Final Destination (SSBB): Difference between revisions
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*Because of the background effects, and moving objects on the stage itself, it is possible that the stage can cause [[Lag#Wi-fi Lag|lag]]. | *Because of the background effects, and moving objects on the stage itself, it is possible that the stage can cause [[Lag#Wi-fi Lag|lag]]. | ||
*The ocean section of the stage looks remarkably similar to the ocean in the [[World of Trophies]] from the end of the [[Subspace Emissary]]. | *The ocean section of the stage looks remarkably similar to the ocean in the [[World of Trophies]] from the end of the [[Subspace Emissary]]. | ||
*The ''Final Destination'' music is timed so that its style changes | *The ''Final Destination'' music is timed so that its style changes with the background animations. | ||
==External Links== | ==External Links== |
Revision as of 13:54, June 7, 2009
- This article is about the Final Destination in its Super Smash Bros. Brawl form. For other uses, see Final Destination.
Final Destination | |
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Final Destination File:Smash Bros. Icon.gif | |
Universe | Super Smash Bros. |
Appears in | SSBB |
Availability | Starter |
Final Destination in Super Smash Bros. Brawl is a Special Stage. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except that this time, the stage is slightly larger, though this difference is hardly noticed. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other.
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at your opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give.
Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one. Like its Melee counterpart, its neutrality is disputed.
Final Destination is a starter stage in Brawl, unlike in Melee.
Master Hand (and, under certain conditions, Crazy Hand) will fight you here when playing Classic Mode. Additionally, both Hands are fought here during Boss Battles Mode in separate battles.
The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
Features
- No hazards or unusual features effecting the stage.
- Large, but not too large, fighting area.
- A flat area with no obstructions
- Sections under each ledge has the properties of a wall, thus allowing players to Wall jump and Wall cling.
- Boxier bottom under edges do not always allow players that are beneath the ledge to ledge grab, causing deaths or SD's.
Songs in My Music
- Final Destination
- Credits (Super Smash Bros.)
- Opening (Super Smash Bros. Melee)
- Final Destination (Melee)
- Giga Bowser (Melee)
Songs in bold must be unlocked
Trivia
- Because of the background effects, and moving objects on the stage itself, it is possible that the stage can cause lag.
- The ocean section of the stage looks remarkably similar to the ocean in the World of Trophies from the end of the Subspace Emissary.
- The Final Destination music is timed so that its style changes with the background animations.