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List of SSBB Music (Super Smash Bros. series)

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This article is a list of music tracks in Super Smash Bros. Brawl placed into the Super Smash Bros. category bgy the Sound Test.

Credits (Super Smash Bros.)
Track title Credits (Super Smash Bros.)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Availability Unlockable

Credits (Super Smash Bros.)

Origin

This track is a remix of the song that plays in Super Smash Bros.' credits.

Composition & Arrangements

Arrangement Supervisor: Yusuke Takahama

Composer: HAL Laboratory, Inc.

Arranger: TARGET ENTERTAINMENT INC.

Original Composer: Hirokazu Andō

Menu (Super Smash Bros. Melee)

Origin

An instrumental remix of Super Smash Bros. Melee's "Menu 1" theme, which was the primary track played on Melee's menu.

Composition & Arrangements

Arrangement: Motoi Sakuraba

Composer: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Opening (Super Smash Bros. Melee)

Origin

A slight remix of the song that played in Melee's opening movie.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Princess Peach's Castle (Melee)

Origin

An orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the aforementioned game's underground stage theme overlapping with it. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Rainbow Cruise (Melee)

Origin

A medley of two Mario series tracks. The first half of the track is the Rainbow Ride music heard in Super Mario 64 (which is also known as the "Slider" theme from the same game), while the second half is a remix of the music in the underwater levels heard in Super Mario Bros. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Kongo Jungle (Melee)

Origin

A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. Ripped directly from Melee.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Jungle Japes (Melee)

Origin

A calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: David Wise

Temple (Melee)

Origin

A remix of the dungeon music heard in Zelda II: Link's Adventure for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Brinstar (Melee)

Origin

A medley of three Metroid tunes, most of it consisting of a techno remix of the first Brinstar area music heard in the original Metroid for the NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key theme that was first heard on Metroid's title screen. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths (Melee)

Origin

A synth, techno remix of area music heard later on in Metroid, where Samus is close to her encounter with Kraid, mixed with the track played in item rooms in Metroid. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Fountain of Dreams (Melee)

Origin

An orchestrated, atmospheric version of the Gourmet Race theme from Kirby Super Star. This music was later reused in the King Dedede fight in Kirby: Nightmare in Dreamland. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Green Greens (Melee)

Origin

An orchestration of the Green Greens stage music from Kirby's Dream Land. Ripped directly from Melee. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Corneria (Melee)

Origin

An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original Star Fox. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Venom (Melee)

Origin

An orchestration of the main theme for Star Fox 64. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Pokémon Stadium (Melee)

Origin

An orchestration of the main title screen music in most Pokémon games and is complete with a chorus. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Poké Floats (Melee)

Origin

A synthesized medley of three battle-related tunes heard in the first generation of Pokémon games, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Mute City (Melee)

Origin

A remix of the rock music heard on the first track in F-Zero X, Mute City. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Big Blue (Melee)

Origin

A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Mother (Melee)

Origin

A remix of the "Bein' Friend's" theme, the Eight Melodies, and the tune that plays when entering a battle in Mother. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Keiichi Suzuki

Icicle Mountain (Melee)

Origin

A synthesized medley of the two primary tunes in Ice Climber, with the first part being the bonus stage music and the second part being the standard mountain stage theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Flat Zone (Melee)

Origin

An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the Game & Watch games. Ripped directly from Melee.

Composition & Arrangements

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Super Mario Bros. 3 (Melee)

Origin

A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Battle Theme (Melee)

Origin

A synthesized medley of three battle-related tunes heard in the second generation of Pokémon games, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Gō Ichinose, Jun'ichi Masuda

Fire Emblem (Melee)

Origin

A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblem: The Binding Blade and Fire Emblem for the GBA, and after some piano-based music, the second tune is the main Fire Emblem series theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Yuka Tsujiyoko

Mach Rider (Melee)

Origin

A synthesized remix of the music heard typically in Mach Rider for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Andō

Mother 2 (Melee)

Origin

Quaint soft rock remix of the "Pollyanna" theme from Mother. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Keiichi Suzuki

Dr. Mario (Melee)

Origin

A synthesized remix of the first of two primary tracks heard in Dr. Mario for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Tanaka

Battlefield (Melee)

Origin

A techno remix of the Menu 1 music from Melee, and it was also directly ripped from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Menu (Melee)

Origin

The orchestrated music heard as the primary track in Melee's menus. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 1 (Melee)

Origin

Synthesized rock variant of Melee's opening theme. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Final Destination (Melee)

Origin

This is a climactic orchestration of the ending credits music for Super Smash Bros. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Giga Bowser (Melee)

Origin

The track that is played when battling Giga Bowser in Melee. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.


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