Super Smash Bros. 4

Corrin (SSB4)

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This article is about Corrin's appearance in Super Smash Bros. 4. For the character in other contexts, see Corrin.
Corrin
in Super Smash Bros. 4
Corrin
FireEmblemSymbol.svg
Universe Fire Emblem
Availability Downloadable
Final Smash Torrential Roar
Corrin (SSB4)
Corrin Chooses to Smash!
—Introduction Tagline

Corrin (カムイ, Kamui) is a character and newcomer in Super Smash Bros. 4 as the sixth downloadable character. Corrin was announced alongside Bayonetta during the Super Smash Bros. - Final Video Presentation on December 15th, 2015, and both released on February 3rd, 2016. Like the Wii Fit Trainer, Villager, and Robin, players can select either male and female variants of Corrin as like in Fire Emblem Fates.

Attributes

As the only fighter in Smash Bros. that has the ability to transform body parts into tools for combat, Corrin has many unique features that make him stand out from other weapon-wielding fighters. Nonetheless, he retains many concepts of other swordsmen from the Fire Emblem series, such as good range with his disjointed weapon, quick startup to most of his moves, along with a standard single-direction recovery in Draconic Ascent and a counter in Counter Surge. His attributes reflect this, as his jump height is comparable with Marth's, his weight is slightly in the range between the latter and Roy, and his lower than average movement speed mirrors Ike.

Most of Corrin's standard attacks are similar to those of Marth and other swordfighters, all being wide swings with good range. This, coupled with his tilts' speed and low knockback, allow him to combo his attacks reliably into each other, especially into his forward aerial, which auto-cancels from a short hop, and neutral and up aerials, which have wide swings. Corrin additionally combines many attributes of his brethren into his playstyle: this includes Marth's fast attacks and a tipper mechanic, evident in his smash attacks and Dragon Lunge, which gives his finishers immensely stronger knockback if positioned correctly. This makes several of his attacks very good poking tools at long distance, which further benefit from their strong tippers. While he has a recovery similar to Roy's Blazer, he has more use for it in combos and aerial finishers due to the distance it gains, and he can boost himself towards the stage using his back aerial, making him less likely to get KO'd offstage. Like every Fire Emblem characters sans Robin, he also possesses a counter, albeit one which retaliates on both sides with high vertical power, making him the only fighter in the series with a vertical knockback-inducing counter that hits around the user. His two other special moves, Dragon Fang Shot and Dragon Lunge, give him unique mix-up options: like Robin, the former gives him access to a projectile, although it stuns opponents on hit and allows him to followup with either an aerial during the stun duration, or a fully-charged bite of incredible power at close range, giving him a unique combo and finishing tool. The latter allows him to leap and stab opponents at a distance, dealing more damage with a tipped blow, or hold down an opponent if the move connects on a surface, before finishing off with a powerful kick from either direction. Corrin can even fake-out by cancelling the jump, giving him an array of followup options, or hang beside edges by spearing the sides of the stage for a period of time, forcing approaches from opponents.

While Corrin benefits from having an all-rounded moveset, he still has some flaws. One of the biggest issues is how he, similar to Marth, has tipper finishing moves that require careful positioning to deal immense knockback; they otherwise deal much lower knockback, giving him a harder time KOing at point blank. His smash attacks additionally suffer from noticeable ending lag, which hinder their otherwise useful spacing ability, while his strongest aerial, his back aerial, has noticeable startup. The range of his other smash attacks are also lacking when compared to his immensely long forward smash. Dragon Fang Shot, while being a powerful combo when both stages are used together, has rather high ending lag, preventing true followups at a distance with uncharged shots. While his grab is fast, his throws (apart from up and down throw, which are powerful) all prevent followups due to unfavorable angles and high ending lag. His recovery is also lackluster without his second jump, as Draconic Ascent gives only moderate diagonal distance, while Dragon Lunge is unable to help his recovery unless there is a wall to pin against. Finally, Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from his series, while his below average ground speed makes it difficult to approach faster characters without use of Dragon Fang Shot and Dragon Lunge.

All in all, Corrin has an array of options to keep opponents away at a distance, unlike many other swordsmen from the Fire Emblem series, and he has a dependable combo game that can be used for damage racking at close range, making him quite balanced at any range. However, due to the precision needed for his finishers, he plays optimally by keeping a good distance from his opponent once they are at KO percentage in order to finish them as early as possible.

Moveset

  Name Damage Description
Neutral attack   3%/2% (first hit,sweetspot/sourspot), 2% (second hit), 0.9% (loop) 3% (final hit) Pokes the opponent with a Dragon Fang, slashes them upwards with his sword, and performs a turning outward slash to finish the combo. If the rapid-jab is initiated, Corrin transforms his free arm into a draconic mouth that repeatedly bites the opponent until finishing with a final bite.
Forward tilt   10.5% Swings his sword downwards akin to a Mii Swordfighter's forward tilt. Has vertical knockback and is Corrin's strongest tilt.
Up tilt   9% A twirling upwards slash with his sword. Its low knockback and cooldown gives it great combo potential even at higher percents, especially against heavyweights.
Down tilt   7.5% Slashes with the Omega Yato across the ground, knocking opponents upwards. Relatively low knockback which sends opponents directly upwards, which an lead into an up tilt or aerials at lower percentages.
Dash attack   2% (1-5 hits), 3% (final hit) Spins forward in a corkscrew-like manner. Functions like a drill attack in that it deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents.
Forward smash   0.5% (sword, 1-12 hits) 16% (tip), 15% (mid), 12% (close) Extends his arm into a spear with Dragon Fang and stabs opponents away. Tremendous reach, being the highest reaching forward smash in the game behind Mii Gunner and Shulk, and can be angled. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato to repeatedly cut his opponent with the chainsaw blades, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow.
Up smash   15% (tip), 13% (mid), 10% (side) Crouches and transforms his arms into Dragon Fangs, pointing them upward to launch opponents. Has a sweetspot at the tip that KOs around 100%, but its range is poor and knockback is lacking on the sourspot.
Down smash   11% (sword), 14% (leg, sweetspot) 9% (leg, sourspot) Corrin transforms one of his legs into a Dragon Fang, then launches opponents on both sides with his sword and Dragon Fang leg. Animation is similar to the Mii Brawler's down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
Neutral aerial   8% (clean), 6% (late) Slashes with the Omega Yato from above to behind him and uses Dragon Fang to slash in front of him with his transformed arm. Has little lag, a wide arc, and sends at a good angle for combos.
Forward aerial   8.5% Slashes forward with the Omega Yato, similar to Marth's, Roy's, and Lucina's forward aerials. Its low knockback and angle make it good for combos. Auto-cancels from a short hop.
Back aerial   11% Corrin sprouts dragon wings and uses them to attack behind him. Can be used for recoveries as it propels Corrin forward like R.O.B.'s back aerial. Good knockback, but noticeable startup lag.
Up aerial   10% Slashes with the Omega Yato above him, closely resembling the up aerials of all the other Fire Emblem characters (sans Ike). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move.
Down aerial   2% (1-5 hits), 3% (final hit) Corrin's legs morph into spears with Dragon Fang as he zooms downward feet first. A stall-then-fall drill that meteor smashes weakly with set knockback and has very high ending lag, making it almost impossible to cancel out of it and recover offstage. It can be used for a Sacrificial KO.
Grab   Leans forward slightly and reaches out with his left hand.
Pummel   3% Hits the opponent with the Omega Yato's hilt. A slow pummel.
Forward throw   5% (first hit), 2% (throw) Transforms his arm and stabs his opponent with it, knocking them upwards away from him. Low knockback scaling.
Back throw   6% (first hit), 2% (throw) Places the opponent behind him and stabs them upwards with his transformed arm, knocking them away from him. Similar to forward throw, though with slightly more damage.
Up throw   6.5% (first hit), 3% (throw) Lifts the opponent above him and assumes his dragon form, headbutting them skyward and reverting back to human form. Corrin's KO throw, which KOs around 160%.
Down throw   6.5% (body slam), 3% (throw) Throws the opponent to the ground and assumes his dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it unviable for combos. KOs at 164%.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swipes Omega Yato outward from front to back as he gets up.
Floor attack (back)
Floor getups (back)
  7% Same as frontal floor attack.
Floor attack (trip)
Floor getups (trip)
  5% Same as other floor attacks.
Edge attack
Edge getups
  7% Climbs up the ledge and swings his sword forward.
Neutral special Default Dragon Fang Shot 4-13% (shot), 10%-20% (arm) Corrin's left hand transforms into a dragon's mouth and fires a ball of water. The ball of water can temporarily paralyze opponents in addition to sending them back. After the projectile is fired, Corrin's dragon hand will bite before reverting to normal, hitting nearby opponents. The projectile can be charged to cause more damage and knockback and increased stun duration. The special button can also be pressed after firing to charge the bite; when fully charged, Corrin clamps down forcefully with the dragon mouth, causing very high damage and knockback.
Custom 1 N/A
Custom 2 N/A
Side special Default Dragon Lunge 15%/8%/7% (spear, tip/mid/close) 12% (kick, clean), 7% (kick, late), 5% (turn around) When used on the ground, Corrin jumps a short distance into the air. When used in the air, Corrin transforms his arm into a spear and strikes diagonally down. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be cancelled into either a kick to either side (which deals enough knockback to KO at 130%) or a jump. It can also be cancelled entirely, which can be useful for reading the opponent's floor recovery. The tip deals high knockback.
Custom 1 N/A
Custom 2 N/A
Up special Default Draconic Ascent 4% (hit 1), 1% (hits 2-5), 3% (hit 6) Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's Blazer. It covers a moderate amount of distance and deals enough knockback to KO at 140%.
Custom 1 N/A
Custom 2 N/A
Down special Default Counter Surge x1.3 countered attacks Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water (hence the name) then erupts from the ground on both sides of Corrin, launching opponents.
Custom 1 N/A
Custom 2 N/A
Final Smash Torrential Roar 7% (initial), 34% (whirlpool) Corrin performs a motion similar to Counter Surge. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to Captain Falcon's Blue Falcon. Corrin then transforms into a dragon and uses a whirlpool move, washing all the fighters away in a water cyclone, launching them before going back to the standard stage.

On-screen appearance

  • In his dragon form, he gently falls down to the ground with a pool of water appearing underneath him, and reverts to his human form.
File:Battle Entrance (Corrin).jpg

Taunts

  • Up taunt: Puts his head down and puts it back up while it's in its dragon form while the male version says "My path is clear!" and the female version says "Let's do this!".
  • Side taunt: Twirls the Omega Yato before getting back in his idle stance. The male version says "I've made my choice." while the female version says "Your fate is clear."
  • Down taunt: Twirls the Omega Yato over his head and places it on its tip. The male variation says "Are you ready?" while the female version says "You ready for this?".
Up taunt Side taunt Down taunt
CorrinUpTauntSSB4.gif CorrinSideTauntSSB4.gif CorrinDownTauntSSB4.gif

Idle poses

  • Twirls the Omega Yato around in front of him. Similar to his side taunt.
  • Holds the sword behind him and poses. Similar to his down taunt.
CorrinIdlePose1SSB4.jpg CorrinIdlePose2SSB4.jpg

Crowd cheer

English Japanese
Cheer
Description Corr-in!
Pitch Group chant

Victory poses

This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series.
  • Twirls the Omega Yato over his head and places it on its tip, similar to his down taunt. Male Corrin say, "That went well," while female Corrin says, "That was great."
  • Transforms into his dragon form.
  • Swings the Omega Yato. Male Corrin will say "I win!" while female Corrin says "Good!".
Male MaleCorrinPose1WiiU.gif MaleCorrinPose2WiiU.gif MaleCorrinPose3WiiU.gif
Female FemaleCorrinPose1WiiU.gif FemaleCorrinPose2WiiU.gif FemaleCorrinPose3WiiU.gif

Alternate costumes

Alternate costume (SSB4)
Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4) Corrin (SSB4)

Reveal trailer

<youtube>vMvgKqMWAlg</youtube>

Trophies

Corrin
Ntsc Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips.
Pal Corrin from Fire Emblem Fates was born a Hoshido royal but kidnapped as a child and raised by the Nohr royal family. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash this means lance-like hands and feet with a long reach whose tips deal the most damage. Use this reach to inflict high damage at a distance!
3DS: Fire Emblem Fates -- 2016
Corrin (Alt.)
Ntsc Corrin's side special, Dragon Lunge, is no normal attack–skewer a surface with a lance-like arm, and it will suspend you in the air. Pin an enemy while doing this, and you can keep them in place and then follow up with a flying kick forward or back or just jump up. You can only thrust the lance once before landing.
Pal Corrin's side special Dragon Lunge is no normal attack–skewer a surface with a lance-like arm and it will suspend you in the air. Pin an enemy while doing this and you can keep them in place, then follow up with a flying kick forward or back, or just jump up. You can only thrust the lance once before landing.
3DS: Fire Emblem Fates -- 2016
Torrential Roar
Corrin blasts two columns of light on either side. If one hits an enemy, Corrin transforms into a fearsome dragon and unleashes a maelstrom that launches anyone unlucky enough to be caught. The light columns shoot straight up for a short moment, so using this move high up after knocking or throwing enemies overhead is very effective!

Gallery

Trivia

  • Corrin is the newest character to be introduced as playable in Super Smash Bros. 4, with Fire Emblem Fates post-dating SSB4's release by nine months in Japan.
  • Corrin and Roy are the only two DLC fighters from the same series.
  • Corrin is the only DLC character to have both a male and female variant.
  • Corrin is the only DLC newcomer that does not come packed with a stage, although downloading Corrin on the Wii U version adds two music tracks from Fire Emblem Fates to the existing Fire Emblem stages Castle Siege and Coliseum: the original version and a rearrangement of the song Lost In Thoughts All Alone. The remix is added in the 3DS version as a Smash Run track.
  • Corrin is the only Fire Emblem character with a multi-hit dash attack and a stall-then-fall down aerial.
  • Corrin is the only Fire Emblem character that doesn't use a warp circle as an on-screen appearance.
  • Corrin leaves a puddle on the ground whenever he jumps.
  • Corrin is the only character in SSB4 with identical Classic and Alt. trophies in both versions of the game.
  • Corrin is the fourth character in SSB4 who wears the same costume for both Classic and Alt. trophies, with the others being Robin, Bowser Jr., Cloud, and Bayonetta.
  • Not counting custom moves, Corrin is one of only three characters in the series who uses water-based damaging attacks, along with Squirtle and Greninja.
  • Corrin's alternate blast line knockout (KO) clip of "How... can this...?" is a reference to his quote when defeated by an enemy in Fire Emblem Fates.
  • Corrin's idle pose is the same pose he makes in Fire Emblem Fates, albeit his sword pointing downward and his right foot being slightly lifted. He humorously keeps this pose while stunned.
  • Corrin is one of the five characters to use different sound clips when using battering items, with the other four being Roy, Ryu, Cloud, and Bayonetta, who are also all DLC characters.
  • Corrin third victory pose is the fastest victory pose in the game.