    •  Mario's striped red and blue alternate costume in Super Smash Bros. 4 is based on his outfit in this game.

Super Mario Land 2: 6 Golden Coins

  • Playable Characters:
    •  Wario, who debuted in this game, appears as a playable character in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
    •  Mario's yellow and purple alternate costume in all Super Smash Bros. games (with the exception of Super Smash Bros. Ultimate) is also based on Wario's color scheme.
  • Trophies:
    •  Wario appears as a trophy.

Super Mario World 2: Yoshi's Island

  • Playable Characters:
    •  Many of Yoshi's attacks and moves are from this game. Egg Lay, Yoshi Bomb, and Egg Throw are primary attacks in the game.
    •  Yoshi's second jump (known as the Flutter Jump) originated from this game (although the signature grunt of effort did not appear until Yoshi's Story - subsequently, that game's vocal effects for Yoshi would be used in the Game Boy Advance port of Super Mario World 2: Yoshi's Island).
    •  Yoshi's down aerial could also be a reference to his Flutter Jump ability.
    •  Yoshi's pink and cyan alternate costumes in all Smash Bros. games which are based on those corresponding colored Yoshis in this game.
    •  Yoshi's purple costume from Smash 4 is based on the Purple Yoshi from this game.
  • Stages:
    •  A stage in Super Smash Bros. Brawl, Yoshi's Island, takes on this game's general look.
  • Stage Elements:
    •  Kamek appears in Super Smash Bros. for Wii U on the stage Mushroom Kingdom U where he transforms the stage's appearance.
    •  Fly Guys appear in the stage Yoshi's island in Super Smash Bros. Brawl.
  • Enemies:
    •  Fly Guys appear as enemies in Smash Run.
  • Trophies:
  • Music:
    •  Obstacle Course (Spring/Summer): An arrangement of "Athletic" from this game.
    •  Obstacle Course (Autumn/Winter): Another arrangement of "Athletic" from this game.
  •  Baby Mario also appears as three stickers in Super Smash Bros. Brawl, with one in his Superstar form.
  •  Baby Luigi, Stork, Goonie, Crayzee Dayzee, Fly Guy, Tap-Tap, Burt the Bashful, and Raphael the Raven all appear as stickers in Super Smash Bros. Brawl.
  •  Kamek appears as two stickers in Super Smash Bros. Brawl.


Mario Paint

  • Music:
    •  Mario Paint Medley: A medley of tracks from this game, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".

Mario Kart series

Mario Kart is a series of racing games that has appeared on many Nintendo consoles, starting with Super Mario Kart. The series features primarily Mario characters racing to the finish line on go-karts to attain the checkered flag. In addition, players can also attack each other with items from Item Boxes scattered across the course during the race such as Red & Green Shells and Banana Peels.

Trophies:

    •  Mario's kart appears as a trophy in Super Smash Bros. Melee under the name "Racing Kart".
    •  Toadette, who debuted in Mario Kart: Double Dash!!, appears as a trophy in Super Smash Bros. for Wii U.
    •  Baby Daisy, who debuted in Mario Kart Wii, appears as a trophy in Smash for Wii U.
    •  Mario and some other characters appear as trophies riding in their karts and bikes.
    •  Rainbow Road from Mario Kart 7 appears as a trophy in Smash for 3DS.
  • Music:
    •  Mario Circuit: A remix of "Mario Circuit" from Super Mario Kart.
    •  Luigi Raceway: A remix of "Raceway" from Mario Kart 64.
    •  Waluigi Pinball: An arrangement of "Waluigi Pinball" from Mario Kart DS.
    •  Rainbow Road (Mario Kart: Double Dash!!): The Rainbow Road theme sourced from Mario Kart: Double Dash!!
    •  Rainbow Road Medley: A medley of the "Rainbow Road" themes from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit.
    •  Rainbow Road (Mario Kart 7): The "Rainbow Road" theme, sourced from Mario Kart 7.
    •  Circuit (Mario Kart 7): An arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7.
    •  Cloudtop Cruise: A remix of "Cloudtop Cruise" from Mario Kart 8.
    •  Mushroom Gorge: "Mushroom Gorge", sourced from Mario Kart Wii.
    •  Rainbow Road (Mario Kart 8): "Rainbow Road" track sourced from Mario Kart 8.
    •  Mario Circuit (Mario Kart 8): "Mario Circuit" track sourced from Mario Kart 8.
    •  Mario Kart Stadium: "Mario Kart Stadium" track sourced from Mario Kart 8.
  •  Toadette appears as a sticker in Super Smash Bros. Brawl.
  •  The Turbo Birdo, Red Fire, Bullet Blaster and Barrel Train from that game appear as stickers in Brawl.
  •  Various characters and items appear as stickers depicting their artwork for Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!! and Mario Kart DS.
  •  In the trailer for Rosalina in Super Smash Bros. 4, Mario, Donkey Kong, Bowser, Peach, and Luigi are seen driving their standard karts from Mario Kart 8. The particular iteration of Rainbow Road they're driving on seems to have been inspired by the one from Mario Kart Wii, which is the only Mario Kart game to feature Rosalina accompanied by Luma, and was her playable debut in the Mario Kart series.
  •  Super Mario Kart appears as a playable masterpiece in Smash Wii U.

Super Mario RPG: Legend of the Seven Stars

  • Playable Characters:
  •  Geno's costume for the Mii Gunner is based on one of the playable characters in this game.

Mario Golf series

Mario Golf is a series of sports games developed by Camelot Software Planning where Mario characters play golf by hitting a ball through the hole on various courses.

  • Playable Characters:
    •  Wario's alternate costumes in Super Smash Bros. Brawl are his red and blue outfits and his black and white outfits, which are based on those alternate costumes in Mario Golf.
    •  Bowser's red and green alternate costumes are from Mario Golf.
    •  Donkey Kong's blue alternate costumes is from Mario Golf.
    •  Donkey Kong's yellow alternate costumea is from Mario Golf.
    •  Peach uses a golf club as part of her side smash, where she cycles through this, a frying pan, and a tennis racket.
    •  One of Daisy's victory animations in Super Smash Bros. Ultimate is a reference to her Birdie animation from Mario Golf: World Tour.
  • Music:
  • Trophies:
    •  Plum, who debuted in Mario Golf, appears as a trophy in Super Smash Bros. Melee
  •  Plum appears as a sticker in Super Smash Bros. Brawl.
  •  Artwork of Petey Piranha for Mario Golf: Toadstool Tour appears as a sticker in Super Smash Bros. Brawl.

Super Mario 64

  • Playable Characters:
    •  Mario's look in both Super Smash Bros. and Super Smash Bros. Melee is based on this game's official artwork.
    •  Mario's (and Luigi's standard attacks in the original Super Smash Bros.) standard attacks are based on the "punch, punch, kick" move he used in this game.
    •  Mario's down smash (prior to Super Smash Bros. Ultimate) is based on a move in this game, which requires Mario to crouch and attack.
    •  Mario's dash attack is based on a move in this game, which requires Mario to run, crouch, and attack.
    •  Mario and Luigi's dash attack (while holding an item) is based on a move in this game, which requires Mario to run and attack.
    •  Mario and Luigi's back throw in all five games mimics how Mario threw Bowser in this game's three boss battles with him.
    •  Bowser's Fire Breath move originated in this game.
    •  Mario and Luigi's sleeping position comes from this game, where Mario would fall asleep after standing still for a certain amount of time.
    •  Mario and Luigi's crouching position comes from this game.
    •  Mario and Luigi's backward grounded jump animation is based on Mario's backward somersault technique.
    •  The design of the coins from Mario, Luigi and Dr. Mario's (in Melee only) up special in the first three Smash Bros. games comes from this game.
    •  Mario's and Luigi's voice clips in Super Smash Bros. and Super Smash Bros. Melee are from this game. Luigi wasn't in the game, but his voice clips are Mario's voice clips sped up.
    •  Mario's ability to wall jump in Melee, Brawl, and SSB4, and Dr. Mario's ability to wall jump in SSB4 comes from this game.
    •  Thwomp's design from this game appears in Kirby's down special move, Stone (up until Super Smash Bros. 4).
    •  Rosalina summons a Power Star in her Final Smash (though it is based on its appearance in Super Mario Galaxy and Super Mario Galaxy 2).
  • Stages:
  • Stage Elements:
  • Items:
    •  The Metal Box from this game appears in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4.
  • Bosses:
    •  Metal Mario, one of Mario's forms in this game, appears as a boss in Super Smash Bros. and Super Smash Bros. Melee.
  • Trophies:
    •  King Bob-omb appears as a trophy in Super Smash Bros. for Nintendo 3DS.
    •  Whomp appears as a trophy in Super Smash Bros. for Wii U.
  • Music
    •  Rainbow Cruise: An arrangement featuring "Slider" from this game.
    •  Main Theme (Super Mario 64) (Original): The main theme sourced from this game.
    •  Main Theme (Super Mario 64) (Remix): An arrangement of "Main Theme" and "Opening" from this game.
    •  Slide: The theme "Slider" sourced from this game.

Mario Party series

Mario Party is a series of party games developed by Hudson Soft (Mario Party - Mario Party DS) and Nd Cube (since Mario Party 9) where Mario characters roll the dice to move across the board while competing in a series of minigames to collect coins and Stars along the way.

  • Trophies:
  • Music
    •  Minigame Theme: One of the minigame themes, known as "Pandemonium", from Mario Party 9.
  •  Various characters, items, and enemies from Mario Party 3, Mario Party 5, Mario Party 6, Mario Party 7, and Mario Party 8 appear as stickers in Super Smash Bros. Brawl.
  •  Yoshi appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for Mario Party 2.
  • When Luigi loses a minigame in Mario Party 2, he performs an action similar to his down taunt in the Super Smash Bros. games.

Mario Tennis series

Mario Tennis is a series of sports games developed by Camelot Software Planning where Mario characters play tennis on a court by using a racket and a tennis ball to win a series of games in a set.

  • Playable Characters:
    •  The colors of Waluigi, who debuted in Mario Tennis, appear as a palette swap for Luigi in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
    •  The colors of Waluigi appear as a palette swap for Mario in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
    •  Peach uses a tennis racket as her side smash, where she cycles through this, a frying pan, and a golf club.
  • Assist Trophies:
    •  Waluigi appears as an Assist Trophy in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
  • Trophies:
    •  Waluigi appears as a trophy in Super Smash Bros. Melee.
  • Music:
  •  Artwork of Boo for Mario Tennis appears as a sticker in Super Smash Bros. Brawl.
  •  Bowser, Fly Guy and Wiggler appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Mario Power Tennis.

Paper Mario series

Paper Mario is a series of RPG games developed by Intelligent Systems where Mario and his partners embark on an adventure in a paper-themed world to collect a set of special items like Crystal Stars and Pure Hearts while defeating enemies and solving puzzles along the way.

Dr. Mario 64

  • Playable Characters:

Luigi's Mansion

  • Playable Characters:
    •  Luigi's cowardly personality comes from this game, which is detailed by his voice and most of his attacks.
    •  In Luigi's up taunt, he strikes several poses: in his first pose, he throws up a V sign, referencing his animation from this game when he would find a key. In the same taunt, in his last pose, he places both of his hands on his face in fear, referencing his pose in one of his artworks and on the box art of Luigi's Mansion.He also strikes this pose in his on-screen appearance.
  • Stages:
  • Trophies:
  • Music:
    •  Luigi's Mansion Theme: An arrangement of "Luigi's Mansion Theme" from this game.
    •  Luigi' Mansion Series Medely: A medley featuring "Luigi's Mansion Theme" from this game.
    •  A new arrangement of Luigi's Mansion Theme from this game, heard in Luigi's character showcase.
  •  Artwork of Luigi for this game appears as a sticker in Super Smash Bros. Brawl.


Super Mario Sunshine

  • Playable Characters:
  • Stages:
    •  Delfino Plaza, the main "hub world" of this game, is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.
  • Bosses:
  • Trophies:
    •  Toadsworth, who first appeared in this game, appears as a trophy in Brawl and Smash for Wii U.
    •  Bowser Jr. appears as a trophy in Brawl.
  • Music:
    •  Delfino Plaza: The theme of Delfino Plaza, sourced from this game.
    •  Rico Harbour: The theme of Rico Harbor, one of this game's levels, sourced from this game.
    •  A new arrangement of Delfino Plaza from this game heard in Bowser Jr.'s character showcase.
  •  There are many stickers from the game, including one of a Shine Sprite.
  •  Bowser Jr. appears as a sticker in Super Smash Bros. Brawl.


Mario & Luigi series

Mario & Luigi is a series of RPG games developed by AlphaDream where the Mario Bros. embark on an adventure to protect the Mushroom Kingdom and other regions while solving puzzles and defeating enemies.

Super Mario 64 DS

  •  Wario's artwork for this game appears as a sticker in Super Smash Bros. Brawl.

Mario Superstar Baseball

  •  Mario, Peach, Waluigi, Bowser Jr., Donkey Kong and Diddy Kong appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.

Dance Dance Revolution: Mario Mix

Bowser's artwork for this game appears as a sticker in Super Smash Bros. Brawl. Mario's down smash in Super Smash Bros. Ultimate is very similar to and is based on his breakdance move from this game.

Mario Strikers series

Mario Strikers (known as Mario Football in PAL regions) is a series of sports games developed by Next Level Games where Mario characters play soccer (known as football in PAL regions) on a stadium to score goals by kicking a soccer ball into the net.

The Soccer Balls in Brawl get the design from Super Mario Strikers, but the act of it catching fire might be based on Toad's skillshot from Mario Strikers Charged, the Fire Meteor. Daisy, Wario, Waluigi, and Koopa appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Super Mario Strikers. Yoshi's special, Egg Roll, returns in Super Mario Strikers.

The Striker Mario, Striker Daisy and Kritter (Goalie) trophies mention Mario Strikers Charged and are taken directly from the game. Striker Mario mentions the Mega Strike, a move the captains can pull off in Mario Strikers Charged. Peach, Petey Piranha and Kritter appear as stickers, depicting their artwork for Mario Strikers Charged.

Super Princess Peach

Perry, Peach's magic parasol, appears as a trophy and sticker in Super Smash Bros. Brawl. Artwork of Princess Peach for this game appears as a sticker in Super Smash Bros. Brawl.

New Super Mario Bros. series

New Super Mario Bros.

A remix of the main theme of New Super Mario Bros. is featured and can be heard on Delfino Plaza. The Mega Mushroom appears as a sticker in Super Smash Bros. Brawl. Various items and enemies appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.

In Super Smash Bros. 4, the design of the coins from Mario and Luigi's up special are based on the Star Coins from this game. Mario's side taunt in SSBB and SSB4 resembles an animation he uses in New Super Mario Bros., where he twirls around and takes his cap off after grabbing a Goal Pole. A Red Ring may appear in Golden Plains, which generates eight Red Coins.

New Super Mario Bros. Wii

One of Luigi's custom moves, Ice Ball, is based off of Ice Luigi from New Super Mario Bros. Wii.

Propeller Mario, Penguin Mario and Big Urchin appear as trophies in Super Smash Bros. for Wii U.

New Super Mario Bros. 2

The stage Golden Plains appear in Super Smash Bros. for Nintendo 3DS, and is based on World 1 from New Super Mario Bros. 2. If the characters collect 100 coins in this stage, they turn golden, which is based on Gold Mario. A combination of the athletic theme and the ground theme is featured, and is remixed. In addition, the ground theme itself appears, and is not remixed.

New Super Mario Bros. U

The stage Mushroom Kingdom U appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate and is based on several levels from New Super Mario Bros. U. It features several worlds from this game, such as Acorn Plains, Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower. Also, Nabbit appears on this stage and as a trophy, as well as a random event in Smash Tour. The game's main theme can be heard on the Super Mario Maker and Mushroom Kingdom U stages.

Flying Squirrel Mario appears as a trophy in Super Smash Bros. for Wii U.

Bowser Jr.'s neutral attack is based on his attack pattern in New Super Mario Bros. U.

Mario Hoops 3-on-3

Diddy Kong appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for this game.

Mario vs. Donkey Kong 2: March of the Minis

Mini Mario and Donkey Kong with a Barrel appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.

Super Mario Galaxy and Super Mario Galaxy 2

Bee Mario, Boo Mario, Spring Mario, Rainbow Mario, Rock Mario, and Cloud Mario all appear as trophies in Super Smash Bros. for Wii U. Baby Luma, Lubba, the Toad Brigade and Starship Mario appear as trophies in the game as well. Bowser's Final Smash in Super Smash Bros. Ultimate may also take some inspiration from the final boss of Super Mario Galaxy 2.

The stage Mario Galaxy originates from Super Mario Galaxy and contains elements from its sequel. Rosalina, who debuted in this game, is also a playable character in Super Smash Bros. 4, using the Lumas from these games in battle. Rosalina's moveset is largely inspired by the Super Mario Galaxy games. Also, Rosalina's victory fanfare is a remix of the title screen music from Super Mario Galaxy and Super Mario Galaxy 2, as well as the tune that plays when Mario or Luigi obtains a Power Star in both games. The Launch Star, which has been named Super Launch Star, appears as an item in Super Smash Bros. Ultimate.

Several music tracks from these games appear in Super Smash Bros. for Wii U.

Mario Sports Mix

Several of Luigi's moves involve him performing an attack similar to his dash attack and even a move that largely resembles the Green Missile.

Super Mario 3D Land

3D Land appears as a stage in Super Smash Bros. for Nintendo 3DS and is based on several levels from Super Mario 3D Land. A remixed music track, "Super Mario 3D Land Theme / Beach Theme", is featured and can be heard on 3D Land and Delfino Plaza.

The Boomerang appears as an item and trophy in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Additionally, Boomerang Mario and a trophy of Mario with Propeller Box appears as a trophy in Super Smash Bros. for Nintendo 3DS.

Luigi's Mansion: Dark Moon

Luigi's Final Smash in Super Smash Bros. 4 is the Poltergust 5000. The ghosts from this game appear as trophies and one of the songs from the game "(On the Hunt -Gloomy Manor Ver.- (Instrumental))" appears as the music for the Luigi's Mansion stage. Also, the "Catching Ghost" and "Mission Complete" themes appear.

The Scarescraper colors for Luigi in the Multiplayer mode of this game are orange, light blue and pink, resembling three of his alternate costumes in Super Smash Bros. Brawl.

Super Mario 3D World

Mystery Houses in this game focus on Mario and friends using one of their abilities to perform a certain task within a time limit. In World 2, there's a Mystery House called Mystery House Melee, in which every enemy must be defeated. Later in World Mushroom, there is another called Mystery House Brawl, where again players must defeat every enemy that appears (being a little more difficult because of obstructing brick blocks). These houses and their objectives, which involve fighting, are obvious references to Super Smash Bros. Melee and Super Smash Bros. Brawl. Also, one of Peach's and Rosalina's alternate costumes appears to be based on their fire forms from this game. Three music tracks from this game are featured in Super Smash Bros. for Wii U: "The Great Tower Showdown 2", "Champion Road", and "Super Bell Hill."

Super Mario Maker

The game allows the player to make custom stages with four styles to choose from. The elements appear in the stage of the same name. Mario has an alternate costume based on his builder outfit from this game.

Super Mario Odyssey

Cappy makes an appearance in Super Smash Bros. Ultimate where he replaces Mario's signature cap. A stage based on New Donk City appears in the game along with The Super Mario Players, Captain Toad and the theme song, "Jump Up, Super Star!". Mario has a costume based on his wedding outfit in this game. The Super Jump Punch can occasionally produce regional coins found in the Metro Kingdom along with its sound effect.

Trivia

  • Super Smash Bros. Brawl is the only game to not introduce a new Mario character. It is also the only game to remove a Mario character.
  • As of Ultimate, the Mario universe has the second most playable characters of any universe with 8, though if the Pokémon Trainer's Pokémon are grouped collectively as a singular character, therefore having 7 playable characters, the Mario universe would have the most playable characters.
    • Overall the Mario universe technically has the most playable characters with a total of 13 characters, due to the Yoshi, Donkey Kong and Wario franchises being sub universes of the Mario universe.
  • The Mario universe is one of two universes to have more than one playable villain with the other being Metroid.
  • Mario is the only universe to feature unlockable characters in every game of the series.
  • The Mario universe has had more than two series symbols, with the version used in the original Super Smash Bros. and Melee, the one used from Brawl on, and the one used by Metal Mario in the original game.
  • Super Smash Bros. 4 and Super Smash Bros. Ultimate are the only games with no unlockable Mario stages.
  • The Mario universe is the only universe to have multiple unlockable characters in Super Smash Bros. for Nintendo 3DS.

External links