Super Smash Bros. Ultimate

Mii Fighter (SSBU)

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This article is about Mii Fighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
You may be looking for the fighter info of Mii Brawler, one of the three Mii Fighter types.
Mii Fighter
in Super Smash Bros. Ultimate
Mii Fighter SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
Final Smash varies
Mii Fighter (SSBU)

Mii Fighters (Miiファイター, Mii Fighters) are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018 with their Brawler, Swordfighter, and Gunner variants returning. Unlike in Smash 4, fully customizable Mii Fighters are now usable in online play against anybody in Quickplay, rather than just friends. The Brawler, Swordfighter and Gunner are classified as Fighters #51, #52, and #53 respectively.

The Mii Fighters have twelve different voice options, with all but two provided by a different voice actor: Yūji Kishi (Voice 1), Umeka Shōji (Voices 2 & 12), Takashi Ōhara (Voice 3), Ayumi Fujimura (Voice 4), Ryōtarō Okiayu (Voice 5), Makiko Ōmoto (Voice 6), Michihiko Hagi (Voice 7), Minami Takayama (Voice 8), Hideo Ishikawa (Voice 9), Kimiko Saitō (Voice 10), and Kiyoyuki Yanada (Voice 11). There is also an option for them to be silent, as they were in Smash 4.

Changes from Super Smash Bros. 4

The list below covers the general changes of the Mii Fighters as a whole. For information about each Mii Fighter's moveset changes, see Mii Brawler (SSBU), Mii Swordfighter (SSBU), and Mii Gunner (SSBU).

The Mii Fighters were formerly considered some of the most volatile and situational characters in SSB4, due to their heavy reliance on customization to compensate for their lacking default movesets, which also made them infamous for their legality in tournaments. Likely as a result of these factors, the Mii Fighters have been given significant changes in the transition to Ultimate.

One of the biggest changes involves them now having fixed attributes for each type of Mii Fighter, which streamlines their previously height and weight-dependent stats: the Mii Brawler is now the lightest and fastest, the Mii Gunner is the slowest and heaviest, and the Mii Swordfighter is the middle ground of the two. In addition, their standard attacks have been made more reliable through a reduction of lag, and the majority of their extensive special moves have been heavily modified to have enhanced speed, combo potential or power, or even replaced by completely new attacks. Most notably, the Mii Fighters' default special moves have been given a variety of buffs to make their KO or combo potential surprisingly high, meaning that they can now function equally as well with only their default moveset; this also eliminates their previous weakness of situational default moves with low KO potential.

However, the Mii Fighters have also been nerfed indirectly. Their new fixed attributes give each of them a new specific weakness; for example, the Mii Brawler is now a fast-falling middleweight that is easy to both combo and KO, the Mii Swordfighter's average stats give it no advantage apart from airspeed, and the Mii Gunner now lacks in mobility. Additionally, they retain noteworthy weaknesses from Smash 4, such as the Mii Swordfighter having a mediocre disjointed range for a swordsman, the Mii Brawler still having a short reach, and the Mii Gunner having very slow mobility and attacks with high ending lag.

Overall, the Mii Fighters now fare significantly better and have been repurposed to perform more consistently with or without customization, especially when compared to their SSB4 iteration with default custom moves. While their unique access to custom moves now makes them tournament legal, their limited representation and results have made it difficult to determine their standings in the metagame.

Aesthetics

  • Change As with all veterans returning from SSB4, the Mii Fighters' models feature more subdued color schemes.
  • Change Players can now customize the Mii Fighters' voice clips. 12 voices are selectable, 6 male and 6 female, and there are also three pitch options for each voice.
  • Change The Mii Fighters' costume colors are no longer dependent on the Miis' favorite colors, and can now be customized.
  • Change All three types of Mii Fighter have had their body proportions adjusted: they now look much more realistic, compared to the more cartoony proportions in Smash 4.
  • Change While still based on Guest Miis, the default Mii Fighters have an altered appearance.
    • Change The default Mii Brawler: While still based off "Guest C" Mii, he has an altered appearance, his hair is longer, and he now sports a stern expression instead a neutral one as he did in Smash 4.
    • Change The default Mii Swordfighter: While still based off "Guest B" Mii, he has an altered appearance, including shorter hair and thinner eyebrows.
    • Change The default Mii Gunner: While still based off "Guest F" Mii, she has an altered appearance. She has a smile on her face instead of a neutral expression, her eyebrows are angled backwards to give a confident appearance, her hair has been changed from a middle-parting style to a side-sweep fringe, her eyes are now brown instead of black, and her color scheme is yellow instead of orange.
  • Change Thanks to the Nintendo Switch's expanded Mii creation software, the Mii Fighters now have more customizable facial features.
  • Change The default outfits for the Mii Fighters have significantly more detail:
    • Change The Mii Brawler's default outfit features a stylized character-colored shirt with extra padding on their forearms and shins.
    • Change The Mii Swordfighter's default outfit is now a character-colored tunic with additional armor pieces, along with a sheath on their back.
    • Change The Mii Gunner's default outfit is now a bodysuit with a character-colored jacket and boots, and their arm cannon also has a different appearance.

Attributes

  • Nerf The Mii Fighters' height and weight can no longer be customized, removing the ability to optimize their size and weight for different playstyles.
    • Change Each type of Mii Fighter has a different preset weight value, with Mii Gunner being the heaviest and Mii Brawler being the lightest.
  • Change In addition to the removal of height and weight-dependent attributes, each Mii Fighter's stats are now fixed: this includes walking speed, dashing speed, falling speed, fast fall speed, air speed, and damage output/knockback.

Misc.

  • Change On the character selection screen, all three classes of Mii Fighter are listed separately instead of sharing a slot, unless the character selection screen is set to stacked mode.
    • Change As a result, and regardless of whether the character selection screen is stacked, the announcer now says "Mii Brawler", "Mii Swordfighter", and "Mii Gunner" instead of simply "Mii" for all three classes. The only exception is when stacked Mii Fighters are chosen in the tips section.
  • Change The Mii Fighter's victory theme is now a remix of Ultimate's theme song, Lifelight.
  • Change All three Mii Fighter types' versus portraits have their faces blocked out.
  • Change Miis can now be used in local wireless play and online play (even Quickplay against strangers), and can be fully customized, moveset-wise and aesthetically.
    • Change Presumably to prevent abuse of the name system, Mii Fighter's custom names are not displayed in Quickplay. Instead, "Mii BRAWLER", "Mii SWORDFIGHTER", or "Mii GUNNER" is displayed as their name.
  • Change The Mii Fighters are no longer playable in Classic Mode, though they still appear as opponents for different characters.

Announcer calls

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The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Unlike the previous entry, each Mii Fighter type has their own announcer call. However, the previous announcer call is used in the "Fighters" category of Tips if the player has Echo Fighters stacked.

Mii Brawler

Mii Swordfighter

Mii Gunner

Tips

Role in World of Light

Finding Mii Brawler in World of Light
Finding Mii Swordfighter in World of Light
Finding Mii Gunner in World of Light

Although no type of Mii Fighter appears in the World of Light opening cutscene, all three of them were vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light.

In the mode itself, each of the Miis can be found in different locations. In the Light Realm, the default Mii Swordfighter can be found in the small town square where Timmy and Tommy's is located, north-northeast of the first crossroads, and the default Mii Gunner is on the island that leads to the Forest Hill.

The Mii Brawler is in the Dark Realm, and can only be unlocked in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom, hinted at by an Owl Statue on the left path in the Triforce of Power's section. Setting the time to 4:40 will unlock the Mii.

Defeating a Mii Fighter automatically adds a default version of said Mii under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. These Miis cannot be restored if deleted.

Fighter Battles

No. Image Name Type Power Stage Music
51
Mii Brawler SSBU.png
Mii Brawler
Attack
Attack
10,000 Final Destination Final Destination - Super Smash Bros. for 3DS / Wii U
52
Mii Swordfighter SSBU.png
Mii Swordfighter
Shield
Shield
3,300 Final Destination Final Destination - Super Smash Bros. for 3DS / Wii U
53
Mii Gunner SSBU.png
Mii Gunner
Grab
Grab
7,500 Tortimer Island Final Destination - Super Smash Bros. for 3DS / Wii U

Spirits

The Mii Fighters' fighter spirits are available periodically for purchase in the shop for 300 Gold, but only if the player has each of the Mii Fighters. Unlocking each Mii Fighter in World of Light allows the player to preview the appropriate spirit below in the Spirit List under the name "???". As fighter spirits, they cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the spirits for the Mii Fighters only use their default artwork from Ultimate.

Gallery

Fighters Showcase Video

Trivia

  • Each of the Mii Fighters' voice types has an internal "codename", with two of them being shared by both male and female:
    • Types 1 and 2: "young"
    • Type 3: "passionate"
    • Type 4: "active"
    • Type 5: "cool"
    • Type 6: "beauty"
    • Type 7: "boy"
    • Type 8: "girl"
    • Type 9: "rough"
    • Types 10 and 11: "warrior"
    • Type 12: "gloomy"
  • Although the Mii Fighters technically represent the Super Smash Bros. universe in both Smash 4 and Ultimate, the stage shown on their character page background is Find Mii, a stage based on a Mii-represented game.
    • Additionally, in the "display by series" organization on the site, the Mii Fighters use the Mii Channel logo instead of the Smash Bros. logo, as well as their character trailer using the Find Mii/Find Mii II Medley.
    • Notably, the Mii Fighters can obtain a series bonus from both the Mii and Super Smash Bros. series, making them the only characters that can obtain a series bonus from two series of spirits.
  • Despite being fighters #51, #52, and #53 respectively, they are not placed between Greninja and Palutena in the character selection screen but at the end just before the Random option, just like in SSB4.
  • The announcer's voice clips for the individual Mii Fighter types are previously unused voice clips found in both versions of SSB4's data. This is also true of the "Round 1", "Round 2" and "Round 3" voice clips used in Tourney mode.
  • The Mii Fighters are the only characters in Ultimate to be customizable. Their names, outfits and custom specials moves can be changed and customized like in SSB4. Custom equipment has been replaced with custom voices.
  • The Mii Fighters are the only fighters whose close-up eyes/faces aren't shown in their Final Smash, the reason likely being that their appearance is customizable.
  • On the character selection screen, the Mii Fighters' icon in the Japanese version shows their names within only one row, while in the English version it is shown with two rows. This trait is shared with Captain Falcon, Mr. Game & Watch, Zero Suit Samus, Pokémon Trainer, Wii Fit Trainer, Rosalina & Luma, Duck Hunt (British and Australian English only), Piranha Plant and Banjo & Kazooie.
    • Even though the Mii Brawler and Mii Gunner's names are able to take up one line without squeezing the letters in the Japanese version, the English version has their names take up two lines. This was likely done to be consistent with the Mii Swordfighter, whose name is long enough to require two lines for it.
  • Despite the game's marketing suggesting that it begins with only the starter characters from Smash 64 available, the Mii Fighters can also be counted as starter characters due to them not having a Challenger Approaching fight, and the fact that the player is able to create them immediately upon booting up the game.
  • When a Mii Fighter is unlocked in World of Light, they are not able to be fully deleted. Thus, the player cannot remove them from the character select screen.
  • The Mii Fighters are the only characters in Ultimate to not be usable in all of the game's modes, as they are unplayable in Classic Mode, Smashdown and when testing a stage in Stage Builder.
    • Despite not being playable in Classic Mode, they appear in the Classic Mode mural and are fought in ten of the routes.
  • In languages with gender-specific names, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the". They share this trait with Pokémon Trainer, Wii Fit Trainer, Villager, and Inkling.
  • The Mii Fighters have a stock icon that represents all three of their types, seen on Ultimate's website and in pre-release demos of the game. This icon doesn't appear in the final game, with each class having its own individual stock icon instead.
    • This was also the case with their appearance in Super Smash Bros. 4, where a head icon for the Mii Fighters was seen in E3 2014 but goes unused in the final game in favor of individual stock icons for each class.
  • The Mii Fighters are some of the few characters who have only one blast KO voice clip. The others are Jigglypuff in the international versions, Mewtwo, Roy, Bayonetta, Ridley, and Sephiroth.
  • Although Mii Fighters are voiced, they stay silent when KO'd by reaching 0 HP in Stamina Mode, regardless of what their voice setting is. Mr. Game & Watch and R.O.B. also share this oddity. While Samus, Dark Samus and Duck Hunt are also voiced, they are exceptions, due to Stamina KO cries in Ultimate being based on Blast KO cries.
    • However, unlike Mr. Game & Watch and R.O.B., a voice clip that would be used for Stamina KOs normally exists within the game's data for each voice type. Joker initially shared this trait until the version 3.1.0 patch.
  • Despite being captured during the story of World of Light and appearing in many spirit battles, none of the Mii Fighters are spawned by Galeem nor Dharkon as puppet fighters during the final battle, presumably due to their nature as customizable characters.
  • Though the Mii Fighters usually use their official renders throughout the game (albeit with their faces shadowed on the loading screens of Smash battles and online battles), they instead use models of the specific Mii Fighter in question posed like their official renders on the character select screen and on results screens, such as after a spirit battle, which reflects the actual appearance of the Mii Fighter.
    • The Mii Fighters are the only characters in Ultimate who do not use their official renders in their damage portraits, as they instead use the model of the Mii Fighter being used posed like the official render. As a result, they are some of the only characters whose damage portraits do not go outside of the frame of meter at all; the only other character this applies to is Bayonetta in her original Bayonetta outfit.
      • This does not apply to Squad Strike or to enemy Mii Fighters in spirit battles, where the damage display uses the respective Mii Fighter's official render, and each of them go out of the frame of meter.
  • Prior to version 10.1.0, when appearing as opponents in spirit battles, each Mii Fighter would always use their respective default Mii as a base, but their movesets, costumes, gender, and voices may vary.
    • The DLC Spirits for Final Fantasy are the first spirit battles to use unique Mii designs instead of the default Mii Fighters.
  • The Mii Fighter's fighter spirits are three of only 11 fighter spirits in the game to only use their in-game render for their spirit artwork instead of original artwork from their games. The other characters with this distinction are both male and female Pokémon Trainer, both male and female Robin, both male and female Wii Fit Trainer, Cloud's alternate costume from Final Fantasy VII: Advent Children, and Kazuya's default costume.
    • This is because, as the characters are unique creations for Super Smash Bros., they have no other artwork to use other than their artwork from Super Smash Bros. for Nintendo 3DS & Wii U and Super Smash Bros. Ultimate.
  • Unlike SSB4, Ultimate has data for original Miis, like the Mii Fighters in World of Light. Information and instructions on how to recreate them are on the website Mii Library.