Crazy Hand
Crazy Hand | |
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File:SmashBrosSymbol.png | |
A boss in | Melee, Brawl |
Universe | Super Smash Bros. |
Article on WiKirby | Crazy Hand |
Crazy Hand (クレイジーハンド, Kureijī Hando) is Master Hand's left hand counterpart in Super Smash Bros. Melee and Super Smash Bros. Brawl. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways. He is fought in Melee when Classic Mode is cleared on Normal level or higher in 18 minutes or less when Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match.
Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but is more chaotic in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like his counterpart Master Hand, is always fought on a version of Final Destination.
Though he appears in Super Smash Bros. Brawl during the Boss Battles mode, he does not actually appear as a boss in The Subspace Emissary. Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to the SSE, despite the fact that Master Hand appears.
To fight him in Brawl's Classic Mode, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. He also appears as one of the many bosses in Boss Battles Mode. Boss Battles is the only time the Crazy Hand is fought separately. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the Subspace Emissary.
Origin
While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, but Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]
HP
HP Values | |||||
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Melee | - | - | 300 | 330 | 360 |
Brawl (Classic) | - | - | 300 | 330 | 360 |
Brawl (Boss Battles) | ? | ? | ? | ? | ? |
Note that Crazy Hand can't be fought in Classic Mode on the two easiest difficulties.
Moveset (Melee)
Note that none of the names are official. Crazy Hand can only be played via hacking with an Action Replay. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing.
Solo Moves
Input | Name | Notes |
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A↑ | Flying Punch | Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%. |
A→ | Power Slap | Crazy Hand slaps the ground. This attack can bury grounded players, while on aerial characters it instead results in considerable horizontal knockback. |
A↓ | Jetstream | Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack, however this attack can punish any player that utilize DI as this attack has a knockback. Unlike Master Hand, this move doesn't have set knockback and rather has high horizontal knockback, KOing the player at high percentage. |
B↑* | Laser Nail | Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. |
B→ | Laser Nail | Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑) |
B↓ | Bomb | Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large darkness explosion and reasonable knockback. |
B← | Laser Nail | Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑) |
L↑ | Floor Sweep | Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback. |
L↓ | Spasm | Crazy Hand lies on the ground and has violent spasms. Very large hitbox and sends opponents upward, but cannot hit aerial targets. |
L← | Spider Walk | Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move. |
L→ | Floor Sweep | Crazy Hand sweeps across the stage. (identical to L↑) |
R↑ | Power Punch | Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed. |
R↓ | Tri-Poke | Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes freezing. The pokes can chain together but are easy to DI out of. The first two pokes can hit three times each, while the third has high vertical knockback, being capable of star KOing any players at middle to high percentage. |
R← | Finger Drill | Crazy Hand drills into the ground. |
R→ | Power Slap | Crazy Hand slaps the ground. (identical to A→) |
Z↑ | Grab | Crazy Hand grabs another character and begins to crush them. Has a flower effect. They can escape by button mashing, but, if they fail to do so, Crazy Hand will toss them away. |
Z→ | Grab | Crazy Hand grabs another character and begins to crush them. Has a flower effect. Crazy Hand throws the opponents forward with very high horizontal knockback, KOing the player at low percentage if the player doesn't utilize DI. (identical to Z↑) |
Z← | Grab | Crazy Hand grabs another character and begins to crush them. Has a flower effect. He will throw opponents backwards with low horizontal knockback though this attack can KO at high percentage. (identical to Z↑) |
- Freezes the game if used alone.
Moves used in Conjunction with Master Hand
MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.
CH Input | MH Input | Move | Notes |
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Y→ | Y← | Applaud | A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits. |
Y↑ | Y↑ | Double Punch | The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage. |
Y↑ | Y↓ | Catch | Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage. |
Attack Order (Brawl)
First Move
- Bomb Crazy Hand arches with his fingers of the stage, and drops bombs from his fingertips.
- Crawl Crazy Hand "crawls" across the stage, damaging anyone he touches.
- Fist Crazy Hand forms a fist, hovers above the player, and smashes down. Meteor smashes the player when he punches down with explosion effect and the player is in the middle of a short hop. Just like in Melee, this attack cannot hit airbone players unless they are at the middle of their jump very close to the ground.
- Call for team attack Crazy Hand and Master Hand do a team attack.
- Lasers Crazy Hand shoots laser beams from his fingertips and slowly moves across the screen.
Second Move
- Sweep Crazy Hand "sweeps" across the stage moderately fast. Causes electric effect.
- Poke Crazy Hand pokes at the player several times. The first poke has darkness effect. The second poke has electric effect. The third poke freezes. First poke, second poke, and third can be chained together, can be DI'd out of the first and second poke. Third poke has high vertical knockback.
- Call for team attack Does a team attack with Master Hand.
Third Move
- Ram Crazy Hand flies to the background and tries to "punch" the player.
- Crush
- Jet Crazy Hand flies into the background and zooms at the player in a spiral pattern. During the start up, touching Crazy Hand's wrist is a meteor smash. However, its meteor smash hitbox is very weak making it easier to meteor cancel even at high percentage. When he ends his move the player will be electrocuted, and take damage with decent knockback if the player touches Crazy Hand.
Fourth Move
- Seizure Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. This is Crazy Hand's most famous move.
- Punch
- Lasers As above. Crazy Hand shoots lasers from his fingertips, moving along the stage.
- Call for team attack Does a team attack with Master Hand.
Fifth Move
- Drill Crazy Hand flies above the screen, and corkscrews down at the player. It is very hard to avoid, arguably even harder than Tabuu's Off Waves due to the fact that it is hard to predict. The only way to dodge it is to do a roll at the right time, but even this may fail as the move has a vacuum effect. It can be avoided by moving off the stage, but the move's long duration makes it hard to get back to the ledge. However, this attack is still easier to avoid by using the attacks that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier). The player may also run away from this attack if they are fast enough with characters like Sonic. If playing as Lucario, using a well timed Down special before Crazy Hand slams down while spinning in a drill-like fashion will also work. This attack is difficult to DI out of. However in Brawl, its knockback was reduced making this attack incapable of KOing until at extreme high percentage.
- Grab Crazy Hand grabs the player. He then "crushes" them several times, before tossing them back to the ground. The player can escape by mashing buttons, but doing this will give them a flower effect.
- Call for team attack Does a team attack with Master Hand.
Moves with Master Hand
Note: This does not include moves that are automatically done together due to attack patterns.
- Clap The Hands clap, causing the sleep effect.
- Fist grab Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is nearby, it will damage them.
Trophies
Melee trophy
Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
- Super Smash Bros. Melee
Brawl trophy
Seemingly a manifestation of the destructive spirit in direct contract to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
Trivia
- Even if Master Hand is not actually evil, many of Crazy Hand's attacks use darkness, like Ganondorf, suggesting he is more inclined to evil than Master Hand.
- Crazy Hand, along with Master Hand, appears in Kirby and the Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
- In the Brawl trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In Melee, however, this statement was true.
- In The Trophies menu, Crazy Hand is found in the Subspace Emissary series, although Crazy Hand does not actually appear in The Subspace Emissary itself, with only Master Hand appearing in The Subspace Emissary.
- Although his dying scream is found in Brawl's sound test, his opening laugh is not found.
- Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
- Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.
- In Brawl, Crazy Hand's lasers penetrate the stage. A character under the stage may be hit by the lasers.
- In Melee, the game will freeze if Crazy Hand is KO'd while grabbing someone.
- If Crazy Hand is present on Pokemon Stadium in Melee, his name will be displayed as ´Crazyhand´.
- On Final Destination, the solo fight with Master Hand in Melee won't only let the background change twice unless Crazy Hand is there for the fight.
Bosses | |
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Super Smash Bros. | Master Hand · Metal Mario · Giant Donkey Kong · Fighting Polygon Team |
Melee | Master Hand · Crazy Hand · Giga Bowser · Fighting Wire Frames (Male · Female) |
Brawl | Master Hand · Crazy Hand · Petey Piranha · Rayquaza · Porky · Galleom · Ridley · Duon · Meta Ridley · Tabuu · Fighting Alloy Team (Red · Blue · Yellow · Green) · False characters |
Smash 4 | Master Hand · Crazy Hand · Master Core · Fighting Mii Team |
Ultimate | Master Hand · Crazy Hand · Rathalos · Galleom · Giga Bowser · Galeem · Dharkon · Dracula · Ganon · Marx · Fighting Mii Team · False characters |