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Ray Gun: Difference between revisions
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[[Image:RaygunSSB copy.jpg|thumb|150px|right]] | |||
[[Image:Ssbmitemsraygun.jpg|thumb|500px|right|Ray Gun.]] | |||
[[Category:Items]] | The '''Ray Gun''' is a long-range weapon used in [[SSB]], [[SSBM]], and [[SSBB]] and differs significantly. The green lasers it fires has high [[knockback]] and a medium fire rate. | ||
*One can shoot it 16 times before it runs out of shots. | |||
*Each shot does between 2-4% damage. | |||
*When thrown, it does between 9-13% damage when smash thrown but 5-9% damage when dropped. | |||
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s [[Nayru's Love]], [[Mario]]/[[Dr. Mario]]'s [[cape]]/[[Super Sheet]], [[Ness]]' [[PSI Magnet]] and his bat. It can also be reflected by [[Mewtwo]]'s confusion (forward+b), but doesn't hurt the opponent. | |||
*One of the better combo weapons, it causes enough knockback to hit a person multiple times. One of the specials to get in a match is "Laser Marksman" which means every blast makes contact with an enemy. | |||
===Damages in the original=== | |||
*A: 10% | |||
*Throws | |||
**Drop: 1% | |||
**Tilt: 7% | |||
**Tilt Up: 8% | |||
**Tilt Down: 2% | |||
**Dash: 13% | |||
**Smash: 12% | |||
**Smash Up: 12% | |||
**Smash Down: 3% | |||
*Air Throws | |||
**Drop: 8% | |||
**Tilt: 9% | |||
**Tilt Up: 10% | |||
**Tilt Down: 11% | |||
**Smash: 13% | |||
**Smash Up: 10% | |||
**Smash Down: 15% | |||
{{SSBItems}} | |||
{{SSBMItems}} | |||
{{SSBBItems}} | |||
{{Smash universe}} | |||
[[Category: Items (SSB)]] | |||
[[Category: Items (SSBM)]] | |||
[[Category: Items (SSBB)]] | |||
[[Category: Shooter items]] | |||
[[Category: Items]] | |||
[[Category: Super Smash Bros. universe]] |
Revision as of 13:17, March 17, 2008
The Ray Gun is a long-range weapon used in SSB, SSBM, and SSBB and differs significantly. The green lasers it fires has high knockback and a medium fire rate.
- One can shoot it 16 times before it runs out of shots.
- Each shot does between 2-4% damage.
- When thrown, it does between 9-13% damage when smash thrown but 5-9% damage when dropped.
- The shots can be reflected by Fox/Falco's shine, Zelda's Nayru's Love, Mario/Dr. Mario's cape/Super Sheet, Ness' PSI Magnet and his bat. It can also be reflected by Mewtwo's confusion (forward+b), but doesn't hurt the opponent.
- One of the better combo weapons, it causes enough knockback to hit a person multiple times. One of the specials to get in a match is "Laser Marksman" which means every blast makes contact with an enemy.
Damages in the original
- A: 10%
- Throws
- Drop: 1%
- Tilt: 7%
- Tilt Up: 8%
- Tilt Down: 2%
- Dash: 13%
- Smash: 12%
- Smash Up: 12%
- Smash Down: 3%
- Air Throws
- Drop: 8%
- Tilt: 9%
- Tilt Up: 10%
- Tilt Down: 11%
- Smash: 13%
- Smash Up: 10%
- Smash Down: 15%
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