Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

Mario Circuit

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Revision as of 18:34, January 8, 2020 by Ultimate Toad (talk | contribs) (→‎Trivia: See my 3D Land edit)
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For the stage that first appeared in Super Smash Bros. Brawl, see Figure-8 Circuit.
Mario Circuit
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Mario Circuit as it appears in Smash.
MarioSymbol.svg
Universe Mario
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Wii U)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for Wii U Circuit (Mario Kart 7)
Rainbow Road Medley
Cloudtop Cruise
Mario Circuit (Mario Kart 8)
Mario Kart Stadium
Rainbow Road (Mario Kart 8)
Rainbow Road (Mario Kart 7)
Mushroom Gorge
Minigame Theme (Mario Party 9)
Ultimate Mario Kart series music
Main: Circuit - Mario Kart 7
Alternate: Rainbow Road Medley
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Mario Circuit (MK8)

Mario Circuit (マリオサーキット, Mario Circuit) is a stage based on the course of the same name from Mario Kart 8 in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.

Stage overview

The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to Mute City, Port Town Aero Dive, and the 3DS-exclusive Mario Kart stage Rainbow Road. Shy Guys drive around the track, which is a reoccurring theme in the Mario Kart stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in Mario Galaxy, fighters are not affected by the unusual gravity. The track is able to meteor smash anyone under it while moving. Star KO's are normally banned on the stage, though Screen KO's can happen.

There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:

  • A circular tower across from the castle. Not connected to the track.
  • A platform next to the bridge, with the track as the right side wall.
  • A gap in the railing, with the track in the background below. Stacks of tires on the track act as a third platform under the gap, but if racers appear they will travel across this platform.
  • The underside of a long platform, with the track as the ceiling. Racers can hit a jump that sends them close to the platform.
  • Some platforms next to the other side of the bridge, with the track as the left side wall.
  • A small island floating in the middle of nowhere. Not connected to the track.
  • A section of railing and brick wall, with the track in the background above.
  • The finish line, with the track and sidelines as the ground. The "Mario Kart" sign above is a long platform that avoids the racers.

Ω forms and Battlefield form

In Super Smash Bros. for Wii U, the Ω form uses the same base platform as the regular form, but it can not be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to the Ω form in SSB4; however, the main platform is resized and reshaped to match Final Destination. The three soft platforms of the Battlefield form are metallic and are unique to this form.

Origin

Mario Circuit as it appeared in Mario Kart 8 and Mario Kart 8 Deluxe.

Mario Circuit is the name of a track that appears in every Mario Kart game since Super Mario Kart. This stage is an accurate recreation of Mario Circuit in Mario Kart 8 and Mario Kart 8 Deluxe, which is a prime example of the twisting, F-Zero-esque course layouts made possible by the game's new anti-gravity mechanic. The design references a Möbius Strip, which is used in experiments with magnets, including magnetic levitation, which ties back back to the anti-gravity mechanic.

Mario Kart DS is the first game that allowed Shy Guys as playable characters, but only through DS Download Play. If friends wanted to play the game together, but somebody didn't have the game, they could still connect together through DS Download Play. It wasn't until Mario Kart 7 that Shy Guys were playable through normal means. In this stage, the karts are driven by Shy Guys, and the karts they drive on are the Standard Karts from that game.

Tournament legality

The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult; as such, this stage is usually banned in competitive play.

Gallery

Super Smash Bros. for Wii U

Super Smash Bros. Ultimate

Trivia

  • If a fighter is caught by a Boss Galaga or Beetle before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
  • Karts driven by Toads were planned to appear, probably similar to the Shy Guys' role in the same stage.
  • Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
  • Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
    • If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.