Super Smash Bros. 4

Master Hand (SSB4)

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This article is about Master Hand's appearance in Super Smash Bros. 4. For general information, see Master Hand.
Master Hand
Master Hand SSB4.png
File:SmashBrosSymbol.png

Master Hand's Render in Super Smash Bros. 4

A boss in SSB4
Universe Super Smash Bros.
Location Final Destination
Voice actor Xander Mobus

Master Hand returns as the final boss of Classic Mode in Super Smash Bros. for 3DS and Wii U. Master Hand is the sole boss on Final Destination on Intensities 2.9 or below, but can be accompanied by Crazy Hand with shared HP on Intensities 3.0 or above if the chooses to take player takes the dark ending route. The two have forced accompaniment on Intensity 8.0 or above due to the dark ending route also being forced on the player. When Master Hand and Crazy Hand lose 60-70% HP on Intensities 5.1 or higher, Master Hand rips open and Master Core emerges.

Master Hand additionally appears in Special Orders as the host of a mode called Master Orders, where players take one of three challenges issued by Master Hand to earn the specified prizes, with the more difficult and rewarding challenges require more gold. He additionally appears in the higher-risk Crazy Orders; players take consecutively difficult orders from Crazy Hand until they decide to stop or have reached the 10-minute time limit, in which they'll then face off against Crazy Hand, or if they've completed enough orders, Master Hand as well. They drop treasure chests midbattle that contain additional prizes.

Master Hand has undergone drastic changes to his moveset, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, and some of his older attacks have gained additional properties that make them more deadly.

Changes from Brawl to SSB4

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  • Nerf Master Hand has lost the Floor Sweep, Flying Slap, and Tri-Poke.
  • Nerf Master Hand and Crazy Hand now share the same pool of HP.
  • Buff Finger Bullets are no longer absorbable.
  • Buff Laser Nails are all on the same plane.

Moveset

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Individual

Move Damage Description
Big Swipe 16% Master Hand makes a wide swipe across the stage.
Fake-Out Slap 15% Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet 9% Fires a pair of bullets. At low HP, fires three pairs. No longer absorbable.
Finger Drill 28% Master Hand flies up and comes down onto the player, drilling into them.
Finger Walk 12% Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them.
Fireball Blitz 11% Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage.
Flying Punch 46% Master Hand zooms in from the background with a punch.
Icy Wind 0% from wind, 6% from ice Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the Frozen status effect on impact.
Jetstream 33% Master Hand fires into the air like a rocket and swoops in from the background.
Laser Nail 8% per hit Master Hand fires a laser from each fingertip. Unlike in previous installments, all of the lasers are on the same plane as the player rather than in the foreground or background most of the time, and as such, the lasers have colliding hitboxes at all times, making the attack more effective in general.
Platform Dealer 0% Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Power Punch 29% Master Hand hovers above the player and drops down in an explosive fist. If the player is in the air when struck, this attack becomes a powerful meteor smash.
Sleeper Grab 11% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state.
Snapper 11% Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly stunned.
Toss Grab 17% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.

In combination with Crazy Hand

The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see Crazy Hand (SSB4).

Move Damage Description
Cross Punch 0% Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep 3% per hit Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act 7% (small), 11% (large) Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.
Rift Master Hand and Crazy hand open up a rift in the background.

Attack pattern

Move 1

  • Fake-Out Slap
  • Snapper
  • Finger Walk
  • Big Swipe
  • Icy Wind

Move 2

  • Power Punch
  • Finger Bullet
  • Big Swipe
  • Icy Wind

Move 3

  • Grab
  • Laser Nail
  • Icy Wind

Move 4

  • Finger Bullet
  • Finger Drill
  • Platform Dealer
  • Icy Wind

Move 5

  • Jetstream
  • Flying Punch
  • Big Swipe
  • Fireball Blitz
  • Icy Wind

Trophy

Master Hand's trophy in Super Smash Bros. for Nintendo 3DS
Master Hand's trophy in Super Smash Bros. for Wii U
Master Hand
NTSC The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
PAL Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U

Gallery