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Ray Gun: Difference between revisions

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'''Ray Gun''' first appeared in the original [[Super Smash Bros.|Smash Bros.]] game. Although the Ray Gun's blasts don't do much damage, they can be fired rapidly to juggle enermies off of a stage and down to a [[KO]]. With only 16 shots in it's power pack, the Ray Gun isn't an item you can depend on for an entire match, but you can drop it after depleting most of its ammo to sucker an enemy into picking it up once it's almost useless. The Ray Gun does 4% damage with the first shot and 10% damage when thrown.
[[Image:RaygunSSB copy.jpg|thumb|150px|right]]
[[Image:Ssbmitemsraygun.jpg|thumb|500px|right|Ray Gun.]]


[[Category:Items]]
The '''Ray Gun''' is a long-range weapon used in  [[SSB]], [[SSBM]], and [[SSBB]] and differs significantly. The green lasers it fires has high [[knockback]] and a medium fire rate.
 
*One can shoot it 16 times before it runs out of shots.
*Each shot does between 2-4% damage.
*When thrown, it does between 9-13% damage when smash thrown but 5-9% damage when dropped.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s [[Nayru's Love]], [[Mario]]/[[Dr. Mario]]'s [[cape]]/[[Super Sheet]], [[Ness]]' [[PSI Magnet]] and his bat. It can also be reflected by [[Mewtwo]]'s confusion (forward+b), but doesn't hurt the opponent.
*One of the better combo weapons, it causes enough knockback to hit a person multiple times. One of the specials to get in a match is "Laser Marksman" which means every blast makes contact with an enemy.
 
===Damages in the original===
*A: 10%
*Throws
**Drop: 1%
**Tilt: 7%
**Tilt Up: 8%
**Tilt Down: 2%
**Dash: 13%
**Smash: 12%
**Smash Up: 12%
**Smash Down: 3%
*Air Throws
**Drop: 8%
**Tilt: 9%
**Tilt Up: 10%
**Tilt Down: 11%
**Smash: 13%
**Smash Up: 10%
**Smash Down: 15%
 
{{SSBItems}}
{{SSBMItems}}
{{SSBBItems}}
{{Smash universe}}
[[Category: Items (SSB)]]
[[Category: Items (SSBM)]]
[[Category: Items (SSBB)]]
[[Category: Shooter items]]
[[Category: Items]]
[[Category: Super Smash Bros. universe]]

Revision as of 13:17, March 17, 2008

Ray Gun.

The Ray Gun is a long-range weapon used in SSB, SSBM, and SSBB and differs significantly. The green lasers it fires has high knockback and a medium fire rate.

  • One can shoot it 16 times before it runs out of shots.
  • Each shot does between 2-4% damage.
  • When thrown, it does between 9-13% damage when smash thrown but 5-9% damage when dropped.
  • The shots can be reflected by Fox/Falco's shine, Zelda's Nayru's Love, Mario/Dr. Mario's cape/Super Sheet, Ness' PSI Magnet and his bat. It can also be reflected by Mewtwo's confusion (forward+b), but doesn't hurt the opponent.
  • One of the better combo weapons, it causes enough knockback to hit a person multiple times. One of the specials to get in a match is "Laser Marksman" which means every blast makes contact with an enemy.

Damages in the original

  • A: 10%
  • Throws
    • Drop: 1%
    • Tilt: 7%
    • Tilt Up: 8%
    • Tilt Down: 2%
    • Dash: 13%
    • Smash: 12%
    • Smash Up: 12%
    • Smash Down: 3%
  • Air Throws
    • Drop: 8%
    • Tilt: 9%
    • Tilt Up: 10%
    • Tilt Down: 11%
    • Smash: 13%
    • Smash Up: 10%
    • Smash Down: 15%