Final Destination (SSBB): Difference between revisions
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|games = ''[[Super Smash Bros. Brawl|SSBB]]'' | |games = ''[[Super Smash Bros. Brawl|SSBB]]'' | ||
|hometo = [[Master Hand]]<br/>[[Crazy Hand]]<br/>[[Bowser (SSBB)|Bowser]] | |hometo = [[Master Hand]]<br/>[[Crazy Hand]]<br/>[[Bowser (SSBB)|Bowser]] | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] |
Revision as of 11:56, August 16, 2008
- This article is about the Final Destination in its Super Smash Bros. Brawl form. For other uses, see Final Destination.
Final Destination | |
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Final Destination File:Smash Bros. Icon.gif | |
Universe | Super Smash Bros. |
Appears in | SSBB |
Availability | Starter |
Final Destination in Super Smash Bros. Brawl is a Special Stage. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except that this time, the stage is slightly larger, though this difference is hardly noticed. It is a perfectly flat stage with no environmental hazards or background dangers (e.g. the combo cannon on Battleship Halberd). It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination will fly through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries (i.e. Kirby, Pit) to fly under it from one end to the other.
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at your opponent. Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.
Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one. Like its Melee counterpart, its neutrality is disputed. For example, many players complain about R.O.B.s taking advantage of the flatness of this stage by camping, especially against slower moving characters with limited range or no projectiles, such as Ike, Charizard, and Ganondorf. While it's yet to be considered a counter-pick stage by the back room and such, many complain it is overused, overrated, and hardly neutral for these apparent reasons. Due to this, Final Destination and its neutrality has become heavily controversial.
Final Destination is a starter stage in Brawl, unlike in Melee.
Master Hand (and, under certain conditions, Crazy Hand) will fight you here when playing Classic Mode.
The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
Advantages
- No stage hazards or unusual features.
- Large, but not too large, fighting area.
- No hiding places to wait out battles.
Disadvantages
- Boxier Bottom under edges that can cause deaths or SD's.
- Favors fast characters and characters with projectiles heavily over slow characters and characters without projectiles.
- You'll have a hard time escaping from opponents.
Songs in My Music
- Final Destination
- Credits (Super Smash Bros.)
- Opening (Super Smash Bros. Melee)
- Final Destination (Melee)
- Giga Bowser (Melee)
Bolded songs must be unlocked