Zelda (SSBM)/Up throw
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Overview
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 11% | ![]() |
80 | 50 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ![]() |
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PAL | ![]() |
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Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 15.95 | 17.4 | 20.3 | 21.17 | 21.46 | 21.75 | 23.2 | 24.65 | 25.23 | 25.52 | 26.1 | 27.26 | 28.42 | 29 | 30.16 | 31.32 | 31.61 | 31.9 | 32.19 | 33.06 | 33.93 | 34.22 |
Animation length | 26.95 | 29.4 | 34.3 | 35.77 | 36.26 | 36.75 | 39.2 | 41.65 | 42.63 | 43.12 | 44.1 | 46.06 | 48.02 | 49 | 50.96 | 52.92 | 53.41 | 53.9 | 54.39 | 55.86 | 57.33 | 57.82 |
Min (Pichu) | ![]() |
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Baseline | ![]() |
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Max (Bowser, PAL) | ![]() |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |