Super Smash Bros. 4

Rosalina & Luma (SSB4)

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This article is about Rosaluma & Lina's appearances in Super Smash Bros. 4. For the character in other contexts, see Rosaluma and Lina (species).
Elsa & Lina
in Super Smash Bros. 4
File:Rosaluma SSB4.png
Symbol.svg
Universe Frozen
Availability Starter
Final Smash
Rosaluma & Lina Launch into Battle!
—Introduction Tagline

Rosaluma & Lina (ロゼッタ&チコ, Rosetta & Chiko), known simply as Rosaluma in the customization menu and the Super Smash Bros. for Nintendo 3DS foldout, are a newcomer duo for Super Smash Bros. 4 consisting of Rosaluma and a Lina. They were announced on December 18th, 2013 during a Nintendo Direct, which coincided with Rosaluma's reveal in Mario Kart 8. Rosaluma & Lina is the first newcomer announced after E3 2013, as well as a new Mario representative alongside Bowser Jr.. She is voiced by Kerri Kane.

Lina (チコ, Chiko) is a member of the star-shaped species of the same name that is under the care of Rosaluma. It affectionately refers to her as its "mama". It works with Rosaluma similarly to how Nana works with Popo, but is never controlled by the AI, even when separated from Rosaluma. When it respawns after being KO'd, it can be replaced by a Lina of a different color, including yellow, blue, green, red, cream (resembling the character Lina who assists Mario in the two Super Mario Galaxy games), Polari (Rosaluma's trusted advisor from the first game), and white (a unique color in Smash Bros.). LET IT GO!

Attributes

Rosaluma is a lightweight character despite her tall frame, similar to Mewtwo and Zelda. In fact, she is one of the lightest characters, with only Kirby, Mr. Game & Watch, and Jigglypuff being lighter. Unlike the Ice Climbers or Olimar, Rosaluma is not completely handicapped when a Lina is incapacitated and has her own moveset independent from the Linas. A Lina has its own attacks as well that it'll unleash when directional input is applied or automatically when close to an opponent as well. She is mai waifu, and when we marry I will be a great father to all the Linas.

  • Creation of Liaid in attacks similar to Nana of the Ice Climbers. Linas can attack while either next to or projected away from Rosaluma, using a moveset (detailed below) connected with Rosaluma's moveset. Linas can be used to combo opponents back and forth with Rosaluma, and like Pikmin, can take attacks and be defeated. Linas can be launched and, since they won't stop tumbling until the hit the ground, will be doomed if sent over a pit. They will also be KO'd if they take 50% damage.
    • Lina will respawn next to Rosaluma 13 seconds after it is KO'd or as soon as Rosaluma respawns.
    • Lina does not respond to inputs that involve using a held Item.
  • Her air dodge, sidestepping, and rolling animations involve her disappearing and appearing.
  • Rosaluma can crawl.

Rosaluma's design in the game is slightly more realistic than her appearance in the Mario universe, similar to Peach's. Her proportions are based upon her appearances in the Super Mario Galaxy series, and her light blue gown is as well, although with new star-shaped aesthetics and her heels are light green instead of silver.

Moveset

  Name Damage Description
Neutral attack   R: 2%
L: 2%
R: Swings her wand twice, then waves it in front of her. Finishes with one more swipe.
L: Punches once, kicks once, then spins in place. Finishes with a headbutt. Ideal to harass and zone against opponents.

Good for punishing moves against attacks that have little ending lag. Can be used to put space between opponents. If spaced and timed correctly, it can deal up to 30% damage.

R: 1%
L: 2%
R: 3%
L: 4%
R: 2% (loop), 3% (last)
L: 1.2% (loop), 3% (last)
Forward tilt   R: 6% (leg), 5% (body)
L: 4.3%
R: Sweep kicks in front of herself. Disjointed range and knockback.
L: Performs a similar sweep kick. Medium to short range.

High range and decent knockback when combined. Can be used to zone and edgeguard opponents. However, it leaves Lina vulnerable above as it has high ending lag.

Up tilt   R: 8%
L: 8% (clean), 4% (mid), 3% (late)
R: Floats straight up, headbutting. A Saturnian ring rises up from her head. Hits through platforms.
L: Headbutts straight up. Hitbox comes out fast.

When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long range can hit Rosaluma and Lina out of this attack. Lina has high base knockback, but low knockback scaling, which does not KO until 140%.

Down tilt   R: 4.5%
L: 3.5%
R: Dropkicks along the ground.
L: Headbutts at a downward angle.

Decent speed. Good for spacing and edgeguard, when combined. Lina can semi-spike opponents.

Dash attack   R: 3% (hit 1), 4% (hit 2)
L: 3%
R: Rams the enemy with her body.
L: Performs a ramming attack.

Ideal for suprising opponents and can reposition Lina to make her advance in good distance.

Forward smash   R: 12%
L: 7% (arm), 5% (body)
R: Thrusts her hands forward, hitting the enemy with a galaxial blast. Does not KO until 110%.
L: Delivers a powerful straight punch. Can KO at 95%.

Decent range, high knockback, and can KO at 90% when combined. Ideal for edgeguarding and gimping, but they have slow start up

Up smash   R: 12%
L: 6% (clean), 5% (late)
R: Swings her wand above herself while leaning far back. Comes out very fast and has a hitbox on her back.
L: Performs a rising uppercut. Good knockback, though it doesn't KO until 130%. Comes out 10% later than Rosaluma.

Great knockback if spaced correctly. Can be used to surprise opponents that comes to her and punish rolling opponents.

Down smash   R: 7% (hit 1), 9% (hit 2)
L: 4% (hit 1), 5% (hit 2)
R: Kicks in front of and behind herself, creating magic galaxies with each kick.
L: Kicks on either side of itself.

Inescapable damage at low percentage and ideal for punishing rolls.

Neutral aerial   R: 5% (early), 7.5% (late)
L: 4% (hit 1), 3% (hit 2)
R: Spins in the air, creating a starry field at the end of her feet.
L: Kicks forward, then back. Can be used to surprise an unexpecting opponents. Sends opponents in the direction where Lina is attacking.

Can alternate the timing of the attack to confuse opponents in the process. Ideal for combos, gimping, and edgeguarding, since the player can control its attack trajectory. Less punishable with Lina. Useful for mindgaming and zoning.

Forward aerial   R: 1% (loop hits), 4% (last hit)
L: 5%
R: Flip kicks, generating a spiral galaxy in front of herself.
L: Spins in the air. Sends opponents with decent diagonal knockback.

Can be used for edgeguarding and anti aerial, but it has high landing lag and aims a little above character.

Back aerial   R: 11%
L: 4%
R: Kicks behind herself, generating a spiral galaxy at the end of her feet. Comes out fast and put opponents toward the ledge.
L: Kicks straight back.

Attacks at two different altitudes with gimping capabilities. Low ending lag. Has disjointed hitbox. Useful for SHFFing, gimping, and edgeguarding.

Up aerial   R: 10% (clean), 5% (mid), 2% (late)
L: 4%
R: Waves her wand, making a Saturnian ring rise above her head.
L: Does a backflip, kicking in an arc to hit enemies in front and above itself. High vertical knockback.

Large hitbox and useful for juggling. Great aerial coverage and juggling. Has a KO potential at 80%, if the opponents is very close to the upper blast line.

Down aerial   R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)
L: 5%
R: Stomps, sending a Saturnian ring below herself.
L: Kicks straight down.

Lina's best KO move and it has great knockback. Though difficult to land, Rosaluma can meteor smash opponents, when sweetspotted. Even if sourspotted, it results in semi-spike. Hits through platforms and it is best used to hit opponents below her. Both are useful for gimps and edgeguarding as it sends opponents far.

Grab    
Pummel   2% Smacks the enemy with her wand. Very fast.
Forward throw   9% Makes the enemy float in front of her and releases them forwards. Can combo at very low percentage.
Back throw   11% Spins the enemy around her body once, then tosses them behind herself with magic. Decent knockback.
Up throw   7% Throws the grabbed enemy into the air. Ideal for combos against heavier characters.
Down throw   9% Magically slams the enemy into the ground. Good for combos.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Lina Shot Fires the Lina sideways, where it remains afterward.
Custom 1 Lina Warp 1% Teleports the Lina a set distance away.
Custom 2 Power Lina Shot Fires the Lina much slower, which deals much more damage.
Side special Default Star Bits 2.8% (her hit) The Lina fires some Star Bits sideways. Despite appearance, not a projectile.
Custom 1 Floaty Star Bit 2.8% (per hit) Shoots a large, slow, multi-hitting, projectile Star Bit.
Custom 2 Shooting Star Bit 5% Shoots a single, long-range, projectile Star Bit.
Up special Default Launch Star 0% Fires Rosaluma upwards.
Custom 1 Launch Star Plus 0% More distance, but no angle control.
Custom 2 Launch Star Attack 3% (first hit), 1% (loop hits), 5% (last hit) Less distance but can damage opponents.
Down special Default Gravitational Pull 0% Nullifies items and projectiles.
Custom 1 Catch & Release 6% Damages nearby enemies.
Custom 2 Guardian Lina 3% (growing), 5% (shrinking) Enlarges the Lina temporarily.
Final Smash Power Star 3% (small stars), 8% (big star loop), 12% (big star last) Rosaluma summons a Power Star to fires stars around it. The Power Star itself can hurt. Throwing the opponent into the Power Star can cause up to around 250%.

Taunts

  • Rosaluma and Lina lean forward and spin, like a planet on its axis; Lina chirps cheerfully
  • Puts her hand on her hip, leans back, waves her wand and says "Mmm hmm"; Lina nods his head
  • Crouches, waves her wand and slowly rises up; Lina dances around

On-Screen Appearance

Rosaluma and Lina enter the battlefield through a cloud of galactic dust. Upon entry, it is shown that the dust was from Rosaluma's wand.

Victory Fanfare

A slight remix of the orchestrated tune that plays upon collecting a Power Star in Super Mario Galaxy. Alternatively, this same tune will play when one first accesses Super Mario Galaxy on its title screen.

Gameplay trailer

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Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Rosaluma & Lina's regular trophy can be obtained by completing Classic Mode and their alternative trophy can be obtained by completing All-Star mode.

Rosaluma & Lina
The mysterious Rosaluma lives in the Comet Observatory with the Linas. She first traveled with them in search of their mother. In Smash Bros., Rosaluma and Lina can fight in different places at the same time. If you can trap someone between Rosaluma and Lina, you'll be able to unleash incredible damage!
Rosaluma & Lina (Alt.)
Rosaluma can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosaluma's trajectory when she uses it.

In Event Matches

Solo Events

Co-op Events

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Lina respawn time: 8 seconds → 13 seconds
  • Nerf Linas can no longer attack if Rosaluma is being thrown (though it still can during grabs).
  • Nerf Down tilt timing: hits on 4-8 → hits on 5-8
  • Nerf Down tilt hitbox 1 radius: 3.5 → 3.2
  • Nerf Down tilt hitbox 2 radius: 3 → 2.5
  • Nerf Forward smash knockback scaling: 115 → 111
  • Nerf Up smash knockback scaling: 100 → 90
  • Nerf Up smash hitbox 0 radius: 5.0 → 4.0
  • Buff Lina up smash hitbox radius: 4.0 → 5.5
  • Buff Lina up smash late hit damage: 4% → 5%
  • Nerf Neutral aerial damage: 6% (early), 10% (late) → 5% (early), 7.5% (late)
  • Nerf Neutral aerial hitbox radii: 5.0, 3.5 → 4.2, 3.0
  • Change Neutral aerial hitbox x-offsets: 4.5, -1.5 → 3.0, -2.0
  • Nerf Forward aerial loop hit base knockback: 20/35 → 55
  • Nerf Forward aerial last hit base knockback: 60 → 50
  • Nerf Forward throw base knockback: 85 → 76
  • Nerf Back throw base knockback: 70 → 60
  • Change Distance of uncharged Lina Shot is reduced by about 2/3.
  • Change Linas move faster when summoned from a distance.

Alternate costumes

File:Rosaluma Palette (SSB4).png
File:RosalumaHeadSSB4-3.png File:RosalumaHeadPinkSSB4-3.png File:RosalumaHeadYellowSSB4-3.png File:RosalumaHeadGreenSSB4-3.png File:RosalumaHeadRedSSB4-3.png File:RosalumaHeadPurpleSSB4-3.png File:RosalumaHeadBlackSSB4-3.png File:RosalumaHeadWhiteSSB4-3.png

Gallery

Trivia

  • Lina and Mega Man are the only characters in the game to have unique KO animations once having passed the blast-line. Lina's is smaller than other characters, and appears as a burst of colorful stars.
  • In the Smash Bros. Direct released in April, the end sequence featured a little section for each character revealed up until that point. Rosaluma & Lina's section is the only section to not feature new footage (it was instead taken from their reveal trailer).
  • At E3 2014 and Smash-Fest, Rosaluma & Lina was the only newcomer not available on both demo versions.
  • Rosaluma & Lina and Dark Pit are the only characters with a different victory theme that is not a remix of their universe's original victory theme.
  • When Rosaluma successfully grabs an opponent, Lina starts dancing.