Banjo & Kazooie (SSBU)/Grab
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Overview
Banjo grabs with his paw. Compared to every other grab in the game, Banjo & Kazooie's pivot grab has less range against aerial opponents, due to the aerial grabbox's horizontal stretch erroneously being coded to be shorter than the grounded grabbox's, instead of larger to compensate for its smaller radius.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.2 | top | 0.0 | 6.6 | 4.0 to 10.0 | ||
1 | 1.6 | top | 0.0 | 6.6 | 2.4 to 11.6 |
Dash Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 2.6 | top | 0.0 | 6.6 | 4.0 to 11.8 | ||
1 | 1.3 | top | 0.0 | 6.6 | 2.7 to 13.1 |
Pivot Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.2 | top | 0.0 | 6.6 | -4.0 to -15.4 | ||
1 | 1.6 | top | 0.0 | 6.6 | -5.6 to -13.8 |
Timing
Standing grab
Grab | 7-8 |
---|---|
Interruptible | 37 |
Animation length | 41 |
Dash grab
Grab | 10-11 |
---|---|
Interruptible | 45 |
Animation length | 49 |
Pivot grab
Grab | 11-12 |
---|---|
Interruptible | 40 |
Animation length | 49 |
Lag time |
Grab |
Interruptible |
|