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Hothead
Hothead | |
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Hothead artwork from Brawl and Ultimate. | |
Universe | Mario |
Appears in | Brawl SSB4 Ultimate |
Item class | Throwing/Living |
Article on Super Mario Wiki | Hothead |
Hotheads (パサラン, Pasaran) are enemies from the Mario series.
Origin
Hotheads made their debut in Super Mario World as castle level enemies and has become a recurring enemy in the Mario and Yoshi series. They are large balls of sparkling energy with simple eyes. Hotheads are known for simply moving along platforms and being immune to every attack, except for Invincible Mario.
Mechanics
Hothead debuted as an item in Super Smash Bros. Brawl as a throwing/living weapon.
In its stationary state, Hotheads can be picked up and thrown by the player's fighter, but will become mobile when thrown. Once they land on the ground or on a platform, it will move along the surface in the direction it was thrown, clinging to the floors and the ceilings of said platforms, and periodically release sparks, which are almost twice as strong as when they are thrown at the same size. In Ultimate, Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing; however, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again or falls off the screen.
Hotheads can also be attacked, causing them to grow larger. It can be attacked both before and after setting it in motion. In Brawl and Smash 4, this was possible through flame and electric attacks, but in Ultimate, any attack can increase their size. Hotheads can reach their maximum size of roughly three times its original diameter after taking approximately 30% damage, despite its Brawl trophy description; however, if it is undamaged and takes more than 30% damage at once, it can gain OHKO power.
Hotheads eventually disappear in an amount of time inversely proportionate to their size (e.g., the bigger ones vanish faster). A traveling or thrown Hothead can be reflected, which will change its ownership and reverse its direction of travel.
Damage

Action | Brawl | SSB4 |
---|---|---|
Collision | 6% | 6% |
Throw | 11% | 13% |
Dash attack throw | 13% | 16% |
Up tilt throw | 12% | 13% |
Forward tilt throw | 13% | 13% |
down tilt throw | N/A | N/A |
Forward smash throw | 16% | 17% |
Up smash throw | 12% | 18% |
Down smash throw | N/A | N/A |
Air throw | 13% | 12% |
Air Drop | 12% | 12% |
Air forward tilt throw | 13% | 13% |
Air up tilt throw | 12% | 15% |
Air down tilt throw | 12% | 12% |
Air forward smash throw | 12% | 13% |
Air up smash throw | 12% | 15% |
Air down smash throw | 12% | 16% |
Note: All of these damage percentages were taken with an uncharged Hothead.
Trophies
Brawl
An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
SSB4


- Hothead
Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!
Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lighting, and it's pretty impressive just how big and powerful it can get!
: Super Mario World (08/1991)
: Super Princess Peach (02/2006)
Spirits
The Hothead also appears as a Novice-class support spirit.
The Hothead uses a Curry Pac-Man puppet fighter and is fought on the Mushroom Kingdom U stage's Slide Lift Tower layout. During the battle, the Hothead appears as the item while Pac-Man starts off with a Hothead.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
58 | Hothead | ![]() |
★ | 2 | Hothead Equipped | Super Mario Series |
In addition to the above, equipping the Plasma Wisp or Zip support spirits will give the player a Hothead at a start of their stock.
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
376 | Plasma Wisp | ![]() |
★ | 2 | Hothead Equipped | Kirby Series | |
1,249 | Zip | ![]() |
★ | 2 | Hothead Equipped | FlingSmash |
Names in other languages
Trivia
- Oddly, even though Hotheads do fire damage, they cannot ignite Blast Boxes or idle Bob-ombs upon contact.
- In-game, Hotheads are actually a 2D texture; however, the Brawl trophy of the Hothead is a 3D model.
- Without the aid of items or customs, Roy can create the strongest Hothead out of any character by hitting it with a fully charged Flare Blade.
- The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
- Hotheads will cling to and slide over the surface of some bosses.
External links
show Items in Super Smash Bros. Brawl |
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show Items in Super Smash Bros. 4 |
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show Items in Super Smash Bros. Ultimate |
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show
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