Mario (universe)
Mario (universe) | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto Takashi Tezuka |
Genre(s) | Platformer Puzzle Racing Sports Party Action-adventure Role-playing |
Console/platform of origin | Arcade |
First installment | Donkey Kong (1981) |
Latest installment | Paper Mario: Color Splash (2016) |
Article on Super Mario Wiki | Mario (universe) |
The Mario universe (マリオ, Mario) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful Mario video game franchise. The Mario universe is Nintendo's most lucrative franchise, and it is flat-out the most successful game franchise in global sales and in history. The Mario universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the Super Mario games. Mario himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario, along with his many friends and nemeses, has appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
As a direct result, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are eleven distinctive playable characters who originated from the series between Brawl and Smash 4: Mario, his clone Dr. Mario, Luigi, Bowser, Princess Peach (who has Toad as an attack), Rosalina (who uses Lumas to attack), Bowser Jr. (who has the Koopalings as palette swaps), Yoshi, Donkey Kong, Diddy Kong, and Wario. The Mario universe is so expansive, in fact, that the last four characters are considered stars of their own sub-universes: the Yoshi universe, the Donkey Kong universe, and the Wario universe. The Wrecking Crew universe is also a sub-universe of the Mario universe, although no playable characters hail from it. It is the most heavily represented universe in the Super Smash Bros. series, by far, with the highest Trophy, sticker, and item count in the series, with the total amount of playable characters falling second to the Pokémon universe (7 to 9).
Franchise description
By the beginning of 1981, Nintendo had developed a series of cabinet arcade games which were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named Radar Scope, the first game Shigeru Miyamoto ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game which he could install as a replacement into Radar Scope machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the Radar Scope hardware, and created new characters that could then be marketed and used in later games.
The finished product, Donkey Kong, became a huge success for Nintendo and moved 60,000 units by 1982. Its popularity was owed to the many differences from the maze and shooter games of the time that being the first example of a platform game with actual jumping mechanics afforded it; these included its multiple-stage structure and its visual approach to story and characterization. It is considered to be the earliest video game with a storyline that unfolded on the screen itself, with cutscenes in between levels establishing a love triangle between characters inspired by the Popeye comic. The eponymous ape Donkey Kong is the de facto villain, shown stealing away a damsel-in-distress (later given the name Pauline), and it is up to the player-character, a carpenter named "Jumpman" at the time, to save her. This was the earliest incarnation of the character that came to be known as Mario, and his design's most iconic elements were necessitated by severe pixel-based graphical limitations; he was given a mustache because that was the only way to show he had a human face, and he was depicted wearing colorful overalls to show he was wearing something more defined then a shapeless blob. Mario was given his official name in Miyamoto's modestly successful 1983 arcade follow-up Mario Bros., which also introduced Mario's palette-swapped brother Luigi, changed his occupation from carpenter to plumber, and introduced the idea of him using strong jumping abilities to fell turtle-like enemies.
Over the course of the North American video game industry recession that lasted from 1983 to 1985, Nintendo released the Famicom (the Western equivalent of which was the NES), which eventually found success as a hardware platform in its own right. Miyamoto began development of a successor to Mario Bros. for the console, and the game went through many ideas before settling as a side-scrolling platformer with a very clearly defined diversity to its gameplay elements, onscreen characters, and setting. The 1985 release of Super Mario Bros. is labeled by many as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the Mushroom Kingdom, to rescue his love interest Princess Toadstool from the dragon turtle-like Bowser was timeless. The game became the best-selling title in the history of the industry, a record it held for over twenty years.
The Super Mario franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of Mario-related titles for each and every Nintendo console and handheld launched in the company's history, and as of 2013, over 200 games featuring Mario characters in some way, shape or form have been released. While many entries into the series enjoyed a high level of success, none of the subsequent Mario games necessarily had anywhere near as much influence on video game genres as Super Mario Bros. itself had, but there is one clear exception: Super Mario 64 was the core platform-based series' inaugural transition into the third dimension, released in the Americas in September 1996, with a free-roaming, non-linear design and an overarching collection aspect. A launch title for the Nintendo 64, it became the system's best-selling game and is given much of the credit for allowing the Nintendo 64 to attain the success that it had. The game set many precedents for the 3D platformer genre that would forever reappear in 3D platformers to follow, including player-character movement precisely dictated by the controller's analog joystick, a hub-based level design where each level accessible from the hub was a self-contained area containing a large variety of objectives to complete, and the first-ever "free" camera in a game with 3D environments, where the camera could be controlled independently of the character and was not rigidly fixed either to the character's position or a specific point in the level itself. Numerous other Mario platformers, particularly Super Mario Bros. 3, Super Mario World and Super Mario Galaxy, are also frequently cited as some of the greatest games ever made; however, they were nowhere as genre-defining as Super Mario Bros. and Super Mario 64, instead garnering praise for innovating on and refining the formulas set by the first 2D and 3D installments.
The Mario setting itself most often stars Mario, a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like Mushroom Kingdom. Mario is often accompanied by his taller and more cowardly brother Luigi, who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, Princess "Peach" Toadstool, regularly gets taken away by Mario's trouble-making arch-nemesis, Bowser, who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a Mario game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. Mario games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and Mario games sometimes satirize some conventions in video games. The Mario franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases: Donkey Kong has starred alongside a simian supporting cast of his own in various games that, for a time, were primarily handled by British company Rareware; a pet-like dinosaur companion for Mario named Yoshi was introduced in the SNES launch title Super Mario World, and has been the focus of several of his own games; and a mischievous anti-hero equivalent to Mario who debuted in Super Mario Land 2: 6 Golden Coins for the Game Boy, Wario, has starred in both his own platformers and a series of party games that deliver a more outward parody of video game trends.
The many games of Mario have explored a large variety of video game genres, and one genre the series seems to avoid making a purely Mario-centric title for is the fighting genre, a gap the series regularly fills in with its guaranteed appearances in every installment in the Super Smash Bros. crossover series:
- 2D Platforming: The genre most closely associated with the Mario brand, which was begun by Super Mario Bros. for the NES. These are linear side-scrollers that follow the same basic formula, for the most part (the Western Super Mario Bros. 2 played very differently because it was a Mario-series conversion of an unrelated game named Yume Kōjō: Doki Doki Panic). While there was an extended period where new Mario games were no longer two-dimensional platformers, a sub-series focused on the official return to the 2D platforming formula, New Super Mario Bros., began releasing for each of the most recent Nintendo platforms, starting with the Nintendo DS in 2006.
- 3D Platforming: The seminal Super Mario 64 paved the way for 3D Mario platformers on each of the Nintendo home consoles that followed the Nintendo 64. In some ways, these are the "biggest" Mario releases; Super Mario Sunshine for the GameCube incorporated a radical gameplay twist in the form of the F.L.U.D.D. spraying device on Mario's back; a pair of Super Mario Galaxy games on the Wii placed all of the action on tightly spherical settings; and the most recent games in this genre are Super Mario 3D Land for the Nintendo 3DS and Super Mario 3D World for the Wii U, both of which exchange the free-roaming world aspect for a more contained linear level design.
- Racing: All high-profile Mario titles in this genre belong to an officially recognized sub-series called Mario Kart. Like several other Mario releases, the first Mario game in this genre, Super Mario Kart for the SNES, is credited for essentially popularizing a new genre in the video game industry, in this case the weapon and obstacle-based kart racing sub-genre. It is an unbroken Nintendo tradition to release one Mario Kart game for each and every Nintendo home console and handheld system. As of the most recent generation in gaming, the most recent entries are Mario Kart 7 for the Nintendo 3DS and Mario Kart 8 for the Wii U.
- Party: Yet another genre the Mario brand influenced, the first installment in the long-running Mario Party series was released for the Nintendo 64 in 1999. The most recent entry is Mario Party: Star Rush for the Nintendo 3DS. In the Mario Party series, multiple players roll the dice to move characters across a board like in a board game, then compete in one of many dozens of available minigames to amass a high coin total and purchase a means of winning, typically Stars, among other things.
- RPG: Super Mario RPG: Legend of the Seven Stars was a result of an out-of-the-ordinary partnership between Nintendo and Square, developers of Final Fantasy, grafting the Mario aesthetic and reflex-based gameplay onto a JRPG format. This was the starting point for what would become a fair number of Mario-centric JRPGs that differentiate themselves from other titles in the genre by incorporating elements of timing and reflex to some of the standard battle commands. These are some of the only Mario games that feature a heaver slant towards storytelling; additionally, almost every game introduces a diverse cast of original characters to rival that of the main Mario universe. Mario has since established two entirely separate RPG-based sub-series: Paper Mario, where all characters are presented as flat paper-thin illustrations occupying three-dimensional areas, and Mario & Luigi, which is centered on cooperative combat between Mario and Luigi. However, the Paper Mario sub-series began to swerve away from its RPG roots and into the action-adventure genre with Paper Mario: Sticker Star, which was met with a highly polarized reception for its focus on gameplay and gimmicks rather than story, exploration and traditional RPG elements. While Mario himself is present and playable in all RPG titles, he is frequently teamed up with other party members as battle partners and/or alternate playable characters, including Luigi, Peach, Bowser, and numerous original characters, such as Geno. The most recent Mario RPG entry is Paper Mario: Color Splash for the Wii U.
- Puzzle: Dr. Mario was a Tetris-style puzzle game for NES that starred Mario in a Doctor's costume throwing pills to combat differently colored viruses. There have been some occasional puzzle games following this, but an official puzzle-based sub-series entitled Mario vs. Donkey Kong began on Game Boy Advance, which pays homage to Mario's original rivalry with Donkey Kong. The most recent release is Mini Mario & Friends: amiibo Challenge for the Nintendo Wii U and 3DS' eShop.
- Sports: Mario has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific Mario-flavored twists. The two longest-running Mario Sports sub-series are Mario Golf and Mario Tennis, both of which are regularly developed by Camelot Software Planning. Mario Sports games have also been based on soccer, baseball, basketball, and more. The Olympic Games series have received one game per season starting in 2008, and in an unprecedented twist, marking the first ever crossover between Mario and its former "rival" franchise, Sonic the Hedgehog.
In Super Smash Bros.
Being Nintendo's biggest franchise, the Mario universe understandably outnumbers every other universe in Smash 64. It is one of two universes to have two playable characters, and is the only one to have two stages, and a boss character. Yoshi and Donkey Kong also appear as playable characters with their own stages, however they are represented as different universes.
Characters
- Mario: Mario is the mascot of Nintendo and the most well-known video game character in the world. He first appeared in the arcade game Donkey Kong as the main protagonist and since then, has appeared as the main hero in the Super Mario franchise. He has appeared in many Nintendo games spanning a large variety of genres and in almost every appearance he is playable as the most balanced character of that game. This is also true in Smash 64, where he is a balanced starting character. Mario's appearance and moves are based of his appearance in Super Mario 64. An exception is his neutral special, which is his iconic Fireball attack from his sidescroller games. His up special is Super Jump Punch, a rising, multi-hitting punch based on Mario jumping and hitting a coin block. His down special is Mario Tornado, a spinning attack loosely on a spin jump from Super Mario World.
- Luigi: Luigi is Mario's younger twin brother who acts as the co-star of the Mario franchise. He first appeared in the arcade game Mario Bros. as a green pallet swap of Mario. Since then, he has started to gain his own personality and abilities. In Smash 64, he appears as an unlockable character. His appearance is based off Mario Kart 64, which was his last major appearance. Luigi is a clone character of Mario, fittingly enough. However some of his moves have unique attributes. For instance, his neutral special is also a Fireball attack. The differences are that Luigi's Fireballs are green, and they travel in a straight line, unaffected by gravity. His up special is also Super Jump Punch, but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is Luigi Cyclone, a variation of Mario Tornado with only two hits and different knockback.
Boss
- Metal Mario: A spin-off from a form Mario can take in Super Mario 64, Metal Mario makes his gaming debut as an unplayable minor boss in the 1P Game mode. He is fought in Stage 9, on his own stage, Meta Crystal. His moveset is identical to Mario's, with minor differences. Metal Mario barely flinches to ordinary attacks and is almost unaffected by throws at low percentages. In addition, he has extremely fast falling speed due to his weight. Although he is mute in this game, whenever he moves, he makes metallic sounds.
Stages
- Peach's Castle: This stage takes place in the sky above Peach's Castle from Super Mario 64. The actual castle itself can be fully seen in the background. There are two main platforms, the top which is a long bridge that players can go through. The bottom platform has a larger block moving left and right underneath it. On the top two corners there are two floating, inward-angled platforms that move slowly up and down. There is also a floating Bumper on the top center of the stage that slowly moves left to right.
- Mushroom Kingdom: The game's only unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original Super Mario Bros. In the middle of the stage is a long pit. Above the pit are two platforms that move up or down depending on the weight on them. On either side of the pit are suspended platforms and Warp Pipes that players can go through. Piranha Plants will occasionally come out of the pipes and can damage players. A Pow Block will randomly spawn in the air that players can interact with.
Items
- Bob-omb: This common enemy is a walking black bomb that patrols around and explodes in many Mario games. In some games, a Bob-omb can be picked up and thrown at an opponent as a volatile projectile. In Smash 64, a Bob-omb can be picked up and thrown at to cause a big explosion. If not picked up, it will start to walk on its own until it self-destructs.
- Fire Flower: This power-up is a semi-sentient orange flower imbued with the power of fire. In many Mario platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In Smash 64, however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
- Green Shell: Koopa Troopas, come in different colors of shells. A green-shelled Koopa is the most common Koopa found in several Mario games. It walks off the edges of platforms, and if jumped on by Mario, it recedes into its shell. The shell can either be kicked or thrown at enemies. In Smash 64, a Green Shell can be thrown at players to cause them damage.
- Red Shell: A red-shelled Koopa is found in many Mario games. Unlike a green-shelled Koopa, a red-shelled Koopa does not walk off edges, but it can recede in its shell after being jumped on and the shell can be used as a weapon in the same way. In Smash 64, after a Red Shell is throws, it will actively target the nearest player on the ground, damaging them in the process.
- Starman: This power-up is found in many Mario platformers. It is a glowing yellow star with eyes that bounces around after being spawned. If Mario touches it, he will be made invincible for a short period of time, during which any enemy that touches him will be instantly defeated. In Smash 64, touching a Starman will make the player invincible for a total of 10 seconds.
Enemies
- Piranha Plant: A sentient plant with a bulbous head with a gaping, fanged mouth. It first appeared in Super Mario Bros. as a common enemy hiding in the warp pipes that Mario would either jump over or travel through. In Smash 64, Piranha Plants appear in the pipes of the stage Mushroom Kingdom, damaging players if touched upon.
Music
- 5: A remix of the original stages music from the original Super Mario Bros.. It is in fact, a mixture of the World Ground and Underground themes. It is heard in the stage Peach's Castle.
- 13: The original 8-bit theme from the first stage of the original Super Mario Bros.. It is heard in the stage Mushroom Kingdom under normal circumstances.
- 14: The original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros.. It is heard in the stage Mushroom Kingdom when there are 30 seconds left.
- 15: The victory fanfare of both Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard in the original Super Mario Bros..
- 27: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros., and it occurs when the player picks up the Starman item during a match.
In Super Smash Bros. Melee
Melee has a lot more Mario content than before. Three new characters join Mario and Luigi as playable characters, and the Mario universe continues to have the most stages and items, along with having the most trophies. Three bosses also appear, one being considered half Mario, half Smash Bros. property. Sub-universe characters Yoshi and Donkey Kong return as well.
Characters
- Mario: Mario returns as a starter character, now having his appearance being based of both Super Mario 64 and Mario Kart 64. When making the transition from Smash 64 to Melee, Mario was neither strongly buffed nor strongly nerfed. This again makes him a balanced fighter without any glaring advantages or disadvantages. He can now wall jump just like in his games, and is now given a side special, which is the Cape from Super Mario World. The Cape reflects projectiles and spins characters in the opposite direction.
- Luigi: Luigi returns as an unlockable character, whose appearance is once again based of Mario Kart 64. Luigi is no longer a full on clone of Mario, but is considered a semi-clone. This is because he gained a few new neutral attacks. Luigi also gained a side special, which is Green Missile. This move can be charged, and once let go, Luigi is launched sideways like a rocket, causing damage. Luigi is notable for having the longest wavedash in the game. Overall, Luigi got a a slight buff compared to his previous appearance.
- Peach: Peach is the princess of the Mushroom Kingdom who usually gets kidnapped and must be rescued by Mario. She first appeared in Super Mario Bros., where she needed to be rescued from the evil Bowser. In Melee, Peach is a new starter character, having her appearance be a mix of her look from Super Mario Bros. 2 and Mario Kart 64. She is a lightweight character with the unique ability to hover in the air when holding the jump button. Her neutral special is Toad, a counterattack where she pulls out Toad to reflect damage. Her side special is Peach Bomber, a horizontal attack where Peach attacks with her hip. Her up special is Peach Parasol, where Peach pulls out her parasol to slowly float down. Peach's down special is Vegetable which is based a way to attack in Super Mario Bros. 2. Peach would pull out a turnip (occasionally an item) from the ground, and throw it at opponents.
- Bowser: Bowser is the main antagonist of the Mario franchise who first appeared in Super Mario Bros.. Bowser constantly tries to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. In Melee, Bowser is a new starter character, whose appearance is based from Super Mario 64 and Mario Kart 64. Bowser wields great power and bulk, but is lacking in agility due to his heavy weight. His neutral special is Fire Breath, an attack taken directly from Super Mario 64 where Bowser breathes fire in front of him. His side special is Koopa Klaw, where Bowser slashes and bites his opponent. His up special is Whirling Fortress, which is loosely based on the Koopalings going in their shells and spinning sideways. Bowser's down special, Bowser Bomb, comes from Super Mario Bros. 3 where Bowser would jump up and perform a ground pound.
- Dr. Mario: Dr. Mario is simply Mario in a doctor's uniform from the puzzle spin-off series, Dr. Mario. In it, Mario dresses up as a doctor and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. In Melee, Dr. Mario appears as a new unlockable character. He is a clone of Mario with some slightly altered specifications. In general, Dr. Mario's attacks are stronger than Mario's, but with slightly shorter reach and recovery. He has a different neutral special, Megavitamins. These are pill projectiles that act similar to Fireballs, except they do a little more damage and have a slightly longer range. His side special is Super Sheet, which is slightly slower, longer and more powerful than Mario's Cape. His up special is Super Jump Punch, just like Mario but a bit stronger. His down special is Dr. Tornado, similar to Mario's down special but it is little stronger and deals less hits.
Bosses
- Metal Mario: Metal Mario returns in Melee to play the same role of minor boss again. Metal Mario is encountered in the eleventh stage of the Adventure Mode. Here, Metal Mario must be fought on the stage Battlefield, after the player defeats the fifteen Fighting Wire Frames. Just like before, Metal Mario is a heavy , flinch resisting clone of Mario. The only difference from Smash 64 is that he does not resist as much knockback. One should note that the player can play as and fight against a Mario under the effect of the Metal Box.
- Metal Luigi: Metal Luigi makes his first, and only appearance as a single character in Melee. Here, he plays the role of minor boss along with Metal Mario in the eleventh stage of the Adventure Mode. The player can only fight against Metal Luigi if Luigi has already been unlocked. Naturally, Metal Luigi is a heavy, flinch resisting clone of Luigi. Just like Metal Mario, Metal Luigi is mute and only makes metallic noises when moving. One should note that the player can play as and fight against a Luigi under the effect of the Metal Box.
- Giga Bowser: Giga Bowser makes his gaming debut in Melee. Because he only appears in Smash Bros., and his trophy is under the Smash Bros. universe, he is considered half Mario, half Smash Bros. property. In Melee, he is the secret final boss of both the Adventure Mode, and the Event Mode. He is fought on the stage Final Destination in both instances. Although he is more than twice the size of Bowser, his moveset is almost identical to Bowser's. His attacks are considerably stronger in power, knockback, and range.
Stages
- Mushroom Kingdom: Princess Peach's Castle: Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its Super Mario 64-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.
- Mushroom Kingdom: Rainbow Cruise: In homage to the final stage of Super Mario 64, this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.
- Mushroom Kingdom: The spiritual successor to the Mushroom Kingdom stage of the original Smash Bros., this Mushroom Kingdom stage is once again a homage to the original Super Mario Bros.. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of Brick Blocks than can be broken. Sometimes, "?" blocks may appear instead. Hitting one of these blocks will make an item spawn.
- Mushroom Kingdom II: This unlockable stage functions as a throwback to Super Mario Bros. 2. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, Birdo appears as a stage obstacle shooting out eggs from her mouth. Pidgets can also appear riding on carpets that players can stand on.
Items
- Bob-omb: Returns from Smash 64, essentially unaltered in function and purpose.
- Fire Flower: Returns from Smash 64 essentially unaltered in function and purpose.
- Freezie: Freezies are enemies from the original Mario Bros. that kill Mario and Luigi upon a contact. In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at opponents to encase them in a slab of ice, and they will be temporarily frozen as others whale on him or her and pile on the damage without any knockback.
- Green Shell: Returns from Smash 64, essentially unaltered in function and purpose.
- Metal Box: An item based on the Metal power-up box introduced in Super Mario 64, which would change Mario into Metal Mario and give him much greater power but weight as well. It does just that as an item in Melee, turning the character temporarily into a living metal model of themselves and increasing their resiliency but also their dropping weight, and making them mute.
- Poison Mushroom: An item from "Super Mario Bros.: The Lost Levels". Poison Mushrooms looked similar to Super Mushrooms but would actually hurt Mario instead of make him bigger if he grabbed it. In Melee, the Poison Mushroom is an item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker.
- Red Shell: Returns from Smash 64 essentially unaltered in function and purpose.
- Starman: Returns from Smash 64 essentially unaltered in function and purpose.
- Super Mushroom: An iconic power-up from the original Super Mario Bros. that carried on to almost every other Mario game. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends their life meter by one. In Melee, if a player touches one, they grow in size and increase their bulkiness and strength for a short period of time.
Enemies
- Goombas: First appearing in Super Mario Bros., these brown creatures are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. They walk sideways and damage whoever they bump into, but are easily defeated by bouncing off their heads. They act the same way in Melee where they appear on the first stage of Adventure Mode.
- Green Koopa Troopas: First appearing in Super Mario Bros., these turtle-like henchmen of Bowser's army who walk off ledges and retract into their shells when jumped upon, and the shell can be picked up and thrown or kicked at other enemies in many Mario games. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
- Green Koopa Paratroopas: First appearing in Super Mario Bros., these are Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Green Koopa Troopas. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
- Red Koopa Troopas: First appearing in Super Mario Bros., these red shelled versions Koopa Troopas do not walk off ledges, but they still retract into their shells when jumped upon, and their shells can still be used at items to throw and kick at other enemies. This is fully reflected in their appearances in Melee, where they appear on the first stage of the Adventure Mode.
- Red Koopa Paratroopas: First appearing in Super Mario Bros., these are Red Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Red Koopa Troopas. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
Music
- 1: Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros, with elements of the same game's "underground" theme overlapping with it. It is heard in the Princess Peach's Castle stage in Vs. Mode, and also as the primary music of Mushroom Kingdom Adventure.
- 2: Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of an energized tune heard in Super Mario 64, while the second half is a remix of the underwater stage theme heard in Super Mario Bros..
- 21: Mushroom Kingdom: A perfect preservation of the original 8-bit normal stage music heard in the original Super Mario Bros., appearing in Mushroom Kingdom as the primary track.
- 22: Mushroom Kingdom (Finale): The original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros.. It is heard in the stage Mushroom Kingdom when the match's timer is running low.
- 23: Mushroom Kingdom II: A perfect preservation of the original 8-bit normal stage music heard in the original Super Mario Bros. 2, appearing in Mushroom Kingdom II as the primary track.
- 24: Mushroom Kingdom II (Finale): The original 8-bit Boss music in Super Mario Bros. 2, appearing in Mushroom Kingdom II as the primary track when the match's timer is running low.
- 30: Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3. It is heard as a secondary track in Yoshi's Island and the single-player Mushroom Kingdom Adventure.
- 36: Dr. Mario: A synthesized remix of the first of two primary musics heard in Dr. Mario. This is heard as a secondary track in both Mushroom Kingdom and Mushroom Kingdom II.
- 38: Mario's Victory: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros..
- 77: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros., and it occurs when the player picks up the Starman item in a match.
Full trophy list
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In Super Smash Bros. Brawl
In a maneuver both traditional and expected, Super Smash Bros. Brawl is rife with Mario-based content. In addition to every previous character from the universe (sans Dr. Mario) returning, the sub-franchise revolving around series anti-hero Wario has been recognized as its own universe for this game, as well as Diddy Kong joining Donkey Kong as the second Donkey Kong rep. Yoshi returns as well. Discounting the sub-universes, Mario is third only to Pokémon and Zelda in terms of total characters (counting the Pokémon Trainer as three separate characters and Zelda/Sheik as two) and has twice as many stages as the next most represented franchise.
Characters
Four characters from the Mario franchise are playable in Brawl, not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable Mario characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
- Mario: Mario, the face of gaming, was given a slight character model redesign for his appearance in Brawl as his appearance is based off his current design from the later Mario games, such as Luigi's Mansion and Super Mario Sunshine. He is also armed with F.L.U.D.D. this time around, replacing the Mario Tornado from the previous games. Like the rest of the Brawl roster, Mario has a new Final Smash. His is a massive fireball that expands as it engulfs the stage, called the Mario Finale. Mario is ranked 31st in the current tier list, his balance an impediment when others excel in many areas.
- Luigi: Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains his Luigi Cyclone, giving him another special move unique from Mario. Like Mario, his appearance is also based off his current design from the later Mario games, such as Luigi's Mansion. Luigi's Final Smash, Negative Zone, creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 28th on the tier list, his bizarre physics both a boon and a curse.
- Bowser: Bowser also makes a return after first appearing in Melee. His newfound Final Smash is Giga Bowser Transformation, in which he transforms himself to Giga Bowser for a short period of time to increase his power substantially. Bowser is considered the least viable of the Mario universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list.
- Peach: Peach reappears from Melee. Her new Final Smash, Peach Blossom, involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her high Melee showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseries Mario characters.
Boss
- Petey Piranha: A recurring character in contemporary Mario games, Petey appears in the Subspace Emissary mode as the first Boss fought. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. To he unsaved one is then turned into a trophy by Wario.
Assist Trophies
The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four when Kat & Ana (from the Wario series) is counted.
- Hammer Bro: A single member of the duo that Mario has fought since Super Mario Bros., Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
- Lakitu and Spinies: Appearing in his original 8-bit form from Super Mario Bros., Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game. That being said, Lakitu can receive damage from opponents and be defeated prematurely.
- Waluigi: Luigi's mischievous and villainous answer to Wario, known almost exclusively through his Mario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.
Common Enemies
- Goomba: Appear as common enemies in the Subspace Emissary. They can be seen helping several of Bowser's minions in stealing Donkey Kong & Diddy Kong's banana hoard to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as The Great Maze, as common enemies.
- Koopa Troopa: Appear as common enemies in the Subspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard.
- Koopa Paratroopa: Appear as common enemies in the Subspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They are typically defeated in one or two hits.
- Hammer Bro.: Appears as a common enemy in the Subspace Emissary mode. They also appear as Assist Trophies. They throw several hammers at foes, however, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
- Bullet Bill: Appear as common enemies, and behave similarly to how they acted in Mario platformers, shooting across the screen to hit the player character.
Stages
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various Mario-related games. Only the 6 stages with the Super Mushroom icon are listed below. For the Yoshi stages, see Yoshi's Island (SSBB) and Yoshi's Island (SSBM) (for info on the Melee stage). For the Donkey Kong stages, see 75m, Rumble Falls, and the Melee stage Jungle Japes. For the Wario stage, see WarioWare, Inc. (the only Wario stage in the whole game).
- Delfino Plaza: Based on the main hub area from Super Mario Sunshine. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to Melee’s Mute City.
- Luigi's Mansion: Luigi's Mansion is based on the game of the same name. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.
- Mushroomy Kingdom: While the two previous Smash Bros. games have featured Mushroom Kingdom stages based on the original Super Mario Bros., Mushroomy Kingdom is a full recreation of World 1-1 from Super Mario Bros., apparently aged since the original Super Mario Bros. from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, World 1-2, an underground level, will load, instead of World 1-1.
- Mario Circuit: This stage is taken from the Mario Kart series, and takes place at an intersection of a figure-8 track that's a bit like Figure-8 Circuit from Mario Kart DS, with Shy Guys racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.
- Mario Bros.: A recreation of the classic Mario Bros. game, complete with enemies. A stage that almost completely throws the rules of Smash Bros. out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.
- Melee Stages: Rainbow Cruise: A returning stage from Melee. It is basically unaltered.
Items
All these items are classified within the main Mario series. For information on the Hammer and Spring items, see the Donkey Kong universe page.
- Banana Peel: A staple "weapon" from the Mario Kart series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In Brawl when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
- Bob-omb: The Bob-omb returns from Smash 64 and Melee, essentially unaltered as a very potent throwing weapon.
- Fire Flower: The Fire Flower also returns from the previous Smash Bros. games without notable alteration in function or purpose. However, thanks to the new physics of Brawl, it can now be used while moving around and jumping.
- Freezie: The Freezie returns from Melee without significant changes.
- Golden Hammer: The Golden Hammer is an item in Brawl, originating from the game Wrecking Crew. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer's Headless Hammer, the Golden Hammer can become the Golden Squeaky Hammer, which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at the player).
- Green Shell: The Green Shell returns from Smash 64 and Melee, essentially unchanged.
- Hothead: A new item hailing from Super Mario World. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in its original game and in Brawl when picked up and thrown by a character. The Hothead does not harm the character that activates it.
- Lightning Bolt: Hailing from the Mario Kart series, it does exactly what it does in the series, shrinking all characters on the stage except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
- Metal Box: The Metal Box returns from Melee with the same basic function and purpose. It is also a mode on Special Brawl.
- Peach: Although debuting in Brawl, it can't be considered a part of the Super Smash Bros. universe as it only comes after Peach's Final Smash, Peach Blossom. It heals 5% damage if eaten.
- Poison Mushroom: The Poison Mushroom returns from Melee without significant changes, and also returns as a mode in Special Brawl.
- Starman: Returns from Smash 64 and Melee essentially unaltered.
- Super Mushroom: Returns from Melee basically unaltered in function and purpose.
Music
See List of SSBB Music (Super Mario Bros. series), and List of SSBB Music (Mario Kart series) See also Donkey Kong, WarioWare, Inc., Yoshi and Nintendo (which features some tracks originating from Mario games)
By far, the Mario series has the most music tracks in the game (not counting tracks based on musical motifs that originated in the Smash Bros. series). Only tracks from the main Mario series are listed here (even then, not all are classified in-game under the Super Mario Bros. series).
- Delfino Plaza - Taken directly from Super Mario Sunshine, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme of the Delfino Plaza stage.
- Title/Ending (Super Mario World) - A remix/medley of two songs from Super Mario World—the title screen music, as well as the credits music. It is used in the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
- Main Theme (New Super Mario Bros.) - A completely redone version of the theme that plays on the generic overworld stages in New Super Mario Bros. accompanied with the "Level Complete" theme at the end. It is used in the Delfino Plaza stage.
- Ricco Harbor - This is the music that plays in Ricco Harbor, the second level of Super Mario Sunshine. This track is taken directly from said game, and it is used in the Delfino Plaza stage.
- Main Theme (Super Mario 64) - The music that plays on many levels (with several variations) from Super Mario 64, this is taken directly from the same game. It is used in the Delfino Plaza stage.
- Luigi's Mansion Theme - A haunting orchestrated version of the main theme of Luigi's Mansion. It is the theme of the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
- Airship Theme (Super Mario Bros. 3) - An orchestrated remix of the Airship theme from Super Mario Bros. 3. A similar remix is heard in Super Mario Galaxy. It is used in the Luigi's Mansion stage.
- Castle/Boss Fortress (Super Mario World/SMB 3) - A techno-styled medley of the fortress music from Super Mario World as well as the boss music from Super Mario Bros. 3. It is used in the Luigi's Mansion stage.
- Mario Circuit - A techno-styled remix of one of the Mario Circuit tracks from Super Mario Kart, starting with Mario Circuit 1. It is the theme of the Mario Circuit stage.
- Luigi Circuit - A remix of an oft-used racetrack music from Mario Kart 64, the first being the eponymous Luigi Raceway. It is used in the Mario Circuit stage.
- Waluigi Pinball - Completely redone, this is a version of the Waluigi Pinball racetrack music from Mario Kart DS. It is used on the Mario Circuit stage.
- Rainbow Road - Taken directly from Mario Kart: Double Dash!!, this was the music that played on Rainbow Road, the final track in both this title as well as all other Mario Kart games excluding the retro courses featured in Mario Kart DS and Mario Kart Wii. It is used in the Mario Circuit stage.
- Mario Tennis / Mario Golf - A medley of various songs from both Mario Golf games as well as both Mario Tennis games for the N64 and GCN. It is used in the Mario Circuit stage.
- Ground Theme (Super Mario Bros.) - A soothing remix of the very well-known Mario theme song. It is theme of the World 1-1 variant of the Mushroomy Kingdom stage.
- Ground Theme 2 (Super Mario Bros.) - A more upbeat remix of the same Mario theme song. It is used in the 1-1 variant of the Mushroomy Kingdom stage.
- Gritzy Desert - A completely redone version of the Gritzy Desert music from the Nintendo DS RPG Mario & Luigi: Partners in Time. It is used in the 1-1 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Bros.) - An ambiance laden remix of the popular underground theme from the original Super Mario Bros. It is the theme of the World 1-2 variant of the Mushroomy Kingdom stage.
- Underwater Theme (Super Mario Bros.) - An eccentric song that remixes the underwater theme from Super Mario Bros.: it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used in the 1-2 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Land) - A remix of the underground theme from the Game Boy hit Super Mario Land. It is used in the 1-2 variant of the Mushroomy Kingdom stage.
- Mario Bros. - A medley of the "stage-starting" theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original Arcade game Mario Bros. It is the theme of the Mario Bros. stage.
- Power-Up Music - Taken directly from Wrecking Crew, this was the theme that played when Mario grabbed the Magic Hammer. It is used in the Mario Bros. stage, and also plays when any character grabs a Golden Hammer.
- Chill (Dr. Mario) - A remix of the "Chill" music from the popular puzzler Dr. Mario. It is used in the Flat Zone 2 stage.
- Rainbow Cruise (Melee) - A remix of the Rainbow Ride level from Super Mario 64, taken directly from Melee. It is the theme of the Rainbow Ride stage.
- Peach's Castle (Melee) - An arrangement of the overworld/underground theme from Super Mario Bros., taken directly from Melee. It is used in the Rainbow Ride stage.
- Super Mario Bros. 3 (Melee) - An arrangement of the Yoshi's Island levels from Super Mario World, taken directly from Melee. It is used in the Yoshi's Island (Melee) stage.
- Dr. Mario (Melee) - A remix of the first two primary musics from Dr. Mario, taken directly from Melee. It is used in the PictoChat stage.
- Mario Series victory theme - An orchestrated version of the "level complete" fanfare from the original Super Mario Bros.
- snd_bgm_A11_MLRPG02 - This track was originally going to be in Brawl, but was cut for unknown reasons. It is assumed that it is a track from Mario & Luigi: Partners in Time.
- snd_bgm_A12_MORINOKINOKO Japanese translates Mushroom Forest, this track was also going to be in Brawl. It is assumed that this track was the theme for Toadwood Forest, also from Mario & Luigi: Partners in Time.
Trophies
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Stickers
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In Super Smash Bros. 4
As with past installments, the Mario franchise is well represented in Super Smash Bros. 4. The four primary fighters from Melee and Brawl — Mario, Luigi, Peach and Bowser — were confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation in Brawl, the series received newcomers in Rosalina and Bowser Jr., as well as the return of Melee fighter Dr. Mario. Even with the conclusion of DLC in February 2016, the Mario franchise still has the most playable fighters, excluding the series-related characters Donkey Kong, Diddy Kong, Yoshi and Wario, who all return as well.
Characters
- Mario: Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in Brawl and closely reflects his more recent appearances in the Super Mario installments. The character himself has received significant buffs in the transition from Brawl and his frequent usage in competitive play reflects this.
- Luigi: Luigi was revealed during the Nintendo Direct of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent Mario games. Luigi's jump is now his trademark flutter jump that debuted in Super Mario Bros. 2, and his Final Smash is now the Poltergust 5000 from Luigi's Mansion: Dark Moon. Unlike the last three Super Smash Bros. games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.
- Peach: The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of Super Mario Bros. original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the Mario series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.
- Bowser: Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning Mario veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.
- Dr. Mario: Originally, Dr. Mario was to be an alternate color for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from Super Smash Bros. Melee. He is the first fighter to be absent in between Smash Bros. installments, followed by the DLC fighters Mewtwo and Roy. While his moveset was recreated faithfully, the changes made to Mario between Melee and SSB4 makes Dr. Mario more distinct from the fighter he was cloned from. His Final Smash is a variation of the Mario Finale that uses giant Megavitamins, appropriately dubbed Doctor Finale.
- Rosalina & Luma: The mysterious Rosalina debuted in 2007 as an important side character in Super Mario Galaxy. She allied with Mario to defeat Bowser, who stole the stars she had used to power her Comet Observatory. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the Lumas. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming Super Mario games and the Mario Kart series. Rosalina - accompanied with Luma — was announced for SSB4, the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by Super Mario Galaxy. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.
- Bowser Jr.: Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title Super Mario Sunshine. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the Mario series. This is especially prevalent in the New Super Mario Bros. subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his Junior Clown Car, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in SSB4, where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of alternate colors, Bowser Jr. can be swapped with one of the seven Koopalings, who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and was officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in Smash for Nintendo 3DS, but is a starter character in Super Smash Bros. for Wii U.
Mii Fighter Costumes
Hats
- Mario's Cap
- Luigi's Cap
- Peach's Crown
- Toad Hat (DLC)
- Super Mushroom Hat
- Chomp Hat
- Waluigi's Cap
- Red Shell Hat
- Spiny Hat
- Shy Guy Mask
- 1-Up Mushroom Hat
- Daisy's Crown
- Geno Hat (DLC)
Costumes
- Toad Outfit (Brawler): The outfit is based on Toad, a reoccurring Mario character that debuted in the original Super Mario Bros. The costume was released with a corresponding hat as downloadable content on September 30th, 2015. The costume changes depending on the Mii's gender, with a male having a blue vest and the female having a red vest and an undershirt. An official Mii based on Toad's likeness can be downloaded via QR code on the official site.
- Geno Outfit (Gunner): The outfit is based on Geno, a playable ally in Super Mario RPG: Legend of the Seven Stars, developed by Square Enix. He has been heavily requested to be a full playable fighter by fans since the development of Super Smash Bros. Brawl. The costume was released with a corresponding hat as downloadable content on December 16th, 2015 to correspond with the release of Cloud and the Chocobo Hat. Like Toad, an official Mii based on Geno's likeness can be downloaded via QR code on the official site.
Assist Trophy
- Hammer Bro.: The Hammer Brother returns as an Assist Trophy, functioning as it did Brawl. Much like the playable characters, its design has been simplified to reflect the aesthetics it has in the recent Super Mario titles.
- Lakitu & Spinies: Also returning from Brawl, Lakitu & Spinies retain their distinct, 8-bit design from the original Super Mario Bros. It functionally now travels faster, making it more useful.
- Chain Chomp: Chain Chomp is a newcoming assist trophy that debuted in Super Mario Bros. 3. This menacing, dog-like being is nearly indestructible and will lunge at opponents, biting into them multiple times if within range of its short chain. The post can be damaged by opponents and be broken, released the Chomp onto the battlefield briefly before disappearing.
- Waluigi: Wario's mischievous partner from the Mario series, Waluigi appears to function similarly to the way he did in Brawl, where he dashes at a random opponent on stage and stomps them into the ground. After racking up enough damage, he'll launch the opponent away with his tennis racket.
Enemies
Both Versions
Super Smash Bros. for Nintendo 3DS
- Goomba
- Koopa Troopa (Green)
- Koopa Troopa (Red)
- Koopa Paratroopa (Green)
- Koopa Paratroopa (Red)
- Hammer Bro.
- Lakitu
- Spiny
- Bill Blaster
- Bullet Bill
- Shy Guy
- Blue Shy Guy
- Yellow Shy Guy
- Green Shy Guy
- Chain Chomp
- Flame Chomp
- Spike Top
- Big Goomba
Super Smash Bros. for Wii U
Stages
Downloadable Content
- Peach's Castle (64): A returning stage from SSB, Peach's Castle is available in both versions of SSB4.
- Super Mario Maker: A stage based on Super Mario Maker. It is randomly generated each match.
Super Smash Bros. for Nintendo 3DS
- 3D Land: A scrolling stage based on Super Mario 3D Land. The players fight through both an area based on World 1-1 from said game as well as an area taking place on spinning platforms suspended above water and spiked pillars that destroy the platforms.
- Golden Plains: A stage based on New Super Mario Bros. 2. The stage is filled with coins, and by collecting 100 coins, a character becomes a gold version of themselves and can dish out more damage.
- Rainbow Road: Rainbow Road - in its numerous incarnations - is a recurring racing course in the Mario Kart series. Here it appears as it did in Mario Kart 7. The stage is cruise-type, taking place on a central rainbow platform which flies through the entire course, landing in certain locations. Shy Guy racers can be found on the stage, colliding with players.
- Paper Mario: A stage based on several locations from the Paper Mario games, including Hither Thither Hill from Paper Mario: Sticker Star and the S.S. Flavion from Paper Mario: The Thousand-Year Door.
- Mushroomy Kingdom: The sole returning stage on the Nintendo 3DS. It remains unchanged, although its underground variant, World 1-2, has been removed.
Super Smash Bros. for Wii U
- Mushroom Kingdom U: A stage based on New Super Mario Bros. U; its setting will change among multiple variants when Kamek uses magic on the stage. These variants include Acorn Plains, Rock-Candy Mines, Meringue Clouds, and the tower levels (particularly Slide Lift Tower.
- Mario Galaxy: A stage based on Super Mario Galaxy. The players fight on a planet reminiscent of the Gateway Galaxy from Super Mario Galaxy. The Starship Mario from Super Mario Galaxy 2 can be seen presumably flying past the stage with one of Bowser's airships in pursuit. The ship's captain Lubba can be seen piloting the Starship Mario. Two moons can be seen as well. It has been stated that the gravity is stronger towards the center of the stage, therefore players must use new tactics to win.
- Delfino Plaza: The stage returns from Brawl with subtle aesthetic changes. Beyond the higher quality graphics, the stage appears to be unchanged from Brawl.
- Mario Circuit: A stage based on Mario Circuit from Mario Kart 8. Unlike the similarly named stage from Brawl, the stage travels to several parts of the track in a vein similar to Delfino Plaza from Brawl and Rainbow Road from the Nintendo 3DS version.
- Mario Circuit (Brawl): The Brawl version of Mario Circuit also appears as a Familiar Stage. The graphics have been updated.
- Luigi's Mansion: The originally unlockable stage also returns from Brawl, but it is now available from the start. No gameplay changes have been discovered, but the stage has been updated aesthetically with HD graphics.
Items
- Grass: A new type of container based on the pluckable stalks of Super Mario Bros. 2. Upon pressing the attack item by, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly take effect. Like in the original game, the grass is red instead of green.
- Super Mushroom: A returning transforming item and the basis for the Mario series emblem. The iconic Super Mushroom travels across the stage, and if touched, it causes the fighter to grow very large, increasing the range of their attacks and knockback at the expense of a bigger hurtbox.
- Poison Mushroom: Another returning transforming item from Super Mario Bros.: The Lost Levels. This infamous item causes the fighter to shrink instead of grow. Unlike the other returning items in the game, the Poison Mushroom's aesthetics have not changed to reflect its recent purple color from Super Mario 3D Land.
- Super Star: An invincibility item that bounces across the stage, as it did in the original Super Mario Bros. Upon contact, the fighter gains temporary invincibility.
- Metal Box: An special type of block from Super Mario 64 that turns the fighter into their metal form. In this state the fighter does not flinch very easily and is very strong, at the cost of being incredibly heavy.
- Lightning: An item of Mario Kart infamy. Touching the item causes various effects, either shrinking all of the fighter's opponents, the fighter itself, or everyone.
- Bullet Bill: A new item also from Mario Kart. After the small Bullet Bill is picked up, the fighter can transform into the actual bullet itself and fly across the stage in any chosen direction when the attack button is pressed.
- Fire Bar: A new battering weapon from Super Mario Bros., introduced in the April 2014 Smash Bros. Direct. It consists of several fireballs projecting from a metal block. Every second time it makes contact with something, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
- Golden Hammer: One of the returning hammers from Brawl, the Golden Hammer retains its unique attribute of setting the character in a locked state of constantly whacking the hammer. That being said, the duration of the attack is much shorter. While normally very powerful, there is chance of the hammer really being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a Wrecking Crew series, the Golden Hammer is still classified as a Mario item.
- Fire Flower: A returning shooting item from Super Mario Bros. Wielding it allows the fighter to erupt flames from the flower's center, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the item falls slowly to the ground and when left alone it'll gently sway back and forth, like in the New Super Mario Bros. subseries.
- Bob-Omb: The Bob-Omb returns from previous installments, mostly unchanged. It is a reoccurring explosive from Super Mario Bros. 2. When it spawns it'll sit ideally unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
- Freezie: Originally from Mario Bros., this returning item from Brawl freezes any opponents it is thrown at. In this installment, it no longer slides off of ledges, and it will freeze any fighters who actively attack it instead of picking it up.
- Hothead: Another returning item from Brawl, the Hothead functions as it did previously, trailing along the stage it was thrown on. As before, it does not damage the thrower and grows bigger and faster if it makes contact with fire.
- Green Shell: The returning Koopa Troopa shell faithfully replicates its functions in the original Super Mario Bros. as a projectile that trails along the ground. In this installment, its proportions more accurately reflect the modern design of the Koopas.
- Banana Peel: Another returning item from Mario Kart, confirmed to return in "The Comet Observatory" trailer. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It also returns as part of Diddy Kong's moveset.
- Soccer Ball: A seemingly generic ball that cannot be grabbed, but when hit it will fly across the stage as a dangerous, enflamed projectile. This attribute comes from Mario Strikers.
- POW Block: A new throwable item introduced in the April 2014 Smash Bros. Direct. It launches grounded opponents into the air when hit, much like the POW Blocks in the Mushroom Kingdom and Mario Bros. stages in Super Smash Bros. and Super Smash Bros. Brawl, respectively. Much like it's previous appearances as stage elements, it shrinks after each consecutive hit and can be hit a total of three times per block.
- Spiny Shell: The infamous blue shell of Mario Kart is a new throwable item introduced in the April 2014 Smash Bros. Direct. When thrown, it locks onto an opponent and hovers for some time before striking. Its design notably reflects its appearances from Mario Kart 7 and Mario Kart 8.
- Boomerang: A new item shown in one of a number of press images released at the same time as the April 2014 Smash Bros. Direct. The Boomerang can be launched at opponents as a throwable weapon, but returns to the fighter after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents for their own use as well.
- Super Leaf: A new item originally shown in one of a number of press images released at the same time as the April 2014 Smash Bros. Direct. It gives the user raccoon ears and a tail, and like Raccoon Mario's gliding ability in Super Mario Bros. 3, it allows the user to float in mid-air like Peach. During development, it was considered to potentially also allow the user to strike opponents with the tail, but this was ultimately scrapped. When fluttering, the floating sound effect from Super Mario 3D Land plays.
Music
Original Tracks
- Super Mario Bros. Medley: An orchestral medley of tracks that play in Super Mario Bros.: the castle theme, ground theme, underwater theme, and underground theme. It plays in Mushroom Kingdom U and Super Mario Maker.
- Ground Theme / Undeground Theme (Super Mario Bros.): A remix of the World 1-1, World 1-2, and World 1-4 themes from the original Super Mario Bros. It plays in Mushroom Kingdom U in the Wii U version and Golden Plains in the Nintendo 3DS version.
- Super Mario Bros.: The Lost Levels Medley: An orchestral medley of tracks that play in Super Mario Bros.: The Lost Levels: the ending theme, underground theme, 1-Up jingle, "timer warning", underwater theme, Invincible theme, and "level clear" theme. It plays in Mushroom Kingdom U and Super Mario Maker.
- Super Mario Bros. 3 Medley: This track is a medley of five songs from Super Mario Bros. 3: the athletic theme, the "level clear" theme, the World 4 map music, the Hammer Bros.' theme, and the fanfare when Mario dies. It plays in 3D Land in the Nintendo 3DS version and Mushroom Kingdom U in the Wii U version.
- Super Mario World Medley: An orchestral medley of tracks that play in Super Mario World: the ground theme, an interlude music with percussion used whenever playing a level while riding Yoshi, the bonus game theme, the drumroll after touching a Giant Gate, and the Star World/Super Star theme. It plays in Yoshi's Island (Melee) and Super Mario Maker.
- Fortress Boss (Super Mario World): A remix of the music that plays in the castle/fortresses in Super Mario World. It plays in Mushroom Kingdom U and Super Mario Maker.
- Main Theme (Super Mario 64): A remix of the main theme of Super Mario 64. It plays in Peach's Castle (64).
- Rosalina in the Observatory / Luma's Theme: A new take on the music that plays in Super Mario Galaxy's HUB, the Comet Observatory. It was heard during the Rosalina segment of the April 2014 Nintendo Direct. It plays in Mario Galaxy.
- Egg Planet: A remix of the "Egg Planet" theme that plays in the Good Egg Galaxy in Super Mario Galaxy. It plays in Mario Galaxy.
- Super Mario 3D Land Theme / Beach Theme: A combination of the World 1-1 theme and beach level theme from Super Mario 3D Land. It plays in 3D Land in the Nintendo 3DS version and Delfino Plaza in the Wii U version.
- Athletic Theme / Ground Theme (New Super Mario Bros. 2): This is a remix of the athletic or ground theme that appears in New Super Mario Bros., New Super Mario Bros. Wii and New Super Mario Bros. 2. It plays in Golden Plains in the Nintendo 3DS version and Mushroom Kingdom U in the Wii U version.
- Title (Super Mario Maker): A remix of the title theme from Super Mario Maker. It plays in Super Mario Maker.
- Rainbow Road Medley: A medley of different versions of the Rainbow Road track music from three Mario Kart handheld titles: Mario Kart 7 for Nintendo 3DS, Mario Kart DS for Nintendo DS, and Mario Kart: Super Circuit for Game Boy Advance. It plays on Rainbow Road and Smash Run in the Nintendo 3DS version and Mario Circuit in the Wii U version.
- Cloudtop Cruise: A remix of the Cloudtop Cruise track from Mario Kart 8, which uses a portion of the Gusty Garden Galaxy's and Sky Station Galaxy's music from Super Mario Galaxy and Super Mario Galaxy 2. It plays on Mario Circuit.
- Luigi's Mansion Series Medley: A medley of tracks from Luigi's Mansion and Luigi's Mansion: Dark Moon: one is the main theme of Luigi's Mansion and the other two are the "Catching Ghost" and "Mission Complete" themes from Luigi's Mansion: Dark Moon. It plays in Luigi's Mansion.
- Chill (Dr. Mario) Ver. 2: A new remix of the "Chill" theme from Dr. Mario. It plays in 75m.
- Mario Paint Medley: An orchestral medley of various themes that play in Mario Paint: the "Title," "Opening Demo 1 (Kung-Fu Men)," "Gnat Attack Phase 1," "Save & Load (Data Robot)," "BGM 2 (Monkey Song)," "BGM 1 (Creative Exercise)" themes. It plays in Miiverse.
- Try, Try Again: A remixed version of the real world battle theme from Mario & Luigi: Dream Team. It plays in Paper Mario in the Nintendo 3DS version and Woolly World in the Wii U version.
- Paper Mario Medley: This track is a medley of three songs: the fields theme from Paper Mario: Sticker Star, the Rogueport track from Paper Mario: The Thousand-Year Door, and then Bowser Jr.'s Flotilla from Paper Mario: Sticker Star. It plays in Paper Mario in the Nintendo 3DS version and Woolly World in the Wii U version.
Returning Tracks
- Mario Bros.: A returning remix from Brawl. It plays in the returning 75m stage.
- Ground Theme (Super Mario Bros.): A remix of the ground theme from Super Mario Bros. It plays in Mushroomy Kingdom, Mushroom Kingdom U and Super Mario Maker.
- Underground Theme (Super Mario Bros.): This remix of the World 1-2 music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl. It plays in Mushroomy Kingdom.
- Underwater Theme (Super Mario Bros.): A remix of the underwater theme from Super Mario Bros., returning from Brawl. It plays in Mushroom Kingdom U.
- Peach's Castle Stage: A remix of the overworld theme from Super Mario Bros. It plays in Peach's Castle (64) and Super Mario Maker.
- Princess Peach's Castle: An arrangement of the overworld/underground theme from Super Mario Bros., taken directly from Melee. It is used in the Delfino Plaza stage.
- Ground Theme (Super Mario Bros. 3): A returning remix from Melee. It plays in Yoshi's Island (Melee) and Super Mario Maker.
- Airship Theme (Super Mario Bros. 3): A remix of the theme played on Airships in Super Mario Bros. 3. It plays in Luigi's Mansion and Super Mario Maker.
- Underground Theme (Super Mario Land): A remix of the underground theme from Super Mario Land, returning from Brawl. It plays in Luigi's Mansion.
- Yoshi's Island (Melee): An arrangement of the music used for the Yoshi's Island levels in Super Mario World. It plays in Yoshi's Island (Melee) and Super Mario Maker.
- Title/Ending (Super Mario World) - A remix/medley of two tracks from Super Mario World—the title screen music, and the credits music. It plays in Yoshi's Island (Melee).
- Castle / Boss Fortress (Super Mario World/SMB 3): Two tracks containing a remix of the castle theme from Super Mario World and the boss fortress theme from Super Mario Bros. 3. It plays in Luigi's Mansion and Super Mario Maker.
- Rainbow Cruise: Rainbow Cruise is a medley of the "Slider" theme from Super Mario 64, which is also the Rainbow Ride level music, and the Underwater Theme from Super Mario Bros. This medley is taken directly from Melee, where it played in the Rainbow Cruise stage. It also played in Brawl in the same stage. This plays in Smash Run in the Nintendo 3DS version and Delfino Plaza in the Wii U version.
- Main Theme (New Super Mario Bros.): A remix of the main theme of New Super Mario Bros., returning from Brawl. It is used in the Delfino Plaza stage.
- Mario Circuit: A remix of the music that plays on the Mario Circuit tracks in Super Mario Kart. It plays on Mario Circuit (Brawl).
- Luigi Raceway: A remix of the music that plays on Luigi Raceway in Mario Kart 64. It plays on Mario Circuit (Brawl).
- Waluigi Pinball: A remix of the music used for the course Waluigi Pinball from Mario Kart DS. It plays on Mario Circuit (Brawl).
- Luigi's Mansion Theme: A remix of the main theme of Luigi's Mansion. It plays in Luigi's Mansion.
- Dr. Mario: A returning remix of the "Fever" theme from Dr. Mario, this arrangement appeared in both Melee and Brawl. It plays in Pictochat 2 in the Nintendo 3DS version and Flat Zone X in the Wii U version.
- Chill (Dr. Mario): A returning remix of the "Chill" theme from Dr. Mario, taken directly from Brawl. It plays in Flat Zone X.
- Mario Tennis / Mario Golf: A remix of the title screen themes that play in Mario Power Tennis and Mario Golf: Toadstool Tour. It plays on Mario Circuit (Brawl).
Source Tracks
- Style Switch: Ground Theme: A medley of the ground themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. It plays in Super Mario Maker.
- Ground Theme (Super Mario Bros.): The original version of the ground theme from Super Mario Bros.. It plays in Super Mario Maker.
- Ground Theme (Super Mario Bros. 2): The original version of the ground theme from Super Mario Bros. 2. It plays in Peach's Castle (64) and Super Mario Maker.
- Ground Theme (Super Mario Bros. 3): The original version of the ground theme from Super Mario Bros. 3. It plays in Peach's Castle (64) and Super Mario Maker.
- Ground Theme (Super Mario World): The original version of the ground theme from Super Mario World. It plays in Super Mario Maker.
- Main Theme (Super Mario 64): The music that plays on many levels from Super Mario 64, this is taken directly from the same game. It is used in the Delfino Plaza stage.
- Slide: The theme that plays in the secret levels in Super Mario 64: The Princess's Secret Slide, Cool, Cool Mountain' s Penguin racetrack, and Tall, Tall Mountain's mountainslide. It plays in Peach's Castle (64).
- Delfino Plaza: Taken directly from Super Mario Sunshine, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It plays in the Delfino Plaza stage.
- Ricco Harbor: Taken directly from Super Mario Sunshine, this was the music that played in Ricco Harbor, with the "Yoshi" woodblock rhythm inserted at a point. It plays in the Delfino Plaza stage.
- Egg Planet: The first full level in Super Mario Galaxy, the Good Egg Galaxy. It was initially heard during the Wii U stages segment of the April 2014 Nintendo Direct. It plays in Mario Galaxy.
- Gusty Garden Galaxy: The theme of the Gusty Garden Galaxy from Super Mario Galaxy. It was initially heard during Rosalina's debut trailer and again heard during the April 2014 Nintendo Direct. It plays in Mario Galaxy.
- Super Mario Galaxy: The staff credits theme taken from Super Mario Galaxy. It plays in Mario Galaxy.
- Theme of SMG2: The title screen theme from Super Mario Galaxy 2. It plays in Mario Galaxy.
- Sky Station: The music played in the first level of Super Mario Galaxy 2, Sky Station Galaxy. It plays in Mario Galaxy.
- Bowser's Galaxy Generator: The theme that plays in the last level of World 6 in Super Mario Galaxy 2, Bowser's Galaxy Generator. It plays in Mario Galaxy.
- Fated Battle: The theme that plays in the very last boss battle in Super Mario Galaxy 2. It plays in Mario Galaxy.
- Ground Theme (New Super Mario Bros. 2): The ground theme from New Super Mario Bros. 2. It plays in Mushroom Kingdom U and Super Mario Maker.
- Ground Theme (New Super Mario Bros. U): The original version of the ground theme from New Super Mario Bros. U. It plays in Mushroom Kingdom U and Super Mario Maker.
- Super Bell Hill: The first level in Super Mario 3D World. It plays in Mushroom Kingdom U.
- The Great Tower Showdown 2: The theme that plays when Mario, Luigi, Toad, Peach, or Rosalina faces Meowser during the second phase of the last level of World Bowser in Super Mario 3D World, The Great Tower of Bowser Land. It plays in Mario Galaxy.
- Champion Road: The theme that plays in the last level of Super Mario 3D World, Champion's Road, which is a remix of Gusty Garden Galaxy's theme from Super Mario Galaxy. It plays in Mario Galaxy.
- Rainbow Road (Mario Kart: Double Dash!!): The track that plays on Rainbow Road in Mario Kart: Double Dash!!. It plays on Mario Circuit (Brawl).
- Mushroom Gorge: The Mushroom Gorge track taken directly from Mario Kart Wii. It plays on Mario Circuit.
- Rainbow Road (Mario Kart 7): The Rainbow Road track taken directly from Mario Kart 7. It plays on Rainbow Road and Smash Run in the 3DS version and Mario Circuit in the Wii U version.
- Circuit (Mario Kart 7): A remix of the Circuit theme from Mario Kart 7. A segment from Neo Bowser City can be heard. It plays on Mario Circuit.
- Rainbow Road (Mario Kart 8): The Rainbow Road track taken directly from Mario Kart 8. It plays on Mario Circuit.
- Mario Circuit (Mario Kart 8): The Mario Circuit track taken directly from Mario Kart 8, which is a remix of Mario Kart Stadium's theme. It plays on Mario Circuit.
- Mario Kart Stadium: The Mario Kart Stadium track taken directly from Mario Kart 8. It plays on Mario Circuit.
- On the Hunt -Gloomy Manor Ver.- (Instrumental): The theme that plays when Luigi explores the Gloomy Manor in Luigi's Mansion: Dark Moon. It plays in Luigi's Mansion.
- Tough Guy Alert!: The boss battle theme from Mario & Luigi: Bowser's Inside Story. It plays in Woolly World.
- The Grand Finale: The theme that plays when Bowser faces Dark Bowser in Mario & Luigi: Bowser's Inside Story. It plays in Mario Galaxy.
- Minigame Theme: The theme of the minigames in Mario Party 9. It plays on Mario Circuit.
Victory Fanfares
- Victory! Mario Series: Taken directly from Brawl, a remix of the victory fanfare from Super Mario Bros. that plays whenever Mario or Luigi grabbed a Goal Pole.
- Victory! Bowser and Bowser Jr.: A tune based on the same melody as the Mario victory theme, but the tune is played with slightly distorted electric guitars.
- Victory! Rosalina: A remix of the title screen music from Super Mario Galaxy and Super Mario Galaxy 2, as well as the theme played when Mario or Luigi obtains a Power Star in both games.
Trophies
Both Versions
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Super Smash Bros. for Nintendo 3DS
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Super Smash Bros. for Wii U
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Trophy Box
- Mario Bros.
- Super Mario Bros.
- Bowser’s Minions
- Super Mario Bros. 2 & 3
- Super Mario Kart
- Super Mario Galaxy
- Super Mario Galaxy 2
- Paper Mario
- Koopalings
- New Super Mario Bros.
Games with elements from or in the Super Smash Bros. series
Mario Bros.
The first Mario game introduced Luigi. It also contributes a stage that is based on the first level. The music also appears.
- Luigi, who premiered in this game, is an unlockable character for all games other than Super Smash Bros. for Nintendo 3DS / Wii U, where he is a starter. Luigi's white costume is also reminiscent of what he wore in the NES version of this game. Additionally, his fireballs are identical to the green ones that appear in this game.
- The Freezie enemies in this game became items in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS / Wii U.
- The Shellcreeper enemies are the predecessors to the Koopa Troopas, which play many roles in the series.
- Sidestepper appears as a sticker in Super Smash Bros. Brawl and a trophy in Super Smash Bros. for Wii U.
- Coins make their first appearance in this game as collectible bonus items.
- Fireballs also make a debut, though the Mario Bros. are unable to control these. They would later do so in the successor to this game, Super Mario Bros., but only the red fireballs exist.
- One of the levels appear as a stage in Super Smash Bros. Brawl under the same name as the game, but Freezies (due to already being items), Red Fireballs, and Fighter Flies are not present.
- Fighter Flies appear as a trophy in Super Smash Bros. for Wii U.
- The way a character respawns in most modes is similar to how the brothers respawn in this game after losing a life (see revival platform).
- Mario's green and brown alternate costume in all Super Smash Bros. games is based on Luigi's outfit on the cover of Mario Bros. Wario also has these colors for one of his alternate costumes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
- Mario's pink and light blue alternate costume in Super Smash Bros. for Nintendo 3DS / Wii U is based on his outfit on the Japanese/Europe box art of Mario Bros. Wario also has these colors for one of his alternate costumes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
- Luigi's cyan and navy blue alternate costume in all Super Smash Bros. games is based on Mario's outfit on the box art of Mario Bros.
Pinball
Luigi's orange and light blue alternate costume in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U is very similar to Mario's outfit on the box art of Pinball.
Wrecking Crew
Mario's white and brown alternate costumes in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl is a reference to Foreman Spike. Additionally, his green and brown alternate costume in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U is based on his outfit on the Japanese box art of Wrecking Crew. Luigi's pink alternate costume in all Super Smash Bros. games is based on his outfit in Wrecking Crew.
The Eggplant Man appears as a trophy in Super Smash Bros. Melee.
The Golden Hammer and its theme appears in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the game appears in Super Smash Bros. for Wii U, and the game itself appears as a Masterpiece.
Super Mario Bros.
Mario and his brother Luigi were the only two characters representing their series in Super Smash Bros., and have become staples in the games ever since. Bowser and Princess Peach were originally intended to be playable as well. However, technical limitations forced their removal. However, they are playable in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Artwork depicting Mario and various other characters and enemies appear as a sticker in Super Smash Bros. Brawl.
Many items from this game, namely the Super Mushroom, the Fire Flower, the Starman, the Springboard, and the Green and Red Shells made their first initial appearances in this game. The ? Block appears as a trophy in Super Smash Bros. 4. Fire Bar appears as an item in Super Smash Bros. 4. Also, the 1-up Mushroom appears as a sticker in Super Smash Bros. Brawl and a trophy in Super Smash Bros. 4, as well as one of the selectable headgears for the Mii Fighters. Mario and Luigi have the ability to shoot fireballs, though without a Fire Flower. Mario and Luigi's up special move, Super Jump Punch, originates from this game, where they hit coin blocks above them multiple times. Bowser's ability to breathe fire, along with one of his custom moves, Fire Shot, comes from this game. Mario mimics his standing pose in this game when he performs his up taunt, where when he performs it, he grows into Super Mario, as if taking a Super Mushroom, before shrinking again. Other characters and enemies, such as Toad, Goomba, etc. appeared in the Super Smash Bros. series either as trophies, common enemies, or parts of character's attacks.
Also, the Mushroom Kingdom stage in Super Smash Bros. and Mushroom Kingdom stage in Super Smash Bros. Melee are based graphically on how they looked in Super Mario Bros. In addition, Brawl’s Mushroomy Kingdom is a recreation of the game's World 1-1 and World 1-2.
Additionally, Mario's outfit when Fire Mario is present in Super Smash Bros. Brawl as his white costume. Likewise, Luigi's outfit as Small/Super Luigi is present in Smash 64 and Melee. It is also in Brawl, but it favors his Fire Luigi outfit in later games more. (In Super Mario Bros. and Super Mario Bros. 3, Luigi and Mario share the same Fire colors.)
Several music tracks appear in the Super Smash Bros. series, such as the Ground theme, Underground theme, Underwater theme, and the Princess Peach's Castle theme.
The game is available as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
The helpless animations of Mario, Luigi and Dr. Mario are based on the pose that Mario and Luigi take upon death in this game.
Super Mario Bros.: The Lost Levels
Released as Super Mario Bros. 2 in Japan, this game was very similar to its predecessor in appearance and gameplay, but introduced the Poison Mushroom.
It also introduced differences between Mario and Luigi, where the latter could jump higher, but with less overall agility. This difference is a recurring feature in the Super Smash Bros. series.
An orchestration medley of music from Super Mario Bros.: The Lost Levels appear: The ending theme, underground theme, 1-Up tune, "timer warning" theme, underwater theme, Invincible theme, and "level clear" theme.
Bowser's eight alternate coloration is based on a Bowser Impostor, specifically the one who appears in World 8-4 in this game.
The game is available as a masterpiece in Super Smash Bros. for Wii U.
Super Mario Bros. 2
The Mushroom: Kingdom II stage is based on Subcon, the setting of Super Mario Bros. 2 (called Super Mario USA in Japan). Also, many characters from this game, such as Birdo, Pidgit, and Shy Guys appear in Super Smash Bros. Melee either as enemies, trophies, or stage elements. Bob-ombs appear in the Smash Bros. games, as items. Snifit and Mouser appear as stickers in Super Smash Bros. Brawl. The character Peach has the down special move Vegetable, which originated from Super Mario Bros. 2, as well as her ability to float if the jump button is held. Additionally, Peach appears as a sticker in Super Smash Bros. Brawl, depicting her artwork for this game.
This game is also available as a masterpiece in Super Smash Bros. Brawl by winning in Versus mode with Peach five times. The game starts the player with Peach, yet the player can change their character to either Mario, Luigi, or Toad once they make Peach lose all her health. Also, two of the random names generated in Super Smash Bros. Brawl when naming something are "BIRDO" and "WART", referencing Birdo and Wart, both who originated in Super Mario Bros. 2.
In Super Smash Bros. for Wii U, the Ground Theme is present and can be heard in the stages Peach's Castle (64) and Super Mario Maker. Luigi performs a scuttle in Super Smash Bros. for Nintendo 3DS / Wii U; this ability originated from this game. Shy Guys appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS. Also, Grass is a world element in this game, and it appeared in Super Smash Bros. 4. Pokey also appears as a trophy in Super Smash Bros. for Nintendo 3DS.
Super Mario Land
A remixed version of the underground theme from Super Mario Land appears as one of the tracks for the underground version of Mushroomy Kingdom, which also plays in the Subspace Emissary's The Path to the Ruins (the underground segment of the level), The Ruins, and parts of The Great Maze, which are based on The Ruins. Princess Daisy, who debuted in this game, appears as a sticker in Super Smash Bros. Brawl. She also appears as a trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS / Wii U. Daisy's color scheme is available for use by Peach as an alternate costume. Also, a Daisy Wig is available as a headgear for all Mii Fighter types, and Daisy's baseball appearance appears in Smash Tour as an item.
Super Mario Bros. 3
The alternate music for the Yoshi's Island stage in Melee is titled after this game, and is a rendition of its main theme and the overworld theme of Grass Land. A remixed version of the Airship theme also appears, along with the Boss Fortress theme, which is also remixed. A medley of this game's athletic theme, "level clear" theme, Giant Land's music, Hammer Bros.' theme, and the "death" fanfare appear in SSB4, which plays in 3D Land and Mushroom Kingdom U.
Raccoon Mario appears as a trophy in Super Smash Bros. Melee and a sticker in Super Smash Bros. Brawl.
Bowser's down special, Bowser Bomb, is based on his attack pattern in this game. Cannonballs, which first appeared in this game, serve as Bowser Jr.'s neutral special, Clown Cannon.
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, the music used when Peach performs her Final Smash, Peach Blossom, uses a sped-up remix of the music that plays in Coin Heavens/The Sky from this game.
Mario and Luigi's midair flips are based on Invincible Mario, where when he jumps he performs flips.
The Super Leaf power-up that debuted in this game appears in Super Smash Bros. 4. Also, a trophy of Tanooki Mario and Kitsune Luigi and a Statue Mario trophy appear in Super Smash Bros. for Nintendo 3DS.
The Koopalings, who made their debut in this game, appear as playable characters as alternate costumes for Bowser Jr. in Super Smash Bros. 4. Ludwig von Koopa appears as a sticker in Super Smash Bros. Brawl. Also, Boo appears as a trophy. In addition, he appears as an item in Smash Tour. Flame Chomp appears as trophies in Super Smash Bros. for Nintendo 3DS, as well as the P Switch. Thwomp appears as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS, as well as one of Kirby's Stone transformations. Chain Chomp appears as a sticker and trophy in Super Smash Bros. Brawl. He also appears as a trophy in Super Smash Bros. for Nintendo 3DS / Wii U. Additionally, Chain Chomp appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS.
Dr. Mario
Dr. Mario, Mario's doctor persona, premiered in this game. The two available music tracks, titled Fever and Chill, received several remixes available in Melee, Brawl and SSB4. Dr. Mario's neutral special, Megavitamin, originates from this game.
Viruses appear as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Wii U. They also appear as a sticker in Super Smash Bros. Brawl.
The Game Boy version of the game is available as a Masterpiece in Super Smash Bros. for Wii U.
Super Mario World
Yoshi, a starter character in all of the Super Smash Bros. games, premiered in this game. Also, the stage Yoshi's Island, available in Melee, Brawl, and Super Smash Bros. for Wii U, is based on the levels of this game. In addition, the music of Yoshi's Island is a rearrangement of the athletic theme of Super Mario World.
In Super Smash Bros. Brawl and Super Smash Bros. 4, Yoshi's Final Smash, Super Dragon, is based on powers Yoshi could obtain in Super Mario World, depending on what color Koopa shells Yoshi eats.
- Red Koopa Shells have Yoshi spit out fire.
- Blue Koopa Shells allow Yoshi to fly.
- Yellow Koopa Shells allow Yoshi to stomp and release dust clouds, which damage enemies.
- Blinking Koopa Shells give Yoshi all these powers.
- Green Koopa Shells do nothing.
Yoshis of the corresponding colors gain the abilities of both the corresponding shell and the one in their mouths.
Yoshi's red, blue and yellow alternate costumes in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U are based on those specific colored Yoshis in Super Mario World.
Also, a remix of the "Title" and "Ending" music appears and is played in the Delfino Plaza stage. More music appears in the Super Smash Bros. series and are remixed, such as the Yoshi's Island theme, fortress boss theme, and the castle theme. The track "Super Mario World Medley" also appears and it contains a remix of various themes: the athletic theme, the percussion used while riding Yoshi, the Bonus Game theme, the "level clear" theme, the Star World theme and the Super Star theme.
There is also a trophy of Mario riding Yoshi in Melee, which was distributed at certain Nintendo events.
The Mario Tornado and Luigi Cyclone may come from the Spin Jump in this game. Mario's side special, Cape, is based on the Cape Feather power-up in this game, which gave Mario a cape he could use to swing and damage enemies. Bowser Jr.'s down special, Mechakoopa, originated in this game. A Grinder, which first appeared in this game, serves as Bowser Jr.'s dash attack.
The Koopa Clown Car, used by Bowser in the final boss battle of Super Mario World, appears as a trophy in Melee and Bowser uses it in the Subspace Emissary. Bowser Jr.'s moveset also revolves around the Koopa Clown Car.
Super Mario World appears as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
Banzai Bill appears in Super Smash Bros. Melee, and Hot Head appears in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U; the former is a stage hazard/cameo/enemy and the latter functions as an item. They also appear as trophies in these games. Blargg appears as a sticker in Super Smash Bros. Brawl. Spike Top and Wiggler appear as trophies in Super Smash Bros. for Nintendo 3DS.
Stretch Blocks, which made their debut in this game, appear in the Mushroom Kingdom U stage in Super Smash Bros. for Wii U as platforms in the Acorn Plains section. Additionally, the mountains from Acorn Plains, which are very similar to and likely based on the slanted mountains from this game, also appear on the stage in the section based off this world.
One of Mario and Luigi's alternate costumes is based on their fire forms from the game in Brawl and Smash 4.
NES Open Tournament Golf
Mario's striped red and blue alternate costume is based on his outfit in NES Open Tournament Golf.
Super Mario Land 2: 6 Golden Coins
Wario, who debuted in this game, appears as a trophy in Super Smash Bros. Melee and a playable character in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. Mario's yellow and purple alternate costume in all Super Smash Bros. games is also based on Wario's color scheme.
Super Mario World 2: Yoshi's Island
Many of Yoshi's attacks and moves are from this game. Egg Lay, Yoshi Bomb, and Egg Throw are primary attacks in the game. Also, Yoshi's second jump (known as the Flutter Jump) originated from this game (although the signature grunt of effort did not appear until Yoshi's Story - subsequently, that game's vocal effects for Yoshi would be used in the Game Boy Advance port of Super Mario World 2: Yoshi's Island). Yoshi's down aerial could also be a reference to his Flutter Jump ability. Yoshi's pink, cyan and purple alternate costumes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U are based on those specific colored Yoshis in Super Mario World 2: Yoshi's Island.
Characters from this game, such as Baby Mario and Baby Bowser, became trophies in Super Smash Bros. Melee. Baby Mario also appears as three stickers in Super Smash Bros. Brawl, with one in his Superstar form. Also, a new stage in Super Smash Bros. Brawl, Yoshi's Island, takes on Super Mario World 2: Yoshi's Island's general look, a doodle-like appearance. Baby Luigi appears as a sticker in Super Smash Bros. Brawl and a trophy in Super Smash Bros. for Wii U. Stork, Goonie, Crayzee Dayzee, Fly Guy, Tap-Tap, Burt the Bashful, and Raphael the Raven all appear as stickers in Super Smash Bros. Brawl. Additionally, Kamek appears as two stickers in Super Smash Bros. Brawl. He also appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS and he appears in Super Smash Bros. for Wii U on the stage Mushroom Kingdom U where he transforms the stage's appearance. He also appears as a trophy in Super Smash Bros. 4. Fly Guys appear in the stage Yoshi's island in Super Smash Bros. Brawl, and they appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS.
Mario Paint
A medley, known as "Mario Paint Medley", appears in Super Smash Bros. for Wii U and it contains a remix of various tracks from the game. It starts off with "Title," then "Opening Demo 1 (Kung-Fu Men)," then "Gnat Attack Phase 1," then "Save & Load (Data Robot)," then "BGM 2 (Monkey Song)," and finally "BGM 1 (Creative Exercise)."
Mario Kart series
The Mario Kart series is a racing series that has appeared on many Nintendo consoles, starting with Super Mario Kart. The series feature primarily Mario characters racing to the finish line to attain first place. In addition to normal racing, players can also attack each other with items such as Red & Green Shells and Banana Peels.
- Luigi is based on his Mario Kart 64 look in both Super Smash Bros. and Super Smash Bros. Melee.
- A track named after the recurring Mario Circuit courses appears as a stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
- Many of the song choices for the Mario Circuit and Rainbow Road stages come from these games including Rainbow Road (Mario Kart 8) and Mushroom Gorge.
- Mario's kart appears as a trophy in Super Smash Bros. Melee.
- Some items from the Mario Kart series appeared in the Super Smash Bros. series, such as the Banana Peel, Lightning, and Spiny Shell.
- Toadette, who debuted in Mario Kart: Double Dash!!, appears as a sticker in Super Smash Bros. Brawl. She also appears as a trophy in that game and Super Smash Bros. for Wii U.
- The Turbo Birdo, Red Fire, Bullet Blaster and Barrel Train from that game also appear as stickers in the game.
- A track based on Mario Kart 7's Rainbow Road appears as a stage in Super Smash Bros. for Nintendo 3DS, as well as a trophy.
- Baby Daisy, who debuted in Mario Kart Wii, appears as a trophy in Super Smash Bros. for Wii U.
- Mario and some other characters appear as trophies riding in their karts and bikes.
- Various characters and items appear as stickers depicting their artwork for Mario Kart 64, Mario Kart: Double Dash!! and Mario Kart DS.
- In the trailer for Rosalina in Super Smash Bros. 4, Mario, Donkey Kong, Bowser, Peach, and Luigi are seen driving their standard karts from Mario Kart 8. The particular iteration of Rainbow Road they're driving on seems to have been inspired by the one from Mario Kart Wii, which is the only Mario Kart game to feature Rosalina accompanied by Luma, and was her playable debut in the Mario Kart series.
- Bowser Jr.'s Clown Kart Dash, his down taunt, and one of his victory poses is likely based on the Koopa Clown, one of the kart bodies in Mario Kart 7.
- The Mario Kart 8 version of Mario Circuit is a new stage exclusive to Super Smash Bros. for Wii U.
- Super Mario Kart appears as a masterpiece in Smash Wii U.
Super Mario RPG: Legend of the Seven Stars
Mario's up tilt is based on the Mega Glove attack in this game. His Final Smash, Mario Finale, is very similar to the move Ultra Flame. Additionally, one of his custom moves, Fire Orb, has the same name and a similar appearance as one of his special attacks in Super Mario RPG: Legend of the Seven Stars, but it functions differently from the one in this game. Peach's neutral attack is based on her Super Slap attack in this game. Also, Peach uses a frying pan as her side smash attack, where she cycles through this, a golf club and a tennis racquet. Peach uses a Parasol as an attack and a way of floating. Peach's Final Smash, Peach Blossom, could be based on her Sleepy Time ability, where she had the ability to put enemies to sleep. Bowser's forward tilt, along with one of his specials, Koopa Klaw, is based on his Drill Claw attack in this game. Wario's forward tilt is based on one of Booster's attacks in this game. Geno's costume for the Mii Gunner is based on one of the playable characters in this game.
Mario Golf series
Plum, who debuted in Mario Golf, appears as a trophy in Super Smash Bros. Melee and a sticker in Super Smash Bros. Brawl. A remix of the "title screen" music from Mario Golf: Toadstool Tour appears and can be heard on the stage Mario Circuit in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. Artwork of Petey Piranha for Mario Golf: Toadstool Tour appears as a sticker in Super Smash Bros. Brawl. Wario's alternate costumes in Super Smash Bros. Brawl are his red and blue outfits and his black and white outfits, which are based on those alternate costumes in Mario Golf. Also, Bowser's red and green alternate costumes, and Donkey Kong's blue and yellow alternate costumes are from Mario Golf. Peach uses a golf club as her side smash, where she cycles through this, a frying pan, and a golf club. In Luigi's up taunt, he strikes several poses; in his fourth pose, he turns his back and crouches. This is just like his "Bogey" animation in Mario Golf.
Super Mario 64
- Mario is based on his Super Mario 64 look in both Super Smash Bros. and Super Smash Bros. Melee.
- Mario's standard attacks are based on the "punch, punch, kick" move he used in this game.
- Mario's down smash is based on a move in this game, which requires Mario to crouch and attack.
- Mario's dash attack is based on a move in this game, which requires Mario to run, crouch, and attack.
- Mario and Luigi's dash attack (while holding an item) is based on a move in this game, which requires Mario to run and attack.
- Mario and Luigi's neutral aerial is reminiscent of a move in this game, which requires Mario to jump and attack.
- Mario and Luigi's back throw in all four games mimics how Mario threw Bowser in this game's three boss battles with him.
- Bowser's Fire Breath move originated in this game.
- Mario and Luigi's sleeping position comes from this game, where Mario would fall asleep after standing still for a certain amount of time.
- Mario and Luigi's crouching position comes from this game.
- Mario and Luigi's backflip is based on his backward somersault technique.
- The design of the coins from Mario, Luigi and Dr. Mario's up special in the first three Smash Bros. games comes from this game.
- Mario and Luigi's on-screen appearance is a reference to how Mario appeared at the entrance to Princess Peach's Castle using a Warp Pipe in Super Mario 64.
- Metal Mario, one of Mario's forms in this game, appears as a boss in Super Smash Bros. and Super Smash Bros. Melee.
- The Metal Box from this game appears in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4.
- The Peach's Castle stage and the Rainbow Cruise stage are both based on areas from this game.
- The athletic levels and sliding themes from this game can be heard during in the music for the Rainbow Cruise stage (although it's also heard on Rainbow Ride in Super Mario 64, which is probably why it's heard on this stage) and in Super Mario Maker.
- Mario's and Luigi's voice clips in Super Smash Bros. and Super Smash Bros. Melee are from this game. Luigi wasn't in the game, but his voice clips are Mario's voice clips sped up and Luigi has his own voice in Super Smash Bros. Brawl. Also, Charles Martinet voiced the plumbers in all four games.
- The main theme music of this game is featured in Brawl on the Delfino Plaza stage. It is unlocked by playing a combined total of 50 hours of Brawls.
- Mario's ability to wall jump in Melee and Brawl comes from this game.
- The Thwomp from this game appears in Kirby's down special move, Stone (up until Super Smash Bros. 4).
- Rosalina summons a Power Star in her Final Smash.
- King Bob-omb appears as a trophy in Super Smash Bros. for Nintendo 3DS. Also, Whomp appears as a trophy in Super Smash Bros. for Wii U.
- Blue Coins appear in Super Smash Bros. for Nintendo 3DS in the stage Golden Plains, where they are generated after a character presses on a P Switch that appears.
Mario Party series
Various characters, items, and enemies from Mario Party 3, Mario Party 5, Mario Party 6, Mario Party 7 and Mario Party 8 appear as stickers in Super Smash Bros. Brawl. Additionally, Yoshi appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for Mario Party 2. When Luigi loses a minigame in Mario Party 2, he performs an action similar to his down taunt in the Super Smash Bros. games. MC Ballyhoo, who only appears in Mario Party 8, appears as a trophy and a sticker in Super Smash Bros. Brawl. The Minigame Theme from Mario Party 9 is present in Super Smash Bros. for Wii U and can be heard in the stage Mario Circuit.
Mario Tennis series
Waluigi, who debuted in this game, appears as a trophy in Super Smash Bros. Melee and as an assist trophy in Super Smash Bros. Brawl and Super Smash Bros. 4. Waluigi's colors also appear as a palette swap for Luigi in Super Smash Bros. Brawl and Super Smash Bros. 4 and a palette swap for Mario in Super Smash Bros. 4. Artwork of Boo for Mario Tennis appears as a sticker in Super Smash Bros. Brawl. Also, Peach uses a tennis racquet as her side smash, where she cycles through this, a frying pan, and a golf club. Also, a remix of the "title screen" music from Mario Power Tennis appears and can be heard in the stage Mario Circuit in Super Smash Bros. Brawl. Bowser, Fly Guy and Wiggler appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Mario Power Tennis.
Paper Mario series
- A trophy of Mario from Paper Mario appears in Melee.
- Trophies of Mario, Luigi, Fracktail, Goombella, and both Peach and Bowser with and without their wedding clothes from Super Paper Mario appear in Brawl, while trophies of Kersti, Gooper Blooper, Wiggler, and Bowser's second form from Paper Mario: Sticker Star appear in the 3DS version of Super Smash Bros. 4. Trophies of Li'l Oinks, Paper Kersti, Flint Cragley, Mr. L, and Count Bleck appear in Super Smash Bros. for Wii U.
- Bow, Count Bleck, Flower Icon, General Guy, Goombella, Hooktail, Kammy Koopa, Kooper, O'Chunks, Rawk Hawk, Tippi and Vivian all appear as stickers in Super Smash Bros. Brawl along with the Mega Rush Badge and the Power Jump Badge.
- "CRUMP" and "RAWK" appear in the random name selection, which are possible references to Lord Crump and Rawk Hawk.
- Peach's Peach Parasol design in Super Smash Bros. Brawl and Super Smash Bros. 4 is a replica of its appearance in Super Paper Mario.
- The 3DS version features a stage, simply titled Paper Mario, consisting of various locales and elements from the series.
Dr. Mario 64
- Dr. Mario's appearance in Super Smash Bros. 4 is based off of this game (However, he still retains his black pants from Melee.).
Luigi's Mansion
Vacuum Luigi, which is Luigi carrying the Poltergust 3000 on his back as he appears in this game, is a trophy in Super Smash Bros. Melee. Artwork of Luigi for this game appears as a sticker in Super Smash Bros. Brawl. Professor Elvin Gadd, and King Boo appear as trophies in Super Smash Bros. for Nintendo 3DS. Ghosts also appear as a trophy in both versions of the game.
In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, the mansion itself is a playable stage. It and the Poltergust 3000 are also trophies in Brawl. The "Luigi's Mansion" theme also appears and is remixed.
Luigi's personality, fear comes from this game, which is detailed by his voice and most of his attacks. In Luigi's up taunt, he strikes several poses: in his first pose, he throws up a V sign, referencing his animation from this game when he would find a key. In the same taunt, in his last pose, he places both of his hands on his face in fear, referencing his pose in one of his artworks and on the box art of Luigi's Mansion. He also strikes this pose in his on-screen appearance.
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Super Mario Sunshine
Delfino Plaza, the main "hub world" of Super Mario Sunshine, is a stage in Super Smash Bros. Brawl, and F.L.U.D.D., which was first featured in this game, replaces Mario's previous down special move, the Mario Tornado, and appeared as a trophy in Super Smash Bros. for Wii U. Also, there are many stickers from the game, including one of a Shine Sprite. The themes "Delfino Plaza" and "Ricco Harbor" (both not remixed) from this game are featured in Brawl and Super Smash Bros. for Wii U on the Delfino Plaza stage. Petey Piranha appears as a boss in the Subspace Emissary in Super Smash Bros. Brawl. Bowser Jr. also appears in Super Smash Bros. 4 as a playable character. His Final Smash, Shadow Mario Paint, is based on his transformation in this game, Shadow Mario. Toadsworth, who first appeared in this game, appears as a trophy.
Mario & Luigi series
- Stickers of the Mario & Luigi series can be found in Super Smash Bros. Brawl.
- One of the random names generated in Super Smash Bros. Brawl when pressing the "random button" and naming something is "FWFUL". This is a reference to Fawful, an antagonist in Mario & Luigi: Superstar Saga and Mario & Luigi: Bowser's Inside Story.
- A remix of the theme music "Gritzy Desert" from Mario & Luigi: Partners in Time can be heard in the stage Mushroomy Kingdom in Super Smash Bros. Brawl and in a portion of the level of the Subspace Emissary, The Path to the Ruins.
- In Luigi's up taunt, he strikes several poses; in his third pose, he makes a pose that resembles his artwork for Mario & Luigi: Partners in Time.
- The theme music "Tough Guy Alert!" from Mario & Luigi: Bowser's Inside Story can be heard in the stage Woolly World.
- The theme music "The Grand Finale" from Mario & Luigi: Bowser's Inside Story can be heard in the stage Mario Galaxy.
- A remix of the theme music "Try, Try Again" from Mario & Luigi: Dream Team can be heard in the stages Paper Mario and Woolly World.
- Baby Peach appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS.
Super Mario 64 DS
Wario's artwork for this game appears as a sticker in Super Smash Bros. Brawl.
Mario Superstar Baseball
Mario, Peach, Waluigi, Bowser Jr., Donkey Kong and Diddy Kong appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
Dance Dance Revolution: Mario Mix
Bowser's artwork for this game appears as a sticker in Super Smash Bros. Brawl.
Super Mario Strikers and Mario Strikers Charged
The Soccer Balls in Brawl get the design from Super Mario Strikers, but the act of it catching fire might be based on Toad's skillshot from Mario Strikers Charged, the Fire Meteor. Daisy, Wario, Waluigi, and Koopa appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Super Mario Strikers. Yoshi's special, Egg Roll, returns in Super Mario Strikers.
The Striker Mario, Striker Daisy and Kritter (Goalie) trophies mention Mario Strikers Charged and are taken directly from the game. Striker Mario mentions the Mega Strike, a move the captains can pull off in Mario Strikers Charged. Peach, Petey Piranha and Kritter appear as stickers, depicting their artwork for Mario Strikers Charged.
Super Princess Peach
Perry, Peach's magic parasol, appears as a trophy and sticker in Super Smash Bros. Brawl. Artwork of Princess Peach for this game appears as a sticker in Super Smash Bros. Brawl.
New Super Mario Bros. series
New Super Mario Bros.
A remix of the main theme of New Super Mario Bros. appears and can be heard in Delfino Plaza. The Mega Mushroom appears as a sticker in Super Smash Bros. Brawl. Various items and enemies appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
In Super Smash Bros. 4, the design of the coins from Mario and Luigi's up special are designed in the same fashion as the Star Coins from this game. Mario's side taunt is a reference to an animation he uses in New Super Mario Bros., where he twirls around and takes his cap off after grabbing a Goal Pole. A Red Ring may appear in Golden Plains, and it generates eight Red Coins.
New Super Mario Bros. Wii
One of Luigi's custom moves, Ice Ball, is based off of Ice Luigi from New Super Mario Bros. Wii.
Propeller Mario, Penguin Mario and Big Urchin appear as trophies in Super Smash Bros. for Wii U.
The jumping animation Bowser Jr. uses when he ejects the Junior Clown Car is the same animation he uses in the third fight against him when he is defeated.
New Super Mario Bros. 2
The stage Golden Plains appear in Super Smash Bros. for Nintendo 3DS, and is based on World 1 from New Super Mario Bros. 2. If the characters collect 100 coins in this stage, they turn golden, which is based on Gold Mario. A remix of the Athletic Theme / Ground Theme appears. In addition, the ground theme itself appears, and is not remixed.
New Super Mario Bros. U
The stage Mushroom Kingdom U appears in Super Smash Bros. for Wii U and is based on several levels from New Super Mario Bros. U. It features several worlds from this game, such as Acorn Plains, Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower. Also, Nabbit appears in this stage and as a trophy, as well as appearing as a random event in Smash Tour.
Flying Squirrel Mario appears as a trophy in Super Smash Bros. for Wii U.
Bowser Jr. fights in his Junior Clown Clar using boxing gloves, which is inspired by his Clown Car in New Super Mario Bros. U.
Mario Hoops 3-on-3
Diddy Kong appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for this game.
Mario vs. Donkey Kong 2: March of the Minis
Mini Mario and Donkey Kong with a Barrel appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
Super Mario Galaxy and Super Mario Galaxy 2
The Spin from these games look similar to the Mario Tornado and Luigi Cyclone. Bowser Jr.'s machines explode when he is defeated in Super Mario Galaxy and Super Mario Galaxy 2, which is what it does for his Junior Clown Car when he uses his up special, Abandon Ship.
Bee Mario, Boo Mario, Spring Mario, Rainbow Mario, Rock Mario, and Cloud Mario all appear as trophies in Super Smash Bros. for Wii U. Baby Luma, Lubba, the Toad Brigade and Starship Mario appear as trophies in the game as well.
The stage Mario Galaxy originates from Super Mario Galaxy and contains elements from its sequel. Rosalina is also a playable character in Super Smash Bros. 4, using the Lumas from these games in battle. Rosalina's moveset is largely inspired by the Super Mario Galaxy games.
Several music tracks from these games appear in Super Smash Bros. for Wii U.
- Rosalina in the Observatory / Luma's Theme (Remix)
- Egg Planet (Remix)
- Egg Planet (Original)
- Super Mario Galaxy
- Gusty Garden Galaxy
- Theme of SMG2
- Sky Station
- Bowser's Galaxy Generator
- Fated Battle
Mario Sports Mix
Several of Luigi's moves involve him performing an attack similar to his dash attack and even a move that largely resembles the Green Missile.
Super Mario 3D Land
3D Land appears as a stage in Super Smash Bros. for Nintendo 3DS and is based on several levels from Super Mario 3D Land. A remixed music track, "Super Mario 3D Land Theme / Beach Theme", appears and is played in 3D Land and Delfino Plaza.
The Boomerang appears as an item and trophy in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Additionally, Boomerang Mario and Mario (with Propeller Box) appears as a trophy in Super Smash Bros. for Nintendo 3DS.
Luigi's Mansion: Dark Moon
Luigi's Final Smash in Super Smash Bros. 4 is the Poltergust 5000. The ghosts from this game appear as trophies and one of the songs from the game (On the Hunt -Gloomy Manor Ver.- (Instrumental) appears as the music for the Luigi's Mansion stage. Also, the "Catching Ghost" and "Mission Complete" themes appear.
The Scarescraper colors for Luigi in the Multiplayer mode of this game are orange, light blue and pink, resembling three of his alternate costumes in Super Smash Bros. Brawl.
Super Mario 3D World
Mystery Houses in this game focus on Mario and friends using one of their abilities to perform a certain task within a time limit. In World 2, there's a Mystery House called Mystery House Melee, in which every enemy must be defeated. Later in World Mushroom, there is another called Mystery House Brawl, where again players must defeat every enemy that appears (being a little more difficult because of obstructing brick blocks). These houses and their objectives, which involve fighting, are obvious references to Super Smash Bros. Melee and Super Smash Bros. Brawl. Also, one of Peach's and Rosalina's alternate costumes appears to be based on their fire forms from this game. Several music tracks from this game appear in Super Smash Bros. for Wii U: "The Great Tower Showdown 2", "Champion Road", and "Super Bell Hill."
Super Mario Maker
The game allows the player to make custom stages with four styles to choose from. The elements appear in the stage of the same name.
Trivia
- Super Smash Bros. Brawl is the only game to not introduce a new Mario character.
- Brawl is also the only game where the universe's playable roster is outnumbered by another universe (The Legend of Zelda and Pokémon).
- The Mario universe has the most playable characters in a single installment, with 7 playable characters in Super Smash Bros 4, but has the second most overall, behind Pokémon, which has 9 total.
- However, if one were to count the characters from the expanded Mario universe, then the Mario universe would have the most characters, with a total of 11 characters.
- Mario is the only universe to feature unlockable characters throughout the entire series.
- The Mario universe has had more than two series symbols, with the version used in the original Super Smash Bros. and Melee, the one used from Brawl on, and the one used by Metal Mario in the original game.
- Super Smash Bros. 4 is the only game with no unlockable Mario stages.
- The Mario universe is the only universe to have multiple unlockable characters in Smash 3DS.
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