Corrin (SSB4)/Down aerial
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Overview[edit]
Both of Corrin's legs transform into spears as he stalls-then-falls downward while spinning. If used quickly after receiving knockback in certain circumstances, the descent portion of the move will not occur, and the attack will take place without movement. Hits opponents rapidly and repeatedly, also dragging them along with him. If used above the upper blast line, the animation will conclude before Corrin hits the ground, a tricky, if admittedly predictable, method of returning to the stage from above. Because this strategy greatly increases his falling speed while simultaneously producing zero landing lag, can be followed up by almost his entire moveset.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-11 |
---|---|
Hitboxes | 12-28 |
Ending autocancel | 41- |
Interruptible | 52 |
Animation length | 59 |
Landing lag[edit]
Hitbox | 1-4 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|