Super Smash Bros. Ultimate

Mii Brawler (SSBU)/Pummel

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< Mii Brawler (SSBU)
Revision as of 23:52, March 24, 2022 by Juju1995 (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Mii Brawler's pummel.

Overview

Mii Brawler headbutts the opponent they've grabbed. It's damage output and recovery frames are typical of a normal pummel, and is useful for getting grabbed opponents into KO percentages for forward throw, or confirms from down throw into Helicopter Kick or Thrust Uppercut.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 5.0 top 0.0 10.0 10.0 2.1× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitbox 1
Interruptible 7
Animation length 21
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible