Snake (SSBU)/Down throw
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Snake down throw hurtbox visualization |
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Overview
Throw Data
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to 3 + p/17
, with a minimum of 3 frames and a maximum of 13, where p is the opponent's percent after damage from the throw (including the 1v1 multiplier). As a result, the immobility duration starts increasing with 17% post-throw damage, and caps at 170%.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | Backward | 0 | 0 | 0 | 0.0× | None | |||
Break | 0 | 2.0% | Backward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-35 |
---|---|
Throw Release | 35 |
Interruptible | 42 |
Animation length | 46 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|