Snake (SSBU)/Neutral special
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Overview[edit]
Update History[edit]
- The explosion has received negative shield damage (0 → -4.5). This weakens Hand Grenades' shield pressuring ability against opponents, but allows Snake himself to shield drop them more safely.
Hitboxes[edit]
Timing[edit]
Grenades explode automatically after 150 frames (2.5 seconds) and Snake can hold it the entire time. Pull animation takes 21 frames before moving, grabbing, shielding/dodging, or a grenade throw can be done.
Grenade Pull[edit]
Grenade generated | 1 |
---|---|
Grenade explosion | 1, 2 |
Interruptible | 22 |
Animation Length | 150 |
Neutral Throw[edit]
Grenade thrown (earliest possible collision) | 8 |
---|---|
Interruptible | 27 |
Animation Length | 42 |
Smash Throw[edit]
Grenade thrown (earliest possible collision) | 10 |
---|---|
Interruptible | 31 |
Animation Length | 42 |
Underhand Throw[edit]
Grenade thrown (earliest possible collision) | 9 |
---|---|
Interruptible | 25 |
Animation Length | 42 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|