Super Smash Bros. Brawl

Final Destination (SSBB)

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This article is about Final Destination in Super Smash Bros. Brawl. For other uses, see Final Destination.
Final Destination
Final Destination
File:SmashBrosSymbol.png
Universe Super Smash Bros.
Appears in Template:G
Availability Starter
Crate type Futuristic
Tracks available Final Destination
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Bolded tracks must be unlocked
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter

Final Destination (終点 Shūten, Ending) is a Special Stage in Super Smash Bros. Brawl. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios, similar to the one at the end of Subspace Emissary. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other. Players often employ these stage lips to stage spike opponents, as stage spiking them here will often send opponents straight down.

Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give.

Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination still applies to this one. Like its Melee counterpart, its neutrality is disputed.

Final Destination is a starter stage in Brawl, unlike in Melee.

Master Hand (and, under certain conditions, Crazy Hand) will fight the player here when playing Classic Mode. Additionally, both Hands are fought here during Boss Battles Mode in separate battles.

The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.

Features

  • No hazards or unusual features effecting the stage.
  • Large, but not too large, fighting area.
  • A flat area with no obstructions
  • Sections under each ledge has the properties of a wall, thus allowing players to Wall jump and Wall cling.
Lucario wall-clinging on the wall section underneath the right ledge of the stage.
  • Boxier bottom under edges do not always allow players that are beneath to hug the stage to ledge grab, which complicates recovery and frequently cause recoveries to fail.
  • A changing background.

Final Destination jump

The Final Destination jump is a technique in Super Smash Bros. Brawl. Similar to the Hyrule Jump, it is done by going under Final Destination from one side and returning on the other. Due to Final Destination's shape, it cannot be done with all characters.

Uses

The Final Destination jump can be used as a method to surprise one's opponent. It is often used as a test of a character's horizontal recovery. For example, Meta Knight's ability to perform the jump several ways is an indicator of his above-par recovery.

Characters that can perform the jump

Characters in Brawl that have been proven to be able to do this are:

  • Snake - Snake can use C4 to help him reuse his Cypher multiple times until he KOs himself at the right persentage for him.
  • Sonic - Can use Homing Attack on the base of the stage and spin dash for him to gains distance and then uses a Spring Jump when hes right below or close to the other edge.
  • Wario (and as Wario-Man) - Wario can use his great air speed and Wario Bike to get through under the stage, then using Corkscrew to recover on the other end of the stage.
  • Pit - Can use his wings which provides him with five midair jumps and with the ability to glide. Wings of Icarus is also useful for the jump.
  • Luigi - Luigi uses a fairly charged Green Missile off of one edge of the stage. He will then use a midair jump, followed by a Luigi Cyclone to repel him upwards and a Super Jump Punch to reach the other edge.
  • Peach - Peach can use her float so she can go from one side of the stage to another safely, and then using a Peach Parasol to reach the other edge.
  • Diddy Kong - Diddy Kong can use a Monkey Flip which makes him go some distance from below the stage, midair jumps and then uses Rocketbarrel Boost to get to the other edge. He must be careful of the stage lips however.
  • Yoshi
  • Charizard - Charizard can flap his wings and glide though under the stage with using Fly to reach the other edge.
  • Lucario- By jumping and curving a quick speed to cling to the wall and wall jump.
  • Lucas- By air dodging and jumping correctly he can PK Thunder 2 to the ledge.
  • Ness
  • Kirby - Kirby can use his five midair jumps to go across under the stage and using Final Cutter to reach the edge.
  • Meta Knight - Thanks to Meta Knight's five midair jumps, ability to glide not just once but twice, and having all four special moves that are very good at recovering, Meta Knight is perhaps the easiest character to do the Final Destination Jump.
  • Link - Link can use his Bomb for Bomb recovery.
  • Toon Link - Same as Link.
  • Ice Climbers
  • R.O.B.- A jump and Robo Burner is enough for R.O.B. to perform this.
  • Zero Suit Samus
  • Samus - Samus can use Bomb (Samus) to plant herself below with bombs and when the bomb exploads below her, she can jump up, and can repeat this process until she gets to the other end and use Screw Attack to reach the edge.
  • Pikachu - Pikachu can use Skull Bash to get it across under the stage. It then follows up with Quick Attack to reach the edge.
  • Jigglypuff - Jigglypuff can use its great air speed with it five midair jumps and Pound which repels Jigglypuff forward, to reach the other end of the stage. One of the easiest characters to do the jump.


Trivia

  • Brawl's Final Destination is the only one whose surface isn't in the shape of an octagon (especially if one ignores the thin panels on either side of the stage), and doesn't have any variation of the color purple visible (if one disregards the "gem" located within the stage).
  • This is the only Final Destination in the series to be a starter.
  • This is also the only non-Melee stage to have only one starting track in My Music.

External links