Olimar (SSBU)/Down throw
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Olimar down throw hurtbox visualization | ||||
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Overview
Throw Data
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing
Invincibility | 1-30 |
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Hitbox | 23-30 |
Throw Release | 31 |
Interruptible | 42 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|