Super Smash Bros. 4

Peach (SSB4)

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This article is about Peach's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Peach.
Peach
in Super Smash Bros. 4
Princess Peach
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Peach Blossom
Peach (SSB4)

Peach (ピーチ, Peach) is a playable character in Super Smash Bros. 4. She was confirmed on September 12th, 2013,[1] the day before the 28th anniversary of Super Mario Bros., the landmark NES game in which she debuted in. She is among the first wave of compatible amiibo figures.

She is voiced by Samantha Kelly with the same voice clips from Super Smash Bros. Brawl. [2][3]

Attributes

An icon for denoting incomplete things.

Changes from Brawl

While her moveset appears to be relatively unchanged, Peach has been notably buffed overall in the transition. Her ground game has been particularly improved thanks to her stronger smashes, faster Peach Bomber and tilt attacks leading to many follow ups. Futhermore, her dash attack, forward aerial and back throw received significant increases in knockback, filling out her lack of finishing moves, a prominent weakness she had in Brawl. Likewise, Peach's approaches from below are safer with the gain of a new up aerial. She also has a slightly easier time to defend juggles and aerial followups due to her improved air dodge and slightly faster falling speed. While almost all of her attacks now deal less damage and her Vegetable was slightly nerfed, these nerfs are largely mitigated by the noticeable improvements to her survivability and KO game.

Aesthetics

  • Change Peach has a new running animation based on her running animation from Super Mario 3D World.
  • Change Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.
  • Change The underside of Peach's dress is now darkened, obscuring her undergarments.

Attributes

  • Buff Double jump has greater vertical height.
  • Buff Peach dashes slightly faster (1.35 → 1.4175).
  • Buff Peach's air speed is slightly higher (0.893 → 0.95).
  • Buff Her air dodge has more invincibility frames and less ending lag, which has ended its status as the worst air dodge among the cast.
  • Change Peach is slightly lighter than she was in Melee and Brawl (90 → 89).
  • Change Peach falls slightly faster (1.05 → 1.15).

Ground attacks

  • Nerf Jab combo deals less damage (6% → 5%).
  • Buff Dash attack's second hit deals more damage (4% → 6%) and has more growth (125 → 150), making it a reliable KO move. The first hit also no longer has knockback growth, so the hits always connect even at higher percentages.
  • Buff Forward tilt and down tilt are faster and deal increased hitstun, benefiting their combo potential.
  • Nerf Forward tilt deals less damage (6%/10%/11%/13% → 6%/7%/8%), but its knockback was compensated.
  • Nerf Down tilt deals less damage (10% → 7%) without proper compensation on its knockback.
  • Nerf Up tilt's sweetspot has a much less favorable placement, covering a small part of Peach's body, as opposed to her blast in Brawl. Furthermore, the sourspot is weaker in both damage (10%/13% → 8%/10%) and knockback.
  • Buff Forward smash has greater range and knockback. It also cycles regularly between a tennis racket, a golf club, and frying pan.
  • Buff Up smash sourspots deal more damage (8% → 12%) and knockback (40 base/100 growth → 60 base/100 growth). The 15% sweetspot deals more knockback as well (40 base/100 growth → 50 base/97 growth.)
  • Nerf Up smash 17% sweetspot deals less knockback (40 base/100 growth → 27 base/97 growth).
  • Buff Down smash has a greater amount of possible hits (4 → 5), deals drastically more knockback (38 base/80 growth → 40 base/180 growth), and gained the ability to trap opponents into it, allowing each further hit to connect more reliably, no longer being the worst down smash.
  • Nerf Down smash deals less damage (20% → 15%).

Aerial attacks

  • Nerf Neutral aerial hits on frame 5 instead of 3 and the late hits deal less damage (9%/10% → 5%/6%).
  • Buff Forward aerial has more knockback (60 base/68 growth → 45 base/84 growth) and greater reach, allowing Peach to strike opponents farther forward as well as above and under her.
  • Nerf Forward aerial and back aerials auto-cancel later.
  • Nerf Back aerial's initial hit deals less damage (13%/14% → 12%) with its knockback compensated however.
  • Buff Peach gained a new up aerial: an arm swipe that draws a rainbow. It consists of two hits dealing 4% and 6% respectively. It has greater reach, a disjointed hitbox, and better juggling abilities. The first hit allows Peach to follow up with an attack that comes out on frame 10 or below, if she cancels it into the ground quickly.
  • Nerf New up aerial deals less damage (11%/12%/13% → 10%) and its knockback was not compensated properly, making it weaker.
  • Nerf Down aerial deals less damage (14% → 11%).
  • Buff Down aerial's last hit deals slightly more knockback (40 base/120 growth → 60 base/110 growth) and is much harder to SDI out of.

Throws/other attacks

  • Buff Back throw has received a significant increase in knockback (70 base/40 growth → 35 base/95 growth), making it her strongest throw.
  • Buff Down throw deals slightly more damage (7% → 8%) and has a good follow-up angle (108 → 106).

Special moves

  • Buff Toad's spores are stronger at close range and also turns Peach around when she is hit from behind. Toad also deals 3 more possible hits and also 2% more damage if all the hits connect.
  • Buff Peach Bomber is much faster and gained the ability to hit shields.
  • Nerf Peach Bomber deals less damage (15% → 10%) and its knockback was not compensated properly.
  • Buff Peach Parasol is faster and covers more vertical height.
  • Nerf Peach Parasol's last hit has less knockback overall (60 base/120 growth → 90 base/70 growth).
  • Change Peach Parasol no longer has a slash effect, instead it has a magic effect.
  • Buff Vegetable has an increased chance of pulling out "Stitchface" turnips, Bob-ombs and Mr. Saturns.
  • Nerf Vegetable takes slightly longer to be plucked and can no longer spawn Beam Swords.
  • Buff Peach Blossom is now capable of putting aerial opponents to sleep.
  • Nerf Peach Blossom deals less total damage (40% → 30%), has much less range and puts opponents to sleep for less time.
  • Change Peach Blossom spawns three large peaches that each heal 20% damage, as opposed to thirteen normal-sized peaches that each heal 5%. While the total healing is slightly less (65% → 60%), the significantly reduced number of peaches makes it faster for Peach to pick them all up.

Update history

Peach has been getting minor buffs via updates. However, the changes on the shield mechanics in 1.1.0 and 1.1.1 are an overall nerf her, as while her "dot-shaped eye" and "stitchface" turnips, Mr. Saturns and Bob-ombs have higher potential to heavily damage a shield (and in the case of Mr. Saturn, break it), these items are incredibly uncommon to pull in comparison to her other turnips, and the rest of her moveset has low hitlag. Overall, it is debatable whether she is or not a better character after the game updates.

Super Smash Bros. for Nintendo 3DS 1.0.2

  • Bug fix Fixed glitch where players pulling Vegetables near the start of an online match would get banned for "cheating".

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Bug fix Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.
  • Bug fix Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.
  • Bug fix Fixed how aerials performed while floating would not affect the stale moves queue.

Super Smash Bros. 4 1.0.8

  • Buff Jab 1 range : 2.4 → 3
  • Buff Jab 2 range : 2.4 → 4

Super Smash Bros. 4 1.1.1

  • Buff Toad ending frame reduced 64 → 62

Moveset

  Name Damage Description
Neutral attack   2% Slaps the enemy twice.
3%
Forward tilt   7% (early, clean leg), 8% (clean foot), 6% (late) Kicks forward 180 degrees from low to high.
Up tilt   10% (body), 8% (blast) Arm extended upward and a pink heart blasts above her head, dealing damage.
Down tilt   7% A downward sweep of the hand to the ground. This move can meteor smash with good knockback when sweetspotted. One of the strongest down tilt meteor smash in the game. Can follow-up into a Forward Smash at lower percents, forward or up air at mid percents, and hardly into an Up B at higher percents.
Dash attack   4% (hit 1), 6% (hit 2) Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in Brawl, the first hit's knockback never grows, so both hits nearly always connect. Second hit has some knockback.
Forward smash   15% (club), 18% (pan), 13% (racket) Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket. Each weapon has different properties - the frying pan has more vertical knockback (and the most damge), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback.
Up smash   17% (clean arm), 15% (clean body), 12% (clean sides), 10% (late body), 12% (late hand) Raises arm and twirls a pink ribbon. Powerful vertical knockback. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
Down smash   2% (hits 1-4 center), 3% (hits 1-4 edges), 3% (hit 5) Spins dress around like a blade, slashing whoever gets caught in it. Decent knockback (lower than Melee's, higher than Brawl's).
Neutral aerial   13% (clean), 6% (late arms), 5% (late body) Spins around at an angle with arms extended, dealing damage to her left and right sides.
Forward aerial   15% Peach grabs the crown off her head and strikes with it in a vertical arc. Some startup lag and a lot of ending lag. A visible flash occurs at the start of her swing. Great knockback.
Back aerial   12% (clean), 7% (late) Peach strikes behind her with her butt. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
Up aerial   4% (hit 1), 6% (hit 2) Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground.
Down aerial   2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4) Kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback.
Grab  
Pummel   2% Kicks the opponent's shin. Relatively fast pummel.
Forward throw   2% (hit 1), 8% (throw) Peach winds up and slaps the opponent away. Decent knockback.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps him/her away with her rear. Great knockback. This is now her strongest throw, as opposed to her forward throw in past games.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and strikes him/her upward.
Down throw   1% (hit 1), 7% (throw) Puts opponent lying face-up on the ground and sits on him/her, creating upwards knockback. Great for combos.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swirls around in a similar fashion to Mario's down smash.
Floor attack (back)
Floor getups (back)
  7% Peach swings her legs around.
Floor attack (trip)
Floor getups (trip)
  5% Two kicks to either side.
Edge attack
Edge getups
  7% While getting up, swipes forward with a hand at ground-level.
Neutral special Default Toad 2% (per hit) Toad is equipped by Peach and used as an unwilling counter. In other words, he absorbs damage dealt to his princess before releasing it back.
Custom 1 Sleepy Toad 3% Sleepy Toad comes out 2 frames later, and releases bubbles to inflict the sleep status ailment for a brief amount of time to grounded opponents. Airborne opponents will be pushed back. Sleep duration lasts longer at high percentages. It has slightly slower ending lag.
Custom 2 Grumpy Toad 2.5% (per-hit near), 1.2% (per-hit clean far), 1.0% (per-hit late far) Grumpy Toad, unlike regular Toad and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases spores to deal minor damage to opponents.
Side special Default Peach Bomber 10% Peach Bomber propels Peach forward to deliver a powerful hip bash.
Custom 1 Flower Bomber 4% Flower Bomber travels on a much shorter distance than regular Peach Bomber. Opponents hit by it will be inflicted the flower status ailment. It deals less base damage (4%, down from 10%).
Custom 2 Flying Peach Bomber 12% Flying Peach Bomber travels upward in addition of farther forward. It is harder to land, but it deals more knockback and damage (12%, up from 10%).
Up special Default Peach Parasol 3% (first hit), 1% (middle hits), 4% (last hit), 3% (open) Peach Parasol allows Peach to perform an upward jump and simultaneously pull out her parasol, jabbing those above her in the process. It can then be used as a directional glide and opened or closed at will.
Custom 1 Parasol High Jump 0% Parasol High Jump greatly increases Peach's upward jump. However, it deals no damage and she never opens her parasol, leaving herself helpless afterwards.
Custom 2 Light Parasol 3% Light Parasol decreases Peach's initial jump. However, she gains additional vertical recovery every time she opens up her parasol. This lasts long enough to open it up to four times while airborne. After that duration, Peach will become helpless. [4]
Down special Default Vegetable Varies Vegetable is a projectile Peach can pluck from the ground as she does in Super Mario Bros. 2. She can then throw it. Its face determines how much damage it will do. Along with turnips, Peach can pull out Mr. Saturns and Bob-ombs.
Custom 1 Light Veggie Varies Light Veggie is plucked much faster (in a similar way to Brawl's Vegetable) while dealing less damage. It travels the air more slowly and farther ahead. It will also fly back toward Peach if it hits an opponent. The move will fail if there's already two Light Veggies out.
Custom 2 Heavy Veggie Varies Heavy Veggie takes longer to be plucked. It flies faster, but may not be thrown as far. It deals considerably more damage and knockback.
Final Smash Peach Blossom 30%/20%/10% (hit 1), 0% (hits 2-3) Everyone goes to sleep. Sleep duration is notably shorter than in Brawl. Three giant peaches appear, each healing 20%.
Vegetable Damage Data
Face Vegetable Light Veggie Heavy Veggie
Grin 2~13.4% 7.5% 15%
Stare 2~13.4% 7.5% 15%
Closed Eyes 2~13.4% 7.5% 15%
Surprised 2~13.4% 7.5% 15%
Happy 2~13.4% 7.5% 15%
Wink 6~17.4% 10.5% 18%
Dot-Eyes 12~23.4% 15.5% 24%
Stitch-Face 23~34.4% 25.5% 37%
Mr. Saturn
Bob-omb

Taunts

  • Up Taunt: Takes out and twirls her parasol. She says "Sweet!" as she does this.
  • Side Taunt: Dances in a taunting manner as little music notes flutter around her. She sings a little tune similar to "Ring Around the Rosie".
  • Down Taunt: Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" In the 3DS version, if Peach is facing left, she will wave instead of pointing her finger.

Idle Poses

  • Looks over her shoulders and rubs something off her dress.
  • Raises arms up and stretches.
  • Adjusts her ring before raising her hand and looking at it.
  • Fiddles with hair.

On-Screen Appearance

Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Mario, Luigi, and Dr. Mario.

Victory Poses

  • Twirls with hearts surrounding her, poses, then says "This is fun!" This replaces her old victory animation where she holds her hands together.
  • Twirls around, and waves, saying "Oh, did I win?"
  • Swings her arm out and puts it behind her, saying "Peachy!"

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Peach (SSB4) Peach 2111 2211 2311 2112 2212
2312 1211 1311 2331 2332

Notable players

Trophies

Peach
North America Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
Europe The Mushroom Kingdom's princess isn't just a pretty face - she's also strong and crafty. She can dodge attacks by gliding through the air, and she's hiding all sorts of stuff under that dress: a frying pan, a tennis racket, a golf club...even a Toad! If you're planning to take on Peach, just know that she's more than ready for you!
NES: Super Mario Bros. 10/1985
Nintendo DS: Super Princess Peach 02/2006
Peach (Alt.)
North America Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!
Europe Peach normally sticks to tasks befitting a royal, but her Vegetable special is pretty much farm labour! You can tell how much damage the veggies will do by looking a them. Happy/indifferent ones just do a bit, while the ones that just look sick of life do a lot. And the ones that look like Bob-ombs or Mr. Saturn aren't veggies at all!
NES: Super Mario Bros. 10/1985
Nintendo DS: Super Princess Peach 02/2006
Peach Blossom
Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they are to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Peach Palette (SSB4).png
Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4)

Gallery

Trivia

  • In the 3DS version of the game, a bug existed wherein using Peach's Vegetable move in For Glory mode would rarely trigger an automatic ban for "dishonest play".[5] It is unclear what the cause of the glitch was, but the main theories involve the player being flagged as having an illegitimate item. Nintendo acknowledged the glitch and released an update that fixed this issue.[6]

References